New debug-mode support.
[super-star-trek.git] / src / reports.c
index f0dc134eb88d29d975e7cb753952030d2882ef97..22a7cee19eafa012f2036e438a03ea27d75402fd 100644 (file)
@@ -6,23 +6,23 @@
 void attakreport(int curt) 
 {
     if (!curt) {
-       if (game.future[FCDBAS] < FOREVER) {
+       if (is_scheduled(FCDBAS)) {
            prout("Starbase in %s is currently under Commander attack.",
-                 cramlc(quadrant, batx, baty));
+                 cramlc(quadrant, game.battle));
            prout("It can hold out until Stardate %d.", 
-                 (int)game.future[FCDBAS]);
+                 (int)scheduled(FCDBAS));
        }
-       if (isatb == 1) {
+       if (game.isatb == 1) {
            prout("Starbase in %s is under Super-commander attack.",
-                 cramlc(quadrant, game.state.isx, game.state.isy));
+                 cramlc(quadrant, game.state.kscmdr));
            prout("It can hold out until Stardate %d.", 
-                 (int)game.future[FSCDBAS]);
+                 (int)scheduled(FSCDBAS));
        }
     } else {
-        if (game.future[FCDBAS] < FOREVER)
-           proutn("Base in %i - %i attacked by C. Alive until %.1f", batx, baty, game.future[FCDBAS]);
-        if (isatb == 1)
-           proutn("Base in %i - %i attacked by S. Alive until %.1f", game.state.isx, game.state.isy, game.future[FSCDBAS]);
+        if (is_scheduled(FCDBAS))
+           proutn("Base in %i - %i attacked by C. Alive until %.1f", game.battle.x, game.battle.y, scheduled(FCDBAS));
+        if (game.isatb)
+           proutn("Base in %i - %i attacked by S. Alive until %.1f", game.state.kscmdr.x, game.state.kscmdr.y, scheduled(FSCDBAS));
     }
     clreol();
 }
@@ -33,14 +33,14 @@ void report(void)
     char *s1,*s2,*s3;
 
