More boolean cleanups.
[super-star-trek.git] / src / events.c
index cc299cfc73ceceb142af6168f875c18c93d03bc0..3281291ed6a96c80b1cdb03f300740ddd4b90c89 100644 (file)
@@ -1,3 +1,11 @@
+/*
+ * events.c -- event-queue handling
+ *
+ * This isn't a real event queue a la BSD Trek yet -- you can only have one 
+ * event of each type active at any given time.  Mostly these means we can 
+ * only have one FDISTR/FENSLV/FREPRO sequence going at any given time;
+ * BSD Trek, from which we swiped the idea, can have up to 5.
+ */
 #include "sst.h"
 #include <math.h>
 
@@ -39,7 +47,7 @@ static bool cancelrest(void)
        skip(1);
        proutn(_("Mr. Spock-  \"Captain, shall we cancel the rest period?\""));
        if (ja()) {
-           game.resting = 0;
+           game.resting = false;
            game.optime = 0.0;
            return true;
        }
@@ -50,25 +58,49 @@ static bool cancelrest(void)
 
 void events(void) 
 {
-    int ictbeam=0, ipage=0, istract=0, line, i=0, j, k, l, ixhold=0, iyhold=0;
+    int istract=0, evcode, i=0, j, k, l;
     double fintim = game.state.date + game.optime, datemin, xtime, repair, yank=0;
-    int radio_was_broken;
+    bool radio_was_broken, ictbeam = false, ipage = false;
     struct quadrant *pdest, *q;
     coord w, hold;
-    event *ev;
+    event *ev, *ev2;
+
+    if (idebug) {
+       prout("=== EVENTS from %.2f to %.2f:", game.state.date, fintim);
+       for (i = 1; i < NEVENTS; i++) {
+           switch (i) {
+           case FSNOVA:  proutn("=== Supernova       "); break;
+           case FTBEAM:  proutn("=== T Beam          "); break;
+           case FSNAP:   proutn("=== Snapshot        "); break;
+           case FBATTAK: proutn("=== Base Attack     "); break;
+           case FCDBAS:  proutn("=== Base Destroy    "); break;
+           case FSCMOVE: proutn("=== SC Move         "); break;
+           case FSCDBAS: proutn("=== SC Base Destroy "); break;
+           case FDSPROB: proutn("=== Probe Move      "); break;
+           case FDISTR:  proutn("=== Distress Call   "); break;
+           case FENSLV:  proutn("=== Enlavement      "); break;
+           case FREPRO:  proutn("=== Klingon Build   "); break;
+           }
+           if (is_scheduled(i))
+               prout("%.2f", scheduled(i));
+           else
+               prout("never");
 
-    if (idebug) prout("=== EVENTS");
+       }
+    }
 
-    radio_was_broken = (game.damage[DRADIO] != 0.0);
+    radio_was_broken = damaged(DRADIO);
 
