if (!curt) {
if (game.future[FCDBAS] < FOREVER) {
prout("Starbase in %s is currently under Commander attack.",
- cramlc(quadrant, batx, baty));
+ cramlc(quadrant, game.batx, game.baty));
prout("It can hold out until Stardate %d.",
(int)game.future[FCDBAS]);
}
- if (isatb == 1) {
+ if (game.isatb == 1) {
prout("Starbase in %s is under Super-commander attack.",
cramlc(quadrant, game.state.isx, game.state.isy));
prout("It can hold out until Stardate %d.",
}
} else {
if (game.future[FCDBAS] < FOREVER)
- proutn("Base in %i - %i attacked by C. Alive until %.1f", batx, baty, game.future[FCDBAS]);
- if (isatb == 1)
+ proutn("Base in %i - %i attacked by C. Alive until %.1f", game.batx, game.baty, game.future[FCDBAS]);
+ if (game.isatb == 1)
proutn("Base in %i - %i attacked by S. Alive until %.1f", game.state.isx, game.state.isy, game.future[FSCDBAS]);
}
clreol();
char *s1,*s2,*s3;
chew();
- s1 = (thawed?"thawed ":"");
- switch (length) {
+ s1 = (game.thawed?"game.thawed ":"");
+ switch (game.length) {
case 1: s2="short"; break;
case 2: s2="medium"; break;
case 4: s2="long"; break;
default: s2="unknown length"; break;
}
- switch (skill) {
+ switch (game.skill) {
case SKILL_NOVICE: s3="novice"; break;
case SKILL_FAIR: s3="fair"; break;
case SKILL_GOOD: s3="good"; break;
}
prout("");
prout("You %s playing a %s%s %s game.",
- alldone? "were": "are now", s1, s2, s3);
- if (skill>SKILL_GOOD && thawed && !alldone) prout("No plaque is allowed.");
- if (tourn) prout("This is tournament game %d.", tourn);
+ game.alldone? "were": "are now", s1, s2, s3);
+ if (game.skill>SKILL_GOOD && game.thawed && !game.alldone) prout("No plaque is allowed.");
+ if (game.tourn) prout("This is tournament game %d.", game.tourn);
prout("Your secret password is \"%s\"",game.passwd);
proutn("%d of %d Klingons have been killed", KLINGKILLED, INKLINGTOT);
if (NKILLC) prout(", including %d Commander%s.", NKILLC, NKILLC==1?"":"s");
else if (NKILLK + NKILLSC > 0) prout(", but no Commanders.");
else prout(".");
- if (skill > SKILL_FAIR) prout("The Super Commander has %sbeen destroyed.",
+ if (game.skill > SKILL_FAIR) prout("The Super Commander has %sbeen destroyed.",
game.state.nscrem?"not ":"");
- if (game.state.rembase != inbase) {
+ if (game.state.rembase != game.inbase) {
proutn("There ");
- if (inbase-game.state.rembase==1) proutn("has been 1 base");
+ if (game.inbase-game.state.rembase==1) proutn("has been 1 base");
else {
- proutn("have been %d bases", inbase-game.state.rembase);
+ proutn("have been %d bases", game.inbase-game.state.rembase);
}
prout(" destroyed, %d remaining.", game.state.rembase);
}
- else prout("There are %d bases.", inbase);
- if (game.damage[DRADIO] == 0.0 || condit == IHDOCKED || iseenit) {
+ else prout("There are %d bases.", game.inbase);
+ if (game.damage[DRADIO] == 0.0 || game.condit == IHDOCKED || game.iseenit) {
/* Don't report this if not seen and
either the radio is dead or not at base! */
attakreport(0);
- iseenit = 1;
+ game.iseenit = 1;
}
