#include <stdio.h>
#include <unistd.h>
-#include <curses.h>
-#include <signal.h>
-#include <ctype.h>
-#include <stdarg.h>
+#include "config.h"
#include "sst.h"
#include "sstlinux.h"
static int rows, linecount; /* for paging */
WINDOW *curwnd;
+WINDOW *fullscreen_window;
+WINDOW *srscan_window;
+WINDOW *report_window;
+WINDOW *lrscan_window;
+WINDOW *message_window;
+WINDOW *prompt_window;
static void outro(void)
/* wrap up, either normally or due to signal */
void iostart(void)
{
+ setlocale(LC_ALL, "");
+ bindtextdomain(PACKAGE, LOCALEDIR);
+ textdomain(PACKAGE);
+ gettext("");
+
if (!(game.options & OPTION_CURSES)) {
rows = atoi(getenv("LINES"));
} else {
char *prompt;
char buf[BUFSIZ];
if (i==1) {
- if (skill > SKILL_FAIR)
+ if (game.skill > SKILL_FAIR)
prompt = "[ANOUNCEMENT ARRIVING...]";
else
prompt = "[IMPORTANT ANNOUNCEMENT ARRIVING -- PRESS ENTER TO CONTINUE]";
}
else {
- if (skill > SKILL_FAIR)
+ if (game.skill > SKILL_FAIR)
prompt = "[CONTINUE?]";
else
prompt = "[PRESS ENTER TO CONTINUE]";
skip(1);
proutn("%d - %d ", ix, iy);
} else {
- if (game.damage[DSRSENS]==0 || condit==IHDOCKED) {
+ if (game.damage[DSRSENS]==0 || game.condit==IHDOCKED) {
if (i != 1 && l == 1) {
drawmaps(2);
delay(400);