C files and associated autotools stuff moved to the c-version subdirectory.
[super-star-trek.git] / src / planets.c
diff --git a/src/planets.c b/src/planets.c
deleted file mode 100644 (file)
index e8ead07..0000000
+++ /dev/null
@@ -1,542 +0,0 @@
-#include "sst.h"
-
-static char *classes[] = {"M","N","O"};
-
-static bool consumeTime(void)
-/* abort a lengthy operation if an event interrupts it */
-{
-    game.ididit = true;
-    events();
-    if (game.alldone || game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova || game.justin) 
-       return true;
-    return false;
-}
-
-void survey(void) 
-/* report on (uninhabited) planets in the galaxy */
-{
-    bool iknow = false;
-    int i;
-    skip(1);
-    chew();
-    prout(_("Spock-  \"Planet report follows, Captain.\""));
-    skip(1);
-    for (i = 0; i < game.inplan; i++) {
-       if (game.state.planets[i].pclass == destroyed)
-           continue;
-       if ((game.state.planets[i].known != unknown
-            && game.state.planets[i].inhabited == UNINHABITED)
-           || idebug) {
-           iknow = true;
-           if (idebug && game.state.planets[i].known==unknown)
-               proutn("(Unknown) ");
-           proutn(cramlc(quadrant, game.state.planets[i].w));
-           proutn(_("   class "));
-           proutn(classes[game.state.planets[i].pclass]);
-           proutn("   ");
-           if (game.state.planets[i].crystals != present)
-               proutn(_("no "));
-           prout(_("dilithium crystals present."));
-           if (game.state.planets[i].known==shuttle_down) 
-               prout(_("    Shuttle Craft Galileo on surface."));
-       }
-    }
-    if (!iknow)
-       prout(_("No information available."));
-}
-
-void orbit(void)
-/* enter standard orbit */
-{
-    skip(1);
-    chew();
-    if (game.inorbit) {
-       prout(_("Already in standard orbit."));
-       return;
-    }
-    if (damaged(DWARPEN) && damaged(DIMPULS)) {
-       prout(_("Both warp and impulse engines damaged."));
-       return;
-    }
-    if (!is_valid(game.plnet) || abs(game.sector.x-game.plnet.x) > 1 || abs(game.sector.y-game.plnet.y) > 1) {
-       crmshp();
-       prout(_(" not adjacent to planet."));
-       skip(1);
-       return;
-    }
-    game.optime = 0.02+0.03*Rand();
-    prout(_("Helmsman Sulu-  \"Entering standard orbit, Sir.\""));
-    newcnd();
-    if (consumeTime())
-       return;
-    game.height = (1400.0+7200.0*Rand());
-    prout(_("Sulu-  \"Entered orbit at altitude %.2f kilometers.\""), game.height);
-    game.inorbit = true;
-    game.ididit = true;
-}
-
-void sensor(void)
-/* examine planets in this quadrant */
-{
-    if (damaged(DSRSENS)) {
-       if (game.options & OPTION_TTY)
-           prout(_("Short range sensors damaged."));
-       return;
-    }
-    if (!is_valid(game.plnet)) {
-       if (game.options & OPTION_TTY)
-           prout(_("Spock- \"No planet in this quadrant, Captain.\""));
-       return;
-    }
-    if (game.state.planets[game.iplnet].known == unknown) {
-       prout(_("Spock-  \"Sensor scan for %s-"), cramlc(quadrant, game.quadrant));
-       skip(1);
-       prout(_("         Planet at %s is of class %s."),
-             cramlc(sector,game.plnet),
-             classes[game.state.planets[game.iplnet].pclass]);
-       if (game.state.planets[game.iplnet].known==shuttle_down) 
-           prout(_("         Sensors show Galileo still on surface."));
-       proutn(_("         Readings indicate"));
-       if (game.state.planets[game.iplnet].crystals != present)
-           proutn(_(" no"));
-       prout(_(" dilithium crystals present.\""));
-       if (game.state.planets[game.iplnet].known == unknown)
-           game.state.planets[game.iplnet].known = known;
-    }
-}
-
