- if (alive==0)
- prout("Penalty for getting yourself killed -200");
- if (gamewon) {
- proutn("Bonus for winning ");
- switch (skill) {
- case SKILL_NOVICE: proutn("Novice game "); break;
- case SKILL_FAIR: proutn("Fair game "); break;
- case SKILL_GOOD: proutn("Good game "); break;
- case SKILL_EXPERT: proutn("Expert game "); break;
- case SKILL_EMERITUS: proutn("Emeritus game"); break;
+ if (game.alive==0)
+ prout(_("Penalty for getting yourself killed -200"));
+ if (game.gamewon) {
+ proutn(_("Bonus for winning "));
+ switch (game.skill) {
+ case SKILL_NOVICE: proutn(_("Novice game ")); break;
+ case SKILL_FAIR: proutn(_("Fair game ")); break;
+ case SKILL_GOOD: proutn(_("Good game ")); break;
+ case SKILL_EXPERT: proutn(_("Expert game ")); break;
+ case SKILL_EMERITUS: proutn(_("Emeritus game")); break;