     chew();
-    s1 = (thawed?"thawed ":"");
-    switch (length) {
+    s1 = (game.thawed?"game.thawed ":"");
+    switch (game.length) {
     case 1: s2="short"; break;
     case 2: s2="medium"; break;
     case 4: s2="long"; break;
     default: s2="unknown length"; break;
     }
-    switch (skill) {
+    switch (game.skill) {
     case SKILL_NOVICE: s3="novice"; break;
     case SKILL_FAIR: s3="fair"; break;
     case SKILL_GOOD: s3="good"; break;
@@ -50,59 +50,59 @@ void report(void)
     }
     prout("");
     prout("You %s playing a %s%s %s game.",
-         alldone? "were": "are now", s1, s2, s3);
-    if (skill>SKILL_GOOD && thawed && !alldone) prout("No plaque is allowed.");
-    if (tourn) prout("This is tournament game %d.", tourn);
+         game.alldone? "were": "are now", s1, s2, s3);
+    if (game.skill>SKILL_GOOD && game.thawed && !game.alldone) prout("No plaque is allowed.");
+    if (game.tourn) prout("This is tournament game %d.", game.tourn);
     prout("Your secret password is \"%s\"",game.passwd);
     proutn("%d of %d Klingons have been killed", KLINGKILLED, INKLINGTOT);
     if (NKILLC) prout(", including %d Commander%s.", NKILLC, NKILLC==1?"":"s");
     else if (NKILLK + NKILLSC > 0) prout(", but no Commanders.");
     else prout(".");
-    if (skill > SKILL_FAIR) prout("The Super Commander has %sbeen destroyed.",
+    if (game.skill > SKILL_FAIR) prout("The Super Commander has %sbeen destroyed.",
                                  game.state.nscrem?"not ":"");
-    if (game.state.rembase != inbase) {
+    if (game.state.rembase != game.inbase) {
        proutn("There ");
-       if (inbase-game.state.rembase==1) proutn("has been 1 base");
+       if (game.inbase-game.state.rembase==1) proutn("has been 1 base");
        else {
-           proutn("have been %d bases", inbase-game.state.rembase);
+           proutn("have been %d bases", game.inbase-game.state.rembase);
        }
        prout(" destroyed, %d remaining.", game.state.rembase);
     }
-    else prout("There are %d bases.", inbase);
-    if (game.damage[DRADIO] == 0.0 || condit == IHDOCKED || iseenit) {
+    else prout("There are %d bases.", game.inbase);
+    if (game.damage[DRADIO] == 0.0 || game.condit == IHDOCKED || game.iseenit) {
        /* Don't report this if not seen and
           either the radio is dead or not at base! */
        attakreport(0);
-       iseenit = 1;
+       game.iseenit = 1;
     }
-    if (casual) prout("%d casualt%s suffered so far.",
-                     casual, casual==1? "y" : "ies");
-    if (nhelp) prout("There were %d call%s for help.",
-                    nhelp, nhelp==1 ? "" : "s");
-    if (ship == IHE) {
+    if (game.casual) prout("%d casualt%s suffered so far.",
+                     game.casual, game.casual==1? "y" : "ies");
+    if (game.nhelp) prout("There were %d call%s for help.",
+                    game.nhelp, game.nhelp==1 ? "" : "s");
+    if (game.ship == IHE) {
        proutn("You have ");
-       if (nprobes) proutn("%d", nprobes);
+       if (game.nprobes) proutn("%d", game.nprobes);
        else proutn("no");
        proutn(" deep space probe");
-       if (nprobes!=1) proutn("s");
+       if (game.nprobes!=1) proutn("s");
        prout(".");
     }
-    if ((game.damage[DRADIO] == 0.0 || condit == IHDOCKED)&&
-       game.future[FDSPROB] != FOREVER) {
-       if (isarmed) 
+    if ((game.damage[DRADIO] == 0.0 || game.condit == IHDOCKED)
+               && is_scheduled(FDSPROB)) {
+       if (game.isarmed) 
            proutn("An armed deep space probe is in");
        else
            proutn("A deep space probe is in");
-       proutn(cramlc(quadrant, probecx, probecy));
+       proutn(cramlc(quadrant, game.probec));
        prout(".");
     }
-    if (icrystl) {
-       if (cryprob <= .05)
+    if (game.icrystl) {
+       if (game.cryprob <= .05)
            prout("Dilithium crystals aboard ship... not yet used.");
        else {
            int i=0;
            double ai = 0.05;
-           while (cryprob > ai) {
+           while (game.cryprob > ai) {
                ai *= 2.0;
                i++;
            }
@@ -119,7 +119,7 @@ void lrscan(void)
     chew();
     if (game.damage[DLRSENS] != 0.0) {
        /* Now allow base's sensors if docked */
-       if (condit != IHDOCKED) {
+       if (game.condit != IHDOCKED) {
            prout("LONG-RANGE SENSORS DAMAGED.");
            return;
        }
@@ -128,14 +128,14 @@ void lrscan(void)
     else {
        prout("Long-range scan");
     }
-    for (x = quadx-1; x <= quadx+1; x++) {
+    for (x = game.quadrant.x-1; x <= game.quadrant.x+1; x++) {
        proutn(" ");
-       for (y = quady-1; y <= quady+1; y++) {
+       for (y = game.quadrant.y-1; y <= game.quadrant.y+1; y++) {
            if (!VALID_QUADRANT(x, y))
                proutn("  -1");
            else {
                if (!game.damage[DRADIO])
-                   game.state.galaxy[x][y].charted = TRUE;
+                   game.state.galaxy[x][y].charted = true;
                game.state.chart[x][y].klingons = game.state.galaxy[x][y].klingons;
                game.state.chart[x][y].starbase = game.state.galaxy[x][y].starbase;
                game.state.chart[x][y].stars = game.state.galaxy[x][y].stars;
@@ -151,7 +151,8 @@ void lrscan(void)
 
 void dreprt(void) 
 {
-    int jdam = FALSE, i;
+    bool jdam = false;
+    int i;
     chew();
 
     for (i = 0; i < NDEVICES; i++) {
@@ -159,12 +160,12 @@ void dreprt(void)
            if (!jdam) {
                prout("DEVICE            -REPAIR TIMES-");
                prout("                IN FLIGHT   DOCKED");
-               jdam = TRUE;
+               jdam = true;
            }
            prout("  %16s %8.2f  %8.2f", 
                  device[i],
                  game.damage[i]+0.05,
-                 docfac*game.damage[i]+0.005);
+                 game.docfac*game.damage[i]+0.005);
        }
     }
     if (!jdam) prout("All devices functional.");
@@ -174,7 +175,7 @@ void rechart(void)
 /* update the chart in the Enterprise's computer from galaxy data */
 {
     int i, j;
-    lastchart = game.state.date;
+    game.lastchart = game.state.date;
     for_quadrants(i)
        for_quadrants(j) 
            if (game.state.galaxy[i][j].charted) {
@@ -192,21 +193,21 @@ void chart(int nn)
     if (game.damage[DRADIO] == 0.0)
        rechart();
 