-void beam(void) 
-/* use the transporter */
-{
-    double nrgneed = 0;
-    chew();
-    skip(1);
-    if (damaged(DTRANSP)) {
-       prout(_("Transporter damaged."));
-       if (!damaged(DSHUTTL) && (game.state.planets[game.iplnet].known==shuttle_down || game.iscraft == onship)) {
-           skip(1);
-           proutn(_("Spock-  \"May I suggest the shuttle craft, Sir?\" "));
-           if (ja() == true)
-               shuttle();
-       }
-       return;
-    }
-    if (!game.inorbit) {
-       crmshp();
-       prout(_(" not in standard orbit."));
-       return;
-    }
-    if (game.shldup) {
-       prout(_("Impossible to transport through shields."));
-       return;
-    }
-    if (game.state.planets[game.iplnet].known==unknown) {
-       prout(_("Spock-  \"Captain, we have no information on this planet"));
-       prout(_("  and Starfleet Regulations clearly state that in this situation"));
-       prout(_("  you may not go down.\""));
-       return;
-    }
-    if (!game.landed && game.state.planets[game.iplnet].crystals==absent) {
-       prout(_("Spock-  \"Captain, I fail to see the logic in"));
-       prout(_("  exploring a planet with no dilithium crystals."));
-       proutn(_("  Are you sure this is wise?\" "));
-       if (ja() == false) {
-           chew();
-           return;
-       }
-    }
-    if (!(game.options & OPTION_PLAIN)) {
-       nrgneed = 50 * game.skill + game.height / 100.0;
-       if (nrgneed > game.energy) {
-           prout(_("Engineering to bridge--"));
-           prout(_("  Captain, we don't have enough energy for transportation."));
-           return;
-       }
-       if (!game.landed && nrgneed * 2 > game.energy) {
-           prout(_("Engineering to bridge--"));
-           prout(_("  Captain, we have enough energy only to transport you down to"));
-           prout(_("  the planet, but there wouldn't be an energy for the trip back."));
-           if (game.state.planets[game.iplnet].known == shuttle_down)
-               prout(_("  Although the Galileo shuttle craft may still be on a surface."));
-           proutn(_("  Are you sure this is wise?\" "));
-           if (ja() == false) {
-               chew();
-               return;
-           }
-       }
-    }
-    if (game.landed) {
-       /* Coming from planet */
-       if (game.state.planets[game.iplnet].known==shuttle_down) {
-           proutn(_("Spock-  \"Wouldn't you rather take the Galileo?\" "));
-           if (ja() == true) {
-               chew();
-               return;
-           }
-           prout(_("Your crew hides the Galileo to prevent capture by aliens."));
-       }
-       prout(_("Landing party assembled, ready to beam up."));
-       skip(1);
-       prout(_("Kirk whips out communicator..."));
-       prouts(_("BEEP  BEEP  BEEP"));
-       skip(2);
-       prout(_("\"Kirk to enterprise-  Lock on coordinates...energize.\""));
-    }
-    else {
-       /* Going to planet */
-       prout(_("Scotty-  \"Transporter room ready, Sir.\""));
-       skip(1);
-       prout(_("Kirk and landing party prepare to beam down to planet surface."));
-       skip(1);
-       prout(_("Kirk-  \"Energize.\""));
-    }
-    game.ididit = true;
-    skip(1);
-    prouts("WWHOOOIIIIIRRRRREEEE.E.E.  .  .  .  .   .    .");
-    skip(2);
-    if (Rand() > 0.98) {
-       prouts("BOOOIIIOOOIIOOOOIIIOIING . . .");
-       skip(2);
-       prout(_("Scotty-  \"Oh my God!  I've lost them.\""));
-       finish(FLOST);
-       return;
-    }
-    prouts(".    .   .  .  .  .  .E.E.EEEERRRRRIIIIIOOOHWW");
-    game.landed = !game.landed;
-    game.energy -= nrgneed;
-    skip(2);
-    prout(_("Transport complete."));
-    if (game.landed && game.state.planets[game.iplnet].known==shuttle_down) {
