Fix typo noticed while working on the Python translation.
[super-star-trek.git] / src / events.c
index f47d420241aef19fba60326d557d8056d068ceec..37a02d1bc92c93d81fc432fdd8a181e85fc26b32 100644 (file)
@@ -22,7 +22,7 @@ int is_scheduled(int evtype)
     return game.future[evtype].date != FOREVER;
 }
 
-extern double scheduled(int evtype)
+double scheduled(int evtype)
 /* when will this event happen? */
 {
     return game.future[evtype].date;
@@ -36,7 +36,7 @@ event *schedule(int evtype, double offset)
 }
 
 void postpone(int evtype, double offset)
-/* poistpone a scheduled event */
+/* postpone a scheduled event */
 {
     game.future[evtype].date += offset;
 }
@@ -80,7 +80,7 @@ void events(void)
            case FSCDBAS: proutn("=== SC Base Destroy "); break;
            case FDSPROB: proutn("=== Probe Move      "); break;
            case FDISTR:  proutn("=== Distress Call   "); break;
-           case FENSLV:  proutn("=== Enlavement      "); break;
+           case FENSLV:  proutn("=== Enslavement     "); break;
            case FREPRO:  proutn("=== Klingon Build   "); break;
            }
            if (is_scheduled(i))
@@ -111,7 +111,8 @@ void events(void)
        game.state.date = datemin;
        /* Decrement Federation resources and recompute remaining time */
        game.state.remres -= (game.state.remkl+4*game.state.remcom)*xtime;
-       game.state.remtime = game.state.remres/(game.state.remkl+4*game.state.remcom);
+       game.state.remtime = game.state.remkl + game.state.remcom > 0 ?
+               game.state.remres/(game.state.remkl + 4*game.state.remcom) : 99;
        if (game.state.remtime <=0) {
            finish(FDEPLETE);
            return;
@@ -165,7 +166,8 @@ void events(void)
        case FSPY: /* Check with spy to see if S.C. should tractor beam */
            if (game.state.nscrem == 0 ||
                ictbeam || istract ||
-               game.condition==docked || game.isatb==1 || game.iscate) return;
+               game.condition==docked || game.isatb==1 || game.iscate)
+               return;
            if (game.ientesc ||
                (game.energy < 2000 && game.torps < 4 && game.shield < 1250) ||
                (damaged(DPHASER) && (damaged(DPHOTON) || game.torps < 4)) ||
@@ -528,7 +530,8 @@ void events(void)
                newkling(++game.klhere);
 
            /* recompute time left */
-           game.state.remtime = game.state.remres/(game.state.remkl+4*game.state.remcom);
+           game.state.remtime = game.state.remkl + game.state.remcom > 0 ?
+                   game.state.remres/(game.state.remkl + 4*game.state.remcom) : 99;
            /* report the disaster if we can */
            if (!damaged(DRADIO) || game.condition == docked)
            {