More elimination of FORTAN-style if statements.
[super-star-trek.git] / src / moving.c
index b68c78be3f8ee291f75ce496a76a6cae44a185b3..0be93c716f393bdfa916355c052a00ca91117f9f 100644 (file)
@@ -109,7 +109,8 @@ void imove(bool novapush)
                    prout(_("YOU WILL BE DESTROYED."));
                }
                /* Compute final position in new quadrant */
-               if (trbeam) return; /* Don't bother if we are to be beamed */
+               if (trbeam) /* Don't bother if we are to be beamed */
+                   return;
                game.quadrant.x = (w.x+(QUADSIZE-1))/QUADSIZE;
                game.quadrant.y = (w.y+(QUADSIZE-1))/QUADSIZE;
                game.sector.x = w.x - QUADSIZE*(game.quadrant.x-1);
@@ -564,7 +565,11 @@ void warp(bool timewarp)
                   100.0*game.optime/game.state.remtime);
            prout(_(" percent of our"));
            proutn(_("  remaining time.  Are you sure this is wise?\" "));
-           if (ja() == false) { game.ididit = false; game.optime=0; return;}
+           if (ja() == false) {
+               game.ididit = false;
+               game.optime=0; 
+               return;
+           }
        }
     }
     /* Entry WARPX */
@@ -1165,7 +1170,8 @@ void abandn(void)
                if (VALID_SECTOR(game.sector.x, game.sector.y) &&
                    game.quad[game.sector.x][game.sector.y] == IHDOT) break;
            }
-           if (l < QUADSIZE+1) break; /* found a spot */
+           if (l < QUADSIZE+1)
+               break; /* found a spot */
            game.sector.x=QUADSIZE/2;
            game.sector.y=QUADSIZE/2;
            newqad(true);