     for (;;) {
-       /* Select earliest extraneous event, line==0 if no events */
-       line = FSPY;
+       /* Select earliest extraneous event, evcode==0 if no events */
+       evcode = FSPY;
        if (game.alldone) return;
        datemin = fintim;
        for (l = 1; l < NEVENTS; l++)
            if (game.future[l].date < datemin) {
-               line = l;
+               evcode = l;
+               if (idebug)
+                   prout("== Event %d fires", evcode);
                datemin = game.future[l].date;
            }
        xtime = datemin-game.state.date;
@@ -80,8 +112,13 @@ void events(void)
            finish(FDEPLETE);
            return;
        }
+       /* Any crew left alive? */
+       if (game.state.crew <=0) {
+           finish(FCREW);
+           return;
+       }
        /* Is life support adequate? */
-       if (game.damage[DLIFSUP] && game.condit != IHDOCKED) {
+       if (damaged(DLIFSUP) && game.condit != IHDOCKED) {
            if (game.lsupres < xtime && game.damage[DLIFSUP] > game.lsupres) {
                finish(FLIFESUP);
                return;
@@ -97,24 +134,24 @@ void events(void)
            if (game.damage[l] > 0.0 && l != DDRAY)
                game.damage[l] -= (game.damage[l]-repair > 0.0 ? repair : game.damage[l]);
        /* If radio repaired, update star chart and attack reports */
-       if (radio_was_broken && game.damage[DRADIO] == 0.0) {
+       if (radio_was_broken && !damaged(DRADIO)) {
            prout(_("Lt. Uhura- \"Captain, the sub-space radio is working and"));
            prout(_("   surveillance reports are coming in."));
            skip(1);
            if (game.iseenit==0) {
-               attakreport(0);
+               attakreport(false);
                game.iseenit = 1;
            }
            rechart();
            prout(_("   The star chart is now up to date.\""));
            skip(1);
        }
-       /* Cause extraneous event LINE to occur */
+       /* Cause extraneous event EVCODE to occur */
        game.optime -= xtime;
-       switch (line) {
+       switch (evcode) {
        case FSNOVA: /* Supernova */
-           if (ipage==0) pause_game(1);
-           ipage=1;
+           if (!ipage) pause_game(1);
+           ipage=true;
            snova(0,0);
            schedule(FSNOVA, expran(0.5*game.intime));
            if (game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova) return;
@@ -125,10 +162,10 @@ void events(void)
                game.condit==IHDOCKED || game.isatb==1 || game.iscate==1) return;
            if (game.ientesc ||
                (game.energy < 2000 && game.torps < 4 && game.shield < 1250) ||
-               (game.damage[DPHASER]>0 && (game.damage[DPHOTON]>0 || game.torps < 4)) ||
-               (game.damage[DSHIELD] > 0 &&
-                (game.energy < 2500 || game.damage[DPHASER] > 0) &&
-                (game.torps < 5 || game.damage[DPHOTON] > 0))) {
+               (damaged(DPHASER) && (damaged(DPHOTON) || game.torps < 4)) ||
+               (damaged(DSHIELD) &&
+                (game.energy < 2500 || damaged(DPHASER)) &&
+                (game.torps < 5 || damaged(DPHOTON)))) {
                /* Tractor-beam her! */
                istract=1;
                yank = square(game.state.kscmdr.x-game.quadrant.x) + square(game.state.kscmdr.y-game.quadrant.y);
@@ -136,7 +173,7 @@ void events(void)
            }
            else return;
        case FTBEAM: /* Tractor beam */
-           if (line==FTBEAM) {
+           if (evcode==FTBEAM) {
                if (game.state.remcom == 0) {
                    unschedule(FTBEAM);
                    break;
@@ -152,8 +189,8 @@ void events(void)
            }
            /* tractor beaming cases merge here */
            yank = sqrt(yank);
-           if (ipage==0) pause_game(1);
-           ipage=1;
+           if (!ipage) pause_game(1);
+           ipage=true;
            game.optime = (10.0/(7.5*7.5))*yank; /* 7.5 is yank rate (warp 7.5) */
            ictbeam = 1;
            skip(1);
@@ -161,7 +198,7 @@ void events(void)
            crmshp();
            prout(_(" caught in long range tractor beam--"));
            /* If Kirk & Co. screwing around on planet, handle */
-           atover(1); /* atover(1) is Grab */
+           atover(true); /* atover(true) is Grab */
            if (game.alldone) return;
            if (game.icraft == 1) { /* Caught in Galileo? */
                finish(FSTRACTOR);
@@ -180,14 +217,10 @@ void events(void)
                    prout(_("Galileo, left on the planet surface, is well hidden."));
                }
            }
-           if (line==0) {
-               game.quadrant.x = game.state.kscmdr.x;
-               game.quadrant.y = game.state.kscmdr.y;
-           }
-           else {
-               game.quadrant.x = game.state.kcmdr[i].x;
-               game.quadrant.y = game.state.kcmdr[i].y;
-           }
+           if (evcode==0)
+               game.quadrant = game.state.kscmdr;
+           else
+               game.quadrant = game.state.kcmdr[i];
            iran(QUADSIZE, &game.sector.x, &game.sector.y);
            crmshp();
            proutn(_(" is pulled to "));
@@ -196,16 +229,16 @@ void events(void)
            prout(cramlc(sector, game.sector));
            if (game.resting) {
                prout(_("(Remainder of rest/repair period cancelled.)"));
-               game.resting = 0;
+               game.resting = false;
            }
-           if (game.shldup==0) {
-               if (game.damage[DSHIELD]==0 && game.shield > 0) {
+           if (!game.shldup) {
+               if (!damaged(DSHIELD) && game.shield > 0) {
                    doshield(2); /* Shldsup */
                    game.shldchg=0;
                }
                else prout(_("(Shields not currently useable.)"));
            }
-           newqad(0);
+           newqad(false);
            /* Adjust finish time to time of tractor beaming */
            fintim = game.state.date+game.optime;
            attack(0);
@@ -227,9 +260,9 @@ void events(void)
            i = 0;
            for_starbases(j) {
                for_commanders(k)
-                   if (game.state.baseq[j].x==game.state.kcmdr[k].x && game.state.baseq[j].y==game.state.kcmdr[k].y &&
