/* enemy fall down, go boom */
{
if (game.options & OPTION_CURSES) {
drawmaps(2);
setwnd(srscan_window);
wattron(srscan_window, A_REVERSE);
/* enemy fall down, go boom */
{
if (game.options & OPTION_CURSES) {
drawmaps(2);
setwnd(srscan_window);
wattron(srscan_window, A_REVERSE);
-void tracktorpedo(int ix, int iy, int l, int i, int n, int iquad)
+void tracktorpedo(coord w, int l, int i, int n, int iquad)