-    if (lastchart < game.state.date && condit == IHDOCKED) {
+    if (game.lastchart < game.state.date && game.condit == IHDOCKED) {
        prout("Spock-  \"I revised the Star Chart from the starbase's records.\"");
        rechart();
     }
 
     if (nn == 0) prout("       STAR CHART FOR THE KNOWN GALAXY");
-    if (game.state.date > lastchart)
+    if (game.state.date > game.lastchart)
        prout("(Last surveillance update %d stardates ago).",
-             (int)(game.state.date-lastchart));
+             (int)(game.state.date-game.lastchart));
     prout("      1    2    3    4    5    6    7    8");
     for_quadrants(i) {
        proutn("%d |", i);
        for_quadrants(j) {
            char buf[4];
-           if ((game.options & OPTION_SHOWME) && i == quadx && j == quady)
+           if ((game.options & OPTION_SHOWME) && i == game.quadrant.x && j == game.quadrant.y)
                proutn("<");
            else
                proutn(" ");
@@ -219,7 +220,7 @@ void chart(int nn)
            else
                strcpy(buf, "...");
            proutn(buf);
-           if ((game.options & OPTION_SHOWME) && i == quadx && j == quady)
+           if ((game.options & OPTION_SHOWME) && i == game.quadrant.x && j == game.quadrant.y)
                proutn(">");
            else
                proutn(" ");
@@ -227,20 +228,21 @@ void chart(int nn)
        proutn("  |");
        if (i<GALSIZE) skip(1);
     }
+    prout("");
 }
 
 static void sectscan(int goodScan, int i, int j) 
 {
-    if (goodScan || (abs(i-sectx)<= 1 && abs(j-secty) <= 1)){
+    if (goodScan || (abs(i-game.sector.x)<= 1 && abs(j-game.sector.y) <= 1)){
        if ((game.quad[i][j]==IHMATER0)||(game.quad[i][j]==IHMATER1)||(game.quad[i][j]==IHMATER2)||(game.quad[i][j]==IHE)||(game.quad[i][j]==IHF)){
-           switch (condit) {
+           switch (game.condit) {
            case IHRED: textcolor(RED); break;
            case IHGREEN: textcolor(GREEN); break;
            case IHYELLOW: textcolor(YELLOW); break;
            case IHDOCKED: textcolor(CYAN); break;
            case IHDEAD: textcolor(BROWN);
            }
-           if (game.quad[i][j] != ship) 
+           if (game.quad[i][j] != game.ship) 
                highvideo();
        }
        proutn("%c ",game.quad[i][j]);
@@ -259,8 +261,8 @@ static void status(int req)
        proutn("Stardate      %.1f, Time Left %.2f", game.state.date, game.state.remtime);
        break;
     case 2:
-       if (condit != IHDOCKED) newcnd();
-       switch (condit) {
+       if (game.condit != IHDOCKED) newcnd();
+       switch (game.condit) {
        case IHRED: cp = "RED"; break;
        case IHGREEN: cp = "GREEN"; break;
        case IHYELLOW: cp = "YELLOW"; break;
@@ -274,45 +276,55 @@ static void status(int req)
        break;
     case 3:
        proutn("Position      %d - %d , %d - %d",
-              quadx, quady, sectx, secty);
+              game.quadrant.x, game.quadrant.y, game.sector.x, game.sector.y);
        break;
     case 4:
        proutn("Life Support  ");
        if (game.damage[DLIFSUP] != 0.0) {
-           if (condit == IHDOCKED)
+           if (game.condit == IHDOCKED)
                proutn("DAMAGED, Base provides");
            else
-               proutn("DAMAGED, reserves=%4.2f", lsupres);
+               proutn("DAMAGED, reserves=%4.2f", game.lsupres);
        }
        else
            proutn("ACTIVE");
        break;
     case 5:
-       proutn("Warp Factor   %.1f", warpfac);
+       proutn("Warp Factor   %.1f", game.warpfac);
        break;
     case 6:
-       proutn("Energy        %.2f", energy);
-       if (icrystl && (game.options & OPTION_SHOWME))  /* ESR */
+       proutn("Energy        %.2f", game.energy);
+       if (game.icrystl && (game.options & OPTION_SHOWME))     /* ESR */
            proutn(" (have crystals)");
        break;
     case 7:
-       proutn("Torpedoes     %d", torps);
+       proutn("Torpedoes     %d", game.torps);
        break;
     case 8:
        proutn("Shields       ");
        if (game.damage[DSHIELD] != 0)
            proutn("DAMAGED,");
-       else if (shldup)
+       else if (game.shldup)
            proutn("UP,");
        else
            proutn("DOWN,");
        proutn(" %d%% %.1f units",
-              (int)((100.0*shield)/inshld + 0.5), shield);
+              (int)((100.0*game.shield)/game.inshld + 0.5), game.shield);
        break;
     case 9:
        proutn("Klingons Left %d", KLINGREM);
        break;
     case 10:
+       if (game.options & OPTION_WORLDS) {
+           planet *here = game.state.galaxy[game.quadrant.x][game.quadrant.y].planet;
+           if (here && here->inhabited != UNINHABITED)
+               proutn("Major system  %s", systemname(here));
+           else
+               proutn("Sector is uninhabited");
+       }
+
+       break;
+    case 11:
        attakreport(1);
        break;
     }
@@ -320,31 +332,33 @@ static void status(int req)
                