- if (casual) prout("%d casualt%s suffered so far.",
- casual, casual==1? "y" : "ies");
- if (nhelp) prout("There were %d call%s for help.",
- nhelp, nhelp==1 ? "" : "s");
- if (ship == IHE) {
+ if (game.casual) prout("%d casualt%s suffered so far.",
+ game.casual, game.casual==1? "y" : "ies");
+ if (game.nhelp) prout("There were %d call%s for help.",
+ game.nhelp, game.nhelp==1 ? "" : "s");
+ if (game.ship == IHE) {
proutn("You have ");
- if (nprobes) proutn("%d", nprobes);
+ if (game.nprobes) proutn("%d", game.nprobes);
else proutn("no");
proutn(" deep space probe");
- if (nprobes!=1) proutn("s");
+ if (game.nprobes!=1) proutn("s");
prout(".");
}
- if ((game.damage[DRADIO] == 0.0 || condit == IHDOCKED)&&
+ if ((game.damage[DRADIO] == 0.0 || game.condit == IHDOCKED)&&
game.future[FDSPROB] != FOREVER) {
- if (isarmed)
+ if (game.isarmed)
proutn("An armed deep space probe is in");
else
proutn("A deep space probe is in");
- proutn(cramlc(quadrant, probecx, probecy));
+ proutn(cramlc(quadrant, game.probecx, game.probecy));
prout(".");
}
- if (icrystl) {
- if (cryprob <= .05)
+ if (game.icrystl) {
+ if (game.cryprob <= .05)
prout("Dilithium crystals aboard ship... not yet used.");
else {
int i=0;
double ai = 0.05;
- while (cryprob > ai) {
+ while (game.cryprob > ai) {
ai *= 2.0;
i++;
}
chew();
if (game.damage[DLRSENS] != 0.0) {
/* Now allow base's sensors if docked */
- if (condit != IHDOCKED) {
+ if (game.condit != IHDOCKED) {
prout("LONG-RANGE SENSORS DAMAGED.");
return;
}
else {
prout("Long-range scan");
}
- for (x = quadx-1; x <= quadx+1; x++) {
+ for (x = game.quadx-1; x <= game.quadx+1; x++) {
proutn(" ");
- for (y = quady-1; y <= quady+1; y++) {
+ for (y = game.quady-1; y <= game.quady+1; y++) {
if (!VALID_QUADRANT(x, y))
proutn(" -1");
else {
prout(" %16s %8.2f %8.2f",
device[i],
game.damage[i]+0.05,
- docfac*game.damage[i]+0.005);
+ game.docfac*game.damage[i]+0.005);
}
}
if (!jdam) prout("All devices functional.");
/* update the chart in the Enterprise's computer from galaxy data */
{
int i, j;
- lastchart = game.state.date;
+ game.lastchart = game.state.date;
for_quadrants(i)
for_quadrants(j)
if (game.state.galaxy[i][j].charted) {
if (game.damage[DRADIO] == 0.0)
rechart();
- if (lastchart < game.state.date && condit == IHDOCKED) {
+ if (game.lastchart < game.state.date && game.condit == IHDOCKED) {
prout("Spock- \"I revised the Star Chart from the starbase's records.\"");
rechart();
}
if (nn == 0) prout(" STAR CHART FOR THE KNOWN GALAXY");
- if (game.state.date > lastchart)
+ if (game.state.date > game.lastchart)
prout("(Last surveillance update %d stardates ago).",
- (int)(game.state.date-lastchart));
+ (int)(game.state.date-game.lastchart));
prout(" 1 2 3 4 5 6 7 8");
for_quadrants(i) {
proutn("%d |", i);
for_quadrants(j) {
char buf[4];
- if ((game.options & OPTION_SHOWME) && i == quadx && j == quady)
+ if ((game.options & OPTION_SHOWME) && i == game.quadx && j == game.quady)
proutn("<");
else
proutn(" ");
else
strcpy(buf, "...");
proutn(buf);