-                       (game.state.baseq[j].x!=game.quadrant.x || game.state.baseq[j].y!=game.quadrant.y) &&
-                       (game.state.baseq[j].x!=game.state.kscmdr.x || game.state.baseq[j].y!=game.state.kscmdr.y)) {
+                   if (same(game.state.baseq[j], game.state.kcmdr[k]) &&
+                       !same(game.state.baseq[j], game.quadrant) &&
+                       !same(game.state.baseq[j], game.state.kscmdr)) {
                        i = 1;
                        break;
                    }
@@ -242,18 +275,17 @@ void events(void)
                break;
            }
            /* commander + starbase combination found -- launch attack */
-           game.battle.x = game.state.baseq[j].x;
-           game.battle.y = game.state.baseq[j].y;
+           game.battle = game.state.baseq[j];
            schedule(FCDBAS, 1.0+3.0*Rand());
            if (game.isatb) /* extra time if SC already attacking */
                postpone(FCDBAS, scheduled(FSCDBAS)-game.state.date);
            game.future[FBATTAK].date = game.future[FCDBAS].date + expran(0.3*game.intime);
            game.iseenit = 0;
-           if (game.damage[DRADIO] != 0.0 && game.condit != IHDOCKED) 
+           if (!damaged(DRADIO) && game.condit != IHDOCKED) 
                break; /* No warning :-( */
            game.iseenit = 1;
-           if (ipage==0) pause_game(1);
-           ipage = 1;
+           if (!ipage) pause_game(1);
+           ipage = true;
            skip(1);
            proutn(_("Lt. Uhura-  \"Captain, the starbase in "));
            prout(cramlc(quadrant, game.battle));
@@ -269,16 +301,15 @@ void events(void)
            game.isatb = 2;
            if (!game.state.galaxy[game.state.kscmdr.x][game.state.kscmdr.y].starbase) 
                break; /* WAS RETURN! */
-           ixhold = game.battle.x;
-           iyhold = game.battle.y;
-           game.battle.x = game.state.kscmdr.x;
-           game.battle.y = game.state.kscmdr.y;
+           hold = game.battle;
+           game.battle = game.state.kscmdr;
+           /* FALL THROUGH */
        case FCDBAS: /* Commander succeeds in destroying base */
-           if (line==FCDBAS) {
+           if (evcode==FCDBAS) {
                unschedule(FCDBAS);
                /* find the lucky pair */
                for_commanders(i)
-                   if (game.state.kcmdr[i].x==game.battle.x && game.state.kcmdr[i].y==game.battle.y
+                   if (same(game.state.kcmdr[i], game.battle)
                        break;
                if (i > game.state.remcom || game.state.rembase == 0 ||
                    !game.state.galaxy[game.battle.x][game.battle.y].starbase) {
@@ -290,7 +321,7 @@ void events(void)
            /* Code merges here for any commander destroying base */
            /* Not perfect, but will have to do */
            /* Handle case where base is in same quadrant as starship */
-           if (game.battle.x==game.quadrant.x && game.battle.y==game.quadrant.y) {
+           if (same(game.battle, game.quadrant)) {
                game.state.chart[game.battle.x][game.battle.y].starbase = false;
                game.quad[game.base.x][game.base.y] = IHDOT;
                game.base.x=game.base.y=0;
@@ -299,10 +330,10 @@ void events(void)
                prout(_("Spock-  \"Captain, I believe the starbase has been destroyed.\""));
            }
            else if (game.state.rembase != 1 &&
-                    (game.damage[DRADIO] <= 0.0 || game.condit == IHDOCKED)) {
+                    (!damaged(DRADIO) || game.condit == IHDOCKED)) {
                /* Get word via subspace radio */
-               if (ipage==0) pause_game(1);
-               ipage = 1;
+               if (!ipage) pause_game(1);
+               ipage = true;
                skip(1);
                prout(_("Lt. Uhura-  \"Captain, Starfleet Command reports that"));
                proutn(_("   the starbase in "));
@@ -316,15 +347,12 @@ void events(void)
            /* Remove Starbase from galaxy */
            game.state.galaxy[game.battle.x][game.battle.y].starbase = false;
            for_starbases(i)
-               if (game.state.baseq[i].x==game.battle.x && game.state.baseq[i].y==game.battle.y) {
-                   game.state.baseq[i].x=game.state.baseq[game.state.rembase].x;
-                   game.state.baseq[i].y=game.state.baseq[game.state.rembase].y;
-               }
+               if (same(game.state.baseq[i], game.battle))
+                   game.state.baseq[i] = game.state.baseq[game.state.rembase];
            game.state.rembase--;
            if (game.isatb == 2) {
                /* reinstate a commander's base attack */
-               game.battle.x = ixhold;
-               game.battle.y = iyhold;
+               game.battle = hold;
                game.isatb = 0;
            }
            else {
@@ -349,7 +377,7 @@ void events(void)
                if (!VALID_QUADRANT(i, j) ||
                    game.state.galaxy[game.probec.x][game.probec.y].supernova) {
                    // Left galaxy or ran into supernova
-                   if (game.damage[DRADIO]==0.0 || game.condit == IHDOCKED) {
+                   if (!damaged(DRADIO) || game.condit == IHDOCKED) {
                        if (ipage==0) pause_game(1);
                        ipage = 1;
                        skip(1);
@@ -363,7 +391,7 @@ void events(void)
                    unschedule(FDSPROB);
                    break;
                }
-               if (game.damage[DRADIO]==0.0   || game.condit == IHDOCKED) {
+               if (!damaged(DRADIO) || game.condit == IHDOCKED) {
                    if (ipage==0) pause_game(1);
                    ipage = 1;
                    skip(1);
@@ -375,7 +403,7 @@ void events(void)
            pdest = &game.state.galaxy[game.probec.x][game.probec.y];
            /* Update star chart if Radio is working or have access to
               radio. */
-           if (game.damage[DRADIO] == 0.0 || game.condit == IHDOCKED) {
+           if (!damaged(DRADIO) || game.condit == IHDOCKED) {
                struct page *chp = &game.state.chart[game.probec.x][game.probec.y];
 
