- game.future[FSNOVA] = game.state.date + expran(0.5*game.intime);
- game.future[FSNAP] = game.state.date +expran(0.25*game.state.remtime); /* next snapshot will
- be sooner */
- if (game.state.nscrem) game.future[FSCMOVE] = 0.2777;
+ schedule(FSNOVA, expran(0.5*game.intime));
+ /* next snapshot will be sooner */
+ schedule(FSNAP, expran(0.25*game.state.remtime));
+
+ if (game.state.nscrem) schedule(FSCMOVE, 0.2777);