- if ((game.options & OPTION_SHOWME) && i == quadx && j == quady)
+ if ((game.options & OPTION_SHOWME) && i == game.quadx && j == game.quady)
proutn(">");
else
proutn(" ");
static void sectscan(int goodScan, int i, int j)
{
- if (goodScan || (abs(i-sectx)<= 1 && abs(j-secty) <= 1)){
+ if (goodScan || (abs(i-game.sectx)<= 1 && abs(j-game.secty) <= 1)){
if ((game.quad[i][j]==IHMATER0)||(game.quad[i][j]==IHMATER1)||(game.quad[i][j]==IHMATER2)||(game.quad[i][j]==IHE)||(game.quad[i][j]==IHF)){
- switch (condit) {
+ switch (game.condit) {
case IHRED: textcolor(RED); break;
case IHGREEN: textcolor(GREEN); break;
case IHYELLOW: textcolor(YELLOW); break;
case IHDOCKED: textcolor(CYAN); break;
case IHDEAD: textcolor(BROWN);
}
- if (game.quad[i][j] != ship)
+ if (game.quad[i][j] != game.ship)
highvideo();
}
proutn("%c ",game.quad[i][j]);
proutn("Stardate %.1f, Time Left %.2f", game.state.date, game.state.remtime);
break;
case 2:
- if (condit != IHDOCKED) newcnd();
- switch (condit) {
+ if (game.condit != IHDOCKED) newcnd();
+ switch (game.condit) {
case IHRED: cp = "RED"; break;
case IHGREEN: cp = "GREEN"; break;
case IHYELLOW: cp = "YELLOW"; break;
break;
case 3:
proutn("Position %d - %d , %d - %d",
- quadx, quady, sectx, secty);
+ game.quadx, game.quady, game.sectx, game.secty);
break;
case 4:
proutn("Life Support ");
if (game.damage[DLIFSUP] != 0.0) {
- if (condit == IHDOCKED)
+ if (game.condit == IHDOCKED)
proutn("DAMAGED, Base provides");
else
- proutn("DAMAGED, reserves=%4.2f", lsupres);
+ proutn("DAMAGED, reserves=%4.2f", game.lsupres);
}
else
proutn("ACTIVE");
break;
case 5:
- proutn("Warp Factor %.1f", warpfac);
+ proutn("Warp Factor %.1f", game.warpfac);
break;
case 6:
- proutn("Energy %.2f", energy);
- if (icrystl && (game.options & OPTION_SHOWME)) /* ESR */
+ proutn("Energy %.2f", game.energy);
+ if (game.icrystl && (game.options & OPTION_SHOWME)) /* ESR */
proutn(" (have crystals)");
break;
case 7:
- proutn("Torpedoes %d", torps);
+ proutn("Torpedoes %d", game.torps);
break;
case 8:
proutn("Shields ");
if (game.damage[DSHIELD] != 0)
proutn("DAMAGED,");
- else if (shldup)
+ else if (game.shldup)
proutn("UP,");
else
proutn("DOWN,");
proutn(" %d%% %.1f units",
- (int)((100.0*shield)/inshld + 0.5), shield);
+ (int)((100.0*game.shield)/game.inshld + 0.5), game.shield);
break;
case 9:
proutn("Klingons Left %d", KLINGREM);
case SCAN_FULL: // SRSCAN
if (game.damage[DSRSENS] != 0) {
/* Allow base's sensors if docked */
- if (condit != IHDOCKED) {
+ if (game.condit != IHDOCKED) {
prout(" S.R. SENSORS DAMAGED!");
goodScan=FALSE;
}
}
else prout(" Short-range scan");
if (goodScan && !game.damage[DRADIO]) {
- game.state.chart[quadx][quady].klingons = game.state.galaxy[quadx][quady].klingons;
- game.state.chart[quadx][quady].starbase = game.state.galaxy[quadx][quady].starbase;
- game.state.chart[quadx][quady].stars = game.state.galaxy[quadx][quady].stars;
- game.state.galaxy[quadx][quady].charted = TRUE;