                chp->klingons = pdest->klingons;
@@ -393,22 +421,25 @@ void events(void)
            }
            break;
        case FDISTR: /* inhabited system issues distress call */
-           schedule(FDISTR, expran(0.5*game.intime));
+           unschedule(FDISTR);
            /* try a whole bunch of times to find something suitable */
-           for (i = 0; i < 100; i++) {
-               iran(GALSIZE, &w.x, &w.y);
-               q = &game.state.galaxy[game.quadrant.x][game.quadrant.y];
+           i = 100;
+           do {
                /* need a quadrant which is not the current one,
                   which has some stars which are inhabited and
                   not already under attack, which is not
                   supernova'ed, and which has some Klingons in it */
-               if (!(same(game.quadrant, w) || q->stars<=0 ||
-                     q->supernova || q->status != secure || q->klingons <= 0))
-                   break;
-           }
-           if (i >= 100)
+               iran(GALSIZE, &w.x, &w.y);
+               q = &game.state.galaxy[w.x][w.y];
+           } while (--i &&
+                    (same(game.quadrant, w) || q->planet == NOPLANET ||
+                     q->supernova || q->status!=secure || q->klingons<=0));
+           if (i == 0) {
                /* can't seem to find one; ignore this call */
+               if (idebug)
+                   prout("=== Couldn't find location for distress event.");
                break;
+           }
 
