- game.state.chart[game.quadx][game.quady].klingons = game.state.galaxy[game.quadx][game.quady].klingons;
- game.state.chart[game.quadx][game.quady].starbase = game.state.galaxy[game.quadx][game.quady].starbase;
- game.state.chart[game.quadx][game.quady].stars = game.state.galaxy[game.quadx][game.quady].stars;
- game.state.galaxy[game.quadx][game.quady].charted = TRUE;
+ game.state.chart[game.quadrant.x][game.quadrant.y].klingons = game.state.galaxy[game.quadrant.x][game.quadrant.y].klingons;
+ game.state.chart[game.quadrant.x][game.quadrant.y].starbase = game.state.galaxy[game.quadrant.x][game.quadrant.y].starbase;
+ game.state.chart[game.quadrant.x][game.quadrant.y].stars = game.state.galaxy[game.quadrant.x][game.quadrant.y].stars;
+ game.state.galaxy[game.quadrant.x][game.quadrant.y].charted = TRUE;