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Abstract out damage checks.
[super-star-trek.git]
/
src
/
io.c
diff --git
a/src/io.c
b/src/io.c
index dc4ce744fee5cf1350af13c2c991a2096ba46441..ecbe87aff9ddb1d373d471a0925f867d41e4dd4a 100644
(file)
--- a/
src/io.c
+++ b/
src/io.c
@@
-398,7
+398,7
@@
void tracktorpedo(int ix, int iy, int l, int i, int n, int iquad)
skip(1);
proutn("%d - %d ", ix, iy);
} else {
- if (
game.damage[DSRSENS]==0
|| game.condit==IHDOCKED) {
+ if (
!damaged(DSRSENS)
|| game.condit==IHDOCKED) {
if (i != 1 && l == 1) {
drawmaps(2);
delay(400);