            /* got one!!  Schedule its enslavement */
            ev = schedule(FENSLV, expran(game.intime));
@@ -416,15 +447,16 @@ void events(void)
            q->status = distressed;
 
            /* tell the captain about it if we can */
-           if (game.damage[DRADIO] == 0.0 || game.condit == IHDOCKED)
+           if (!damaged(DRADIO) || game.condit == IHDOCKED)
            {
-               prout("Uhura: Captain, starsystem %s in quadrant %d - %d is under attack.",
-                     systemname(q->planet), w.x, w.y);
+               prout("Uhura- Captain, %s in %s reports it is under attack",
+                     systemname(q->planet), cramlc(quadrant, w));
+               prout("by a Klingon invasion fleet.");
                if (cancelrest())
                    return;
            }
            break;
-      case FENSLV:             /* starsystem is enslaved */
+       case FENSLV:            /* starsystem is enslaved */
            ev = unschedule(FENSLV);
            /* see if current distress call still active */
            q = &game.state.galaxy[ev->quadrant.x][ev->quadrant.y];
@@ -435,16 +467,22 @@ void events(void)
            q->status = enslaved;
 
            /* play stork and schedule the first baby */
-           ev = schedule(FREPRO, expran(2.0 * game.intime));
+           ev2 = schedule(FREPRO, expran(2.0 * game.intime));
+           ev2->quadrant = ev->quadrant;
 
            /* report the disaster if we can */
-           if (game.damage[DRADIO] == 0.0 || game.condit == IHDOCKED)
+           if (!damaged(DRADIO) || game.condit == IHDOCKED)
            {
-               prout("\nUhura:  We've lost contact with starsystem %s\n",
+               prout("Uhura- We've lost contact with starsystem %s",
                      systemname(q->planet));
-               prout("  in quadrant %d,%d.\n", ev->quadrant.x,ev->quadrant.y);
+               prout("in %s.\n", cramlc(quadrant, ev->quadrant));
            }
-      case FREPRO:             /* Klingon reproduces */
+           break;
+       case FREPRO:            /* Klingon reproduces */
+           /*
+            * If we ever switch to a real event queue, we'll need to
+            * explicitly retrieve and restore the x and y.
+            */
            ev = schedule(FREPRO, expran(1.0 * game.intime));
            /* see if current distress call still active */
            q = &game.state.galaxy[ev->quadrant.x][ev->quadrant.y];
@@ -452,36 +490,52 @@ void events(void)
                q->status = secure;
                break;
            }
-           /* reproduce one Klingon */
-           w = ev->quadrant;
            if (game.state.remkl >=MAXKLGAME)
                break;          /* full right now */
-           /* this quadrant not ok, pick an adjacent one */
-           for (i = w.x - 1; i <= w.x + 1; i++)
-           {
-               for (j = w.y - 1; j <= w.y + 1; j++)
+           /* reproduce one Klingon */
+           w = ev->quadrant;
+           if (game.klhere >= MAXKLQUAD) {
+               /* this quadrant not ok, pick an adjacent one */
+               for (i = w.x - 1; i <= w.x + 1; i++)
                {
-                   if (!VALID_QUADRANT(i, j))
-                       continue;
-                   q = &game.state.galaxy[w.x][w.y];
-                   /* check for this quad ok (not full & no snova) */
-                   if (q->klingons >= MAXKLQUAD || q->stars < 0)
-                       continue;
-                   goto foundit;
+                   for (j = w.y - 1; j <= w.y + 1; j++)
+                   {
+                       if (!VALID_QUADRANT(i, j))
+                           continue;
+                       q = &game.state.galaxy[w.x][w.y];
+                       /* check for this quad ok (not full & no snova) */
+                       if (q->klingons >= MAXKLQUAD || q->supernova)
+                           continue;
+                       goto foundit;
+                   }
                }
+               break;  /* search for eligible quadrant failed */
+           foundit:
+               w.x = i;
+               w.y = j;
            }
-           break;      /* search for eligible quadrant failed */
-       foundit:
-           w.x = i;
-           w.y = j;
 
