q->planet = NOPLANET;
DESTROY(&game.state.plnets[game.iplnet]);
game.iplnet = 0;
- game.plnet.x = game.plnet.y = 0;
+ invalidate(game.plnet);
game.quad[w.x][w.y] = IHDOT;
if (game.landed) {
/* captain perishes on planet */
q->planet = NOPLANET;
DESTROY(&game.state.plnets[game.iplnet]);
game.iplnet = 0;
- game.plnet.x = game.plnet.y = 0;
+ invalidate(game.plnet);
game.quad[w.x][w.y] = IHDOT;
if (game.landed) {
/* captain perishes on planet */
else if (type == IHQUEST) {
/* Killed a Thingy */
iqhere = iqengry = false;
- thing.x =thing.y = 0;
+ invalidate(thing);
}
else {
/* Some type of a Klingon */