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Abstract out damage checks.
[super-star-trek.git]
/
src
/
io.c
diff --git
a/src/io.c
b/src/io.c
index 5d4ea9a13154752c0ed904fc55f3116ee41fb936..ecbe87aff9ddb1d373d471a0925f867d41e4dd4a 100644
(file)
--- a/
src/io.c
+++ b/
src/io.c
@@
-203,7
+203,10
@@
void cgetline(char *line, int max)
strcat(line, "\n");
wrefresh(curwnd);
} else {
strcat(line, "\n");
wrefresh(curwnd);
} else {
- fgets(line, max, stdin);
+ if (replayfp && !feof(replayfp))
+ fgets(line, max, replayfp);
+ else
+ fgets(line, max, stdin);
}
if (logfp)
fputs(line, logfp);
}
if (logfp)
fputs(line, logfp);
@@
-395,7
+398,7
@@
void tracktorpedo(int ix, int iy, int l, int i, int n, int iquad)
skip(1);
proutn("%d - %d ", ix, iy);
} else {
skip(1);
proutn("%d - %d ", ix, iy);
} else {
- if (
game.damage[DSRSENS]==0
|| game.condit==IHDOCKED) {
+ if (
!damaged(DSRSENS)
|| game.condit==IHDOCKED) {
if (i != 1 && l == 1) {
drawmaps(2);
delay(400);
if (i != 1 && l == 1) {
drawmaps(2);
delay(400);