events(); /* Used to avoid if FSCMOVE is scheduled within time */
// schedule(FSNOVA, asave-game.state.time);
/*fails if game over, quadrant super-novas or we've moved to new quadrant*/
events(); /* Used to avoid if FSCMOVE is scheduled within time */
// schedule(FSNOVA, asave-game.state.time);
/*fails if game over, quadrant super-novas or we've moved to new quadrant*/