+ game.state.chart[game.quadx][game.quady].klingons = game.state.galaxy[game.quadx][game.quady].klingons;
+ game.state.chart[game.quadx][game.quady].starbase = game.state.galaxy[game.quadx][game.quady].starbase;
+ game.state.chart[game.quadx][game.quady].stars = game.state.galaxy[game.quadx][game.quady].stars;
+ game.state.galaxy[game.quadx][game.quady].charted = TRUE;
}
scan();
if (isit("chart")) nn = TRUE;
break;
if (req > sizeof(requests)/sizeof(requests[0])) {
prout("UNRECOGNIZED REQUEST. Legal requests are:");
- prout(" date, condition, position, lsupport, warpfactor,");
+ prout(" date, game.condition, position, lsupport, game.warpfactor,");
prout(" energy, torpedoes, shields, klingons, time, bases.");
return FALSE;
}
leftside=FALSE;
break;
}
- if (condit != IHDOCKED) newcnd();
+ if (game.condit != IHDOCKED) newcnd();
for (i = 1; i <= max(QUADSIZE, sizeof(requests)/sizeof(requests[0])); i++) {
jj = (req!=0 ? req : i);
if (leftside && i <= QUADSIZE) {
ix2 = aaitem + 0.5;
}
else {
- if (quady>ix1) ix2 = 1;
+ if (game.quady>ix1) ix2 = 1;
else ix2=QUADSIZE;
- if (quadx>iy1) iy2 = 1;
+ if (game.quadx>iy1) iy2 = 1;
else iy2=QUADSIZE;
}
huh();
return;
}
- dist = sqrt(square(iy1-quadx+0.1*(iy2-sectx))+
- square(ix1-quady+0.1*(ix2-secty)));
+ game.dist = sqrt(square(iy1-game.quadx+0.1*(iy2-game.sectx))+
+ square(ix1-game.quady+0.1*(ix2-game.secty)));
wfl = FALSE;
if (prompt) prout("Answer \"no\" if you don't know the value:");
ttime = aaitem;
if (ttime > game.state.date) ttime -= game.state.date; // Actually a star date
if (ttime <= 1e-10 ||
- (twarp=(floor(sqrt((10.0*dist)/ttime)*10.0)+1.0)/10.0) > 10) {
+ (twarp=(floor(sqrt((10.0*game.dist)/ttime)*10.0)+1.0)/10.0) > 10) {
prout("We'll never make it, sir.");
chew();
return;
}
while (TRUE) {
chew();
- ttime = (10.0*dist)/square(twarp);
- tpower = dist*twarp*twarp*twarp*(shldup+1);
- if (tpower >= energy) {
+ ttime = (10.0*game.dist)/square(twarp);
+ tpower = game.dist*twarp*twarp*twarp*(game.shldup+1);
+ if (tpower >= game.energy) {
prout("Insufficient energy, sir.");
- if (shldup==0 || tpower > energy*2.0) {
+ if (game.shldup==0 || tpower > game.energy*2.0) {
if (!wfl) return;
proutn("New warp factor to try? ");
if (scan() == IHREAL) {
}
else
proutn("Remaining");
- prout(" energy will be %.2f.", energy-tpower);
+ prout(" game.energy will be %.2f.", game.energy-tpower);
if (wfl) {
prout("And we will arrive at stardate %.2f.",
game.state.date+ttime);
prout("Unfortunately, the Federation will be destroyed by then.");
if (twarp > 6.0)
prout("You'll be taking risks at that speed, Captain");
- if ((isatb==1 && game.state.isy == ix1 && game.state.isx == iy1 &&
+ if ((game.isatb==1 && game.state.isy == ix1 && game.state.isx == iy1 &&
game.future[FSCDBAS]< ttime+game.state.date)||
- (game.future[FCDBAS]<ttime+game.state.date && baty==ix1 && batx == iy1))
+ (game.future[FCDBAS]<ttime+game.state.date && game.baty==ix1 && game.batx == iy1))
prout("The starbase there will be destroyed by then.");
proutn("New warp factor to try? ");
if (scan() == IHREAL) {