 int srscan(int l) 
 {
+    /* the "sy" request is undocumented */
     static char requests[][3] =
-       {"","da","co","po","ls","wa","en","to","sh","kl","ti"};
-    int leftside=TRUE, rightside=TRUE, i, j, jj, req=0, nn=FALSE;
-    int goodScan=TRUE;
+       {"","da","co","po","ls","wa","en","to","sh","kl","sy", "ti"};
+    
+    int i, j, jj, req=0;
+    int goodScan=true, leftside=true, rightside=true, nn=false; 
     switch (l) {
     case SCAN_FULL: // SRSCAN
        if (game.damage[DSRSENS] != 0) {
            /* Allow base's sensors if docked */
-           if (condit != IHDOCKED) {
+           if (game.condit != IHDOCKED) {
                prout("   S.R. SENSORS DAMAGED!");
-               goodScan=FALSE;
+               goodScan=false;
            }
            else
                prout("  [Using Base's sensors]");
        }
        else prout("     Short-range scan");
        if (goodScan && !game.damage[DRADIO]) { 
-           game.state.chart[quadx][quady].klingons = game.state.galaxy[quadx][quady].klingons;
-           game.state.chart[quadx][quady].starbase = game.state.galaxy[quadx][quady].starbase;
-           game.state.chart[quadx][quady].stars = game.state.galaxy[quadx][quady].stars;
-           game.state.galaxy[quadx][quady].charted = TRUE;
+           game.state.chart[game.quadrant.x][game.quadrant.y].klingons = game.state.galaxy[game.quadrant.x][game.quadrant.y].klingons;
+           game.state.chart[game.quadrant.x][game.quadrant.y].starbase = game.state.galaxy[game.quadrant.x][game.quadrant.y].starbase;
+           game.state.chart[game.quadrant.x][game.quadrant.y].stars = game.state.galaxy[game.quadrant.x][game.quadrant.y].stars;
+           game.state.galaxy[game.quadrant.x][game.quadrant.y].charted = true;
        }
        scan();
-       if (isit("chart")) nn = TRUE;
-       if (isit("no")) rightside = FALSE;
+       if (isit("chart")) nn = true;
+       if (isit("no")) rightside = false;
        chew();
        prout("    1 2 3 4 5 6 7 8 9 10");
        break;
@@ -358,20 +372,20 @@ int srscan(int l)
        if (req > sizeof(requests)/sizeof(requests[0])) {
            prout("UNRECOGNIZED REQUEST. Legal requests are:");
            prout("  date, condition, position, lsupport, warpfactor,");
-           prout("  energy, torpedoes, shields, klingons, time, bases.");
-           return FALSE;
+           prout("  energy, torpedoes, shields, klingons, time, system, bases.");
+           return false;
        }
        // no break
     case SCAN_STATUS: // STATUS
        chew();
-       leftside = FALSE;
+       leftside = false;
        skip(1);
        // no break
     case SCAN_NO_LEFTSIDE: // REQUEST
-       leftside=FALSE;
+       leftside=false;
        break;
     }
-    if (condit != IHDOCKED) newcnd();
+    if (game.condit != IHDOCKED) newcnd();
     for (i = 1; i <= max(QUADSIZE, sizeof(requests)/sizeof(requests[0])); i++) {
        jj = (req!=0 ? req : i);
        if (leftside && i <= QUADSIZE) {
@@ -393,8 +407,8 @@ int srscan(int l)
                        