-       prout(_("The shuttle craft Galileo is here!"));
-    }
-    if (!game.landed && game.imine) {
-       game.icrystl = true;
-       game.cryprob = 0.05;
-    }
-    game.imine = false;
-    return;
-}
-
-void mine(void) 
-/* strip-mine a world for dilithium */
-{
-    skip(1);
-    chew();
-    if (!game.landed) {
-       prout(_("Mining party not on planet."));
-       return;
-    }
-    if (game.state.planets[game.iplnet].crystals == mined) {
-       prout(_("This planet has already been strip-mined for dilithium."));
-       return;
-    }
-    else if (game.state.planets[game.iplnet].crystals == absent) {
-       prout(_("No dilithium crystals on this planet."));
-       return;
-    }
-    if (game.imine) {
-       prout(_("You've already mined enough crystals for this trip."));
-       return;
-    }
-    if (game.icrystl && game.cryprob == 0.05) {
-       proutn(_("With all those fresh crystals aboard the "));
-       crmshp();
-       skip(1);
-       prout(_("there's no reason to mine more at this time."));
-       return;
-    }
-    game.optime = (0.1+0.2*Rand())*game.state.planets[game.iplnet].pclass;
-    if (consumeTime())
-       return;
-    prout(_("Mining operation complete."));
-    game.state.planets[game.iplnet].crystals = mined;
-    game.imine = game.ididit = true;
-}
-
-void usecrystals(void)
-/* use dilithium crystals */
-{
-    game.ididit = false;
-    skip(1);
-    chew();
-    if (!game.icrystl) {
-       prout(_("No dilithium crystals available."));
-       return;
-    }
-    if (game.energy >= 1000) {
-       prout(_("Spock-  \"Captain, Starfleet Regulations prohibit such an operation"));
-       prout(_("  except when Condition Yellow exists."));
-       return;
-    }
-    prout(_("Spock- \"Captain, I must warn you that loading"));
-    prout(_("  raw dilithium crystals into the ship's power"));
-    prout(_("  system may risk a severe explosion."));
-    proutn(_("  Are you sure this is wise?\" "));
-    if (ja() == false) {
-       chew();
-       return;
-    }
-    skip(1);
-    prout(_("Engineering Officer Scott-  \"(GULP) Aye Sir."));
-    prout(_("  Mr. Spock and I will try it.\""));
-    skip(1);
-    prout(_("Spock-  \"Crystals in place, Sir."));
-    prout(_("  Ready to activate circuit.\""));
-    skip(1);
-    prouts(_("Scotty-  \"Keep your fingers crossed, Sir!\""));
-    skip(1);
-    if (Rand() <= game.cryprob) {
-       prouts(_("  \"Activating now! - - No good!  It's***"));
-       skip(2);
-       prouts(_("***RED ALERT!  RED A*L********************************"));
-       skip(1);
-       stars();
-       prouts(_("******************   KA-BOOM!!!!   *******************"));
-       skip(1);
-       kaboom();
-       return;
-    }
-    game.energy += 5000.0*(1.0 + 0.9*Rand());
-    prouts(_("  \"Activating now! - - "));
-    prout(_("The instruments"));
-    prout(_("   are going crazy, but I think it's"));
-    prout(_("   going to work!!  Congratulations, Sir!\""));
-    game.cryprob *= 2.0;
-    game.ididit = true;
-}
-
-void shuttle(void) 
-/* use shuttlecraft for planetary jaunt */
-{
-    chew();
-    skip(1);
-    if(damaged(DSHUTTL)) {
-       if (game.damage[DSHUTTL] == -1.0) {
-           if (game.inorbit && game.state.planets[game.iplnet].known == shuttle_down)
-               prout(_("Ye Faerie Queene has no shuttle craft bay to dock it at."));
-           else
-               prout(_("Ye Faerie Queene had no shuttle craft."));
-       }
-       else if (game.damage[DSHUTTL] > 0)
-           prout(_("The Galileo is damaged."));
-       else /* game.damage[DSHUTTL] < 0 */ 
-           prout(_("Shuttle craft is now serving Big Macs."));
-       return;
-    }
-    if (!game.inorbit) {
-       crmshp();
-       prout(_(" not in standard orbit."));
