for (i = 0; i < game.inplan; i++) {
if ((game.state.plnets[i].known != unknown
&& game.state.plnets[i].crystals != 0)
for (i = 0; i < game.inplan; i++) {
if ((game.state.plnets[i].known != unknown
&& game.state.plnets[i].crystals != 0)
proutn(cramlc(quadrant, game.state.plnets[i].w));
proutn(" class ");
proutn(classes[game.state.plnets[i].pclass]);
proutn(cramlc(quadrant, game.state.plnets[i].w));
proutn(" class ");
proutn(classes[game.state.plnets[i].pclass]);
if (consumeTime()) return;
game.height = (1400.0+7200.0*Rand());
prout("Sulu- \"Entered orbit at altitude %.2f kilometers.\"", game.height);
if (consumeTime()) return;
game.height = (1400.0+7200.0*Rand());
prout("Sulu- \"Entered orbit at altitude %.2f kilometers.\"", game.height);
- deadkl(game.ks[1].x,game.ks[1].y,game.quad[game.ks[1].x][game.ks[1].y],game.ks[1].x,game.ks[1].y);
+ deadkl(game.ks[1], game.quad[game.ks[1].x][game.ks[1].y],game.ks[1].x,game.ks[1].y);
prout("Ensign Chekov- \"Congratulations, Captain!\"");
if (KLINGREM == 0) finish(FWON);
if ((game.options & OPTION_PLAIN) == 0) {
prout("Ensign Chekov- \"Congratulations, Captain!\"");
if (KLINGREM == 0) finish(FWON);
if ((game.options & OPTION_PLAIN) == 0) {