 void eta(void)
 {
-    int ix1, ix2, iy1, iy2, prompt=FALSE;
-    int wfl;
+    int ix1, ix2, iy1, iy2;
+    bool wfl, prompt = false;
     double ttime, twarp, tpower;
     if (game.damage[DCOMPTR] != 0.0) {
        prout("COMPUTER DAMAGED, USE A POCKET CALCULATOR.");
@@ -402,7 +416,7 @@ void eta(void)
        return;
     }
     if (scan() != IHREAL) {
-       prompt = TRUE;
+       prompt = true;
        chew();
        proutn("Destination quadrant and/or sector? ");
        if (scan()!=IHREAL) {
@@ -425,9 +439,9 @@ void eta(void)
        ix2 = aaitem + 0.5;
     }
     else {
-       if (quady>ix1) ix2 = 1;
+       if (game.quadrant.y>ix1) ix2 = 1;
        else ix2=QUADSIZE;
-       if (quadx>iy1) iy2 = 1;
+       if (game.quadrant.x>iy1) iy2 = 1;
        else iy2=QUADSIZE;
     }
 
@@ -435,19 +449,19 @@ void eta(void)
        huh();
        return;
     }
-    dist = sqrt(square(iy1-quadx+0.1*(iy2-sectx))+
-               square(ix1-quady+0.1*(ix2-secty)));
-    wfl = FALSE;
+    game.dist = sqrt(square(iy1-game.quadrant.x+0.1*(iy2-game.sector.x))+
+               square(ix1-game.quadrant.y+0.1*(ix2-game.sector.y)));
+    wfl = false;
 
     if (prompt) prout("Answer \"no\" if you don't know the value:");
-    while (TRUE) {
+    for (;;) {
        chew();
        proutn("Time or arrival date? ");
        if (scan()==IHREAL) {
            ttime = aaitem;
            if (ttime > game.state.date) ttime -= game.state.date; // Actually a star date
            if (ttime <= 1e-10 ||
-               (twarp=(floor(sqrt((10.0*dist)/ttime)*10.0)+1.0)/10.0) > 10) {
+               (twarp=(floor(sqrt((10.0*game.dist)/ttime)*10.0)+1.0)/10.0) > 10) {
                prout("We'll never make it, sir.");
                chew();
                return;
@@ -458,7 +472,7 @@ void eta(void)
        chew();
        proutn("Warp factor? ");
        if (scan()== IHREAL) {
-           wfl = TRUE;
+           wfl = true;
            twarp = aaitem;
            if (twarp<1.0 || twarp > 10.0) {
                huh();
@@ -468,17 +482,17 @@ void eta(void)
        }
        prout("Captain, certainly you can give me one of these.");
     }
-    while (TRUE) {
+    for (;;) {
        chew();
-       ttime = (10.0*dist)/square(twarp);
-       tpower = dist*twarp*twarp*twarp*(shldup+1);
-       if (tpower >= energy) {
+       ttime = (10.0*game.dist)/square(twarp);
+       tpower = game.dist*twarp*twarp*twarp*(game.shldup+1);
+       if (tpower >= game.energy) {
            prout("Insufficient energy, sir.");
-           if (shldup==0 || tpower > energy*2.0) {
+           if (game.shldup==0 || tpower > game.energy*2.0) {
                if (!wfl) return;
                proutn("New warp factor to try? ");
                if (scan() == IHREAL) {
-                   wfl = TRUE;
+                   wfl = true;
                    twarp = aaitem;
                    if (twarp<1.0 || twarp > 10.0) {
                        huh();
@@ -498,7 +512,7 @@ void eta(void)
        }
        else
            proutn("Remaining");
-       prout(" energy will be %.2f.", energy-tpower);
+       prout(" game.energy will be %.2f.", game.energy-tpower);
        if (wfl) {
            prout("And we will arrive at stardate %.2f.",
                  game.state.date+ttime);
@@ -514,13 +528,13 @@ void eta(void)
            prout("Unfortunately, the Federation will be destroyed by then.");
        if (twarp > 6.0)
            prout("You'll be taking risks at that speed, Captain");
-       if ((isatb==1 && game.state.isy == ix1 && game.state.isx == iy1 &&
-            game.future[FSCDBAS]< ttime+game.state.date)||
-           (game.future[FCDBAS]<ttime+game.state.date && baty==ix1 && batx == iy1))
+       if ((game.isatb==1 && game.state.kscmdr.y == iy1 && game.state.kscmdr.x == ix1 &&
+            scheduled(FSCDBAS)< ttime+game.state.date)||
+           (scheduled(FCDBAS)<ttime+game.state.date && game.battle.y==iy1 && game.battle.x == ix1))
            prout("The starbase there will be destroyed by then.");
        proutn("New warp factor to try? ");
        if (scan() == IHREAL) {
-           wfl = TRUE;
+           wfl = true;
            twarp = aaitem;
            if (twarp<1.0 || twarp > 10.0) {
                huh();