-       return;
-    }
-    if ((game.state.planets[game.iplnet].known != shuttle_down) && game.iscraft != onship) {
-       prout(_("Shuttle craft not currently available."));
-       return;
-    }
-    if (!game.landed && game.state.planets[game.iplnet].known==shuttle_down) {
-       prout(_("You will have to beam down to retrieve the shuttle craft."));
-       return;
-    }
-    if (game.shldup || game.condition == docked) {
-       prout(_("Shuttle craft cannot pass through shields."));
-       return;
-    }
-    if (game.state.planets[game.iplnet].known==unknown) {
-       prout(_("Spock-  \"Captain, we have no information on this planet"));
-       prout(_("  and Starfleet Regulations clearly state that in this situation"));
-       prout(_("  you may not fly down.\""));
-       return;
-    }
-    game.optime = 3.0e-5*game.height;
-    if (game.optime >= 0.8*game.state.remtime) {
-       prout(_("First Officer Spock-  \"Captain, I compute that such"));
-       proutn(_("  a maneuver would require approximately %2d%% of our"),
-              (int)(100*game.optime/game.state.remtime));
-       prout(_("remaining time."));
-       proutn(_("Are you sure this is wise?\" "));
-       if (ja() == false) {
-           game.optime = 0.0;
-           return;
-       }
-    }
-    if (game.landed) {
-       /* Kirk on planet */
-       if (game.iscraft == onship) {
-           /* Galileo on ship! */
-           if (!damaged(DTRANSP)) {
-               proutn(_("Spock-  \"Would you rather use the transporter?\" "));
-               if (ja() == true) {
-                   beam();
-                   return;
-               }
-               proutn(_("Shuttle crew"));
-           }
-           else
-               proutn(_("Rescue party"));
-           prout(_(" boards Galileo and swoops toward planet surface."));
-           game.iscraft = offship;
-           skip(1);
-           if (consumeTime())
-               return;
-           game.state.planets[game.iplnet].known=shuttle_down;
-           prout(_("Trip complete."));
-           return;
-       }
-       else {
-           /* Ready to go back to ship */
-           prout(_("You and your mining party board the"));
-           prout(_("shuttle craft for the trip back to the Enterprise."));
-           skip(1);
-           prouts(_("The short hop begins . . ."));
-           skip(1);
-           game.state.planets[game.iplnet].known=known;
-           game.icraft = true;
-           skip(1);
-           game.landed = false;
-           if (consumeTime())
-               return;
-           game.iscraft = onship;
-           game.icraft = false;
-           if (game.imine) {
-               game.icrystl = true;
-               game.cryprob = 0.05;
-           }
-           game.imine = false;
-           prout(_("Trip complete."));
-           return;
-       }
-    }
-    else {
-       /* Kirk on ship */
-       /* and so is Galileo */
-       prout(_("Mining party assembles in the hangar deck,"));
-       prout(_("ready to board the shuttle craft \"Galileo\"."));
-       skip(1);
-       prouts(_("The hangar doors open; the trip begins."));
-       skip(1);
-       game.icraft = true;
-       game.iscraft = offship;
-       if (consumeTime())
-           return;
-       game.state.planets[game.iplnet].known = shuttle_down;
-       game.landed = true;
-       game.icraft = false;
-       prout(_("Trip complete."));
-       return;
-    }
-}
-
-void deathray(void)
-/* use the big zapper */
-{
-    double dprob, r = Rand();
-       
-    game.ididit = false;
-    skip(1);
-    chew();
-    if (game.ship != IHE) {
-       prout(_("Ye Faerie Queene has no death ray."));
-       return;
-    }
-    if (game.nenhere==0) {