            /* deliver the child */
            game.state.remkl++;
+           q->klingons++;
            if (same(game.quadrant, w))
                newkling(++game.klhere, &hold);
 
            /* recompute time left */
            game.state.remtime = game.state.remres/(game.state.remkl+4*game.state.remcom);
+           /* report the disaster if we can */
+           if (!damaged(DRADIO) || game.condit == IHDOCKED)
+           {
+               if (same(game.quadrant, w)) {
+                   prout("Spock- sensors indicate the Klingons have");
+                   prout("launched a warship from %s.",systemname(q->planet));
+               } else {
+                   prout("Uhura- Starfleet reports increased Klingon activity");
+                   if (q->planet != NOPLANET)
+                       proutn("near %s", systemname(q->planet));
+                   prout("in %s.\n", cramlc(quadrant, w));
+               }
+           }
            break;
        }
     }
@@ -513,10 +567,10 @@ void wait(void)
 
     /* Alternate resting periods (events) with attacks */
 
-    game.resting = 1;
+    game.resting = true;
     do {
-       if (delay <= 0) game.resting = 0;
-       if (game.resting == 0) {
+       if (delay <= 0) game.resting = false;
+       if (!game.resting) {
            prout(_("%d stardates left."), (int)game.state.remtime);
            return;
        }
@@ -540,7 +594,7 @@ void wait(void)
        // leave if quadrant supernovas
        (!game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova);
 
-    game.resting = 0;
+    game.resting = false;
     game.optime = 0;
 }
 
@@ -640,7 +694,7 @@ void nova(int ix, int iy)
                                double diff = 2000.0 - game.shield;
                                game.energy -= diff;
                                game.shield = 0.0;
-                               game.shldup = 0;
+                               game.shldup = false;
                                prout(_("***Shields knocked out."));
                                game.damage[DSHIELD] += 0.005*game.damfac*Rand()*diff;
                            }
@@ -772,7 +826,7 @@ void snova(int insx, int insy)
 
        if (nq.x != game.quadrant.y || nq.y != game.quadrant.y || game.justin != 0) {
            /* it isn't here, or we just entered (treat as inroute) */
-           if (game.damage[DRADIO] == 0.0 || game.condit == IHDOCKED) {
+           if (!damaged(DRADIO) || game.condit == IHDOCKED) {
                skip(1);
                prout(_("Message from Starfleet Command       Stardate %.2f"), game.state.date);
                prout(_("     Supernova in %s; caution advised."),
@@ -870,11 +924,9 @@ void snova(int insx, int insy)
        game.state.nplankl += npdead;
     }
     /* mark supernova in galaxy and in star chart */
-    if ((game.quadrant.x == nq.x && game.quadrant.y == nq.y) ||
-       game.damage[DRADIO] == 0 ||
-       game.condit == IHDOCKED)
+    if (same(game.quadrant, nq) || !damaged(DRADIO) || game.condit == IHDOCKED)
        game.state.galaxy[nq.x][nq.y].supernova = true;
-    /* If supernova destroys last klingons give special message */
+    /* If supernova destroys last Klingons give special message */
     if (KLINGREM==0 && (nq.x != game.quadrant.x || nq.y != game.quadrant.y)) {
        skip(2);
        if (insx == 0) prout(_("Lucky you!"));