else
prout(_("There are %d bases."), game.inbase);
if (!damaged(DRADIO) || game.condition == docked || game.iseenit) {
- /* Don't report this if not seen and
- either the radio is dead or not at base! */
+ // Don't report this if not seen and
+ // either the radio is dead or not at base!
attackreport(false);
game.iseenit = true;
}