-       prout(_("Sulu-  \"But Sir, there are no enemies in this quadrant.\""));
-       return;
-    }
-    if (damaged(DDRAY)) {
-       prout(_("Death Ray is damaged."));
-       return;
-    }
-    prout(_("Spock-  \"Captain, the 'Experimental Death Ray'"));
-    prout(_("  is highly unpredictible.  Considering the alternatives,"));
-    proutn(_("  are you sure this is wise?\" "));
-    if (ja() == false)
-       return;
-    prout(_("Spock-  \"Acknowledged.\""));
-    skip(1);
-    game.ididit = true;
-    prouts(_("WHOOEE ... WHOOEE ... WHOOEE ... WHOOEE"));
-    skip(1);
-    prout(_("Crew scrambles in emergency preparation."));
-    prout(_("Spock and Scotty ready the death ray and"));
-    prout(_("prepare to channel all ship's power to the device."));
-    skip(1);
-    prout(_("Spock-  \"Preparations complete, sir.\""));
-    prout(_("Kirk-  \"Engage!\""));
-    skip(1);
-    prouts(_("WHIRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR"));
-    skip(1);
-    dprob = .30;
-    if (game.options & OPTION_PLAIN)
-       dprob = .5;
-    if (r > dprob) {
-       prouts(_("Sulu- \"Captain!  It's working!\""));
-       skip(2);
-       while (game.nenhere > 0)
-           deadkl(game.ks[1], game.quad[game.ks[1].x][game.ks[1].y],game.ks[1]);
-       prout(_("Ensign Chekov-  \"Congratulations, Captain!\""));
-       if ((game.state.remkl + game.state.remcom + game.state.nscrem) == 0)
-           finish(FWON);    
-       if ((game.options & OPTION_PLAIN) == 0) {
-           prout(_("Spock-  \"Captain, I believe the `Experimental Death Ray'"));
-           if (Rand() <= 0.05) {
-               prout(_("   is still operational.\""));
-           }
-           else {
-               prout(_("   has been rendered nonfunctional.\""));
-               game.damage[DDRAY] = 39.95;
-           }
-       }
-       return;
-    }
-    r = Rand();        // Pick failure method 
-    if (r <= .30) {
-       prouts(_("Sulu- \"Captain!  It's working!\""));
-       skip(1);
-       prouts(_("***RED ALERT!  RED ALERT!"));
-       skip(1);
-       prout(_("***MATTER-ANTIMATTER IMPLOSION IMMINENT!"));
-       skip(1);
-       prouts(_("***RED ALERT!  RED A*L********************************"));
-       skip(1);
-       stars();
-       prouts(_("******************   KA-BOOM!!!!   *******************"));
-       skip(1);
-       kaboom();
-       return;
-    }
-    if (r <= .55) {
-       prouts(_("Sulu- \"Captain!  Yagabandaghangrapl, brachriigringlanbla!\""));
-       skip(1);
-       prout(_("Lt. Uhura-  \"Graaeek!  Graaeek!\""));
-       skip(1);
-       prout(_("Spock-  \"Fascinating!  . . . All humans aboard"));
-       prout(_("  have apparently been transformed into strange mutations."));
-       prout(_("  Vulcans do not seem to be affected."));
-       skip(1);
-       prout(_("Kirk-  \"Raauch!  Raauch!\""));
-       finish(FDRAY);
-       return;
-    }
-    if (r <= 0.75) {
-       int i,j;
-       prouts(_("Sulu- \"Captain!  It's   --WHAT?!?!\""));
-       skip(2);
-       proutn(_("Spock-  \"I believe the word is"));
-       prouts(_(" *ASTONISHING*"));
-       prout(_(" Mr. Sulu."));
-       for (i = 1; i <= QUADSIZE; i++)
-           for (j = 1; j <= QUADSIZE; j++)
-               if (game.quad[i][j] == IHDOT)
-                   game.quad[i][j] = IHQUEST;
-       prout(_("  Captain, our quadrant is now infested with"));
-       prouts(_(" - - - - - -  *THINGS*."));
-       skip(1);
-       prout(_("  I have no logical explanation.\""));
-       return;
-    }
-    prouts(_("Sulu- \"Captain!  The Death Ray is creating tribbles!\""));
-    skip(1);
-    prout(_("Scotty-  \"There are so many tribbles down here"));
-    prout(_("  in Engineering, we can't move for 'em, Captain.\""));
-    finish(FTRIBBLE);
-    return;
-}