Abstract out damage checks.
[super-star-trek.git] / src / battle.c
index 22cc13649df9e51cdc71546222d451b5fb99e465..eb6fbe6df20682104d9e5c8f9d1aa6ea55d56d26 100644 (file)
@@ -15,7 +15,7 @@ void doshield(int i)
                action = NRG;
            else {
                chew();
-               if (game.damage[DSHIELD]) {
+               if (!damaged(DSHIELD)) {
                    prout(_("Shields damaged and down."));
                    return;
                }
@@ -31,7 +31,7 @@ void doshield(int i)
                proutn(_("Energy to transfer to shields- "));
                action = NRG;
            }
-           else if (game.damage[DSHIELD]) {
+           else if (damaged(DSHIELD)) {
                prout(_("Shields damaged and down."));
                return;
            }
@@ -191,7 +191,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int
     if (fabs(deltay) > bigger) bigger = fabs(deltay);
     deltax /= bigger;
     deltay /= bigger;
-    if (game.damage[DSRSENS]==0 || game.condit==IHDOCKED) 
+    if (!damaged(DSRSENS) || game.condit==IHDOCKED) 
        setwnd(srscan_window);
     else 
        setwnd(message_window);
@@ -466,7 +466,7 @@ static void fry(double hit)
        proutn(device[j]);
     }
     prout(_(" damaged."));
-    if (game.damage[DSHIELD] && game.shldup) {
+    if (damaged(DSHIELD) && game.shldup) {
        prout(_("***Shields knocked down."));
        game.shldup=false;
     }
@@ -525,7 +525,7 @@ void attack(int torps_ok)
            double course = 1.90985*atan2((double)game.sector.y-jay.y, (double)jay.x-game.sector.x);
            hit = 0;
            proutn(_("***TORPEDO INCOMING"));
-           if (game.damage[DSRSENS] <= 0.0) {
+           if (!damaged(DSRSENS)) {
                proutn(_(" From "));
                crmena(0, iquad, i, jay);
            }
@@ -559,11 +559,11 @@ void attack(int torps_ok)
                       doesn't make any sense, so I've fw.xed it */
        ihurt = 1;
        proutn(_("%d unit hit"), (int)hit);
-       if ((game.damage[DSRSENS] > 0 && itflag) || game.skill<=SKILL_FAIR) {
+       if ((damaged(DSRSENS) && itflag) || game.skill<=SKILL_FAIR) {
            proutn(_(" on the "));
            crmshp();
        }
-       if (game.damage[DSRSENS] <= 0.0 && itflag) {
+       if (!damaged(DSRSENS) && itflag) {
            proutn(_(" from "));
            crmena(0, iquad, i, jay);
        }
@@ -594,7 +594,7 @@ void attack(int torps_ok)
        skip(1);
        proutn(_("Energy left %2d    shields "), (int)game.energy);
        if (game.shldup) proutn(_("up "));
-       else if (game.damage[DSHIELD] == 0) proutn(_("down "));
+       else if (!damaged(DSHIELD)) proutn(_("down "));
        else proutn(_("damaged, "));
     }
     prout(_("%d%%,   torpedoes left %d"), percent, game.torps);
@@ -726,7 +726,7 @@ void photon(void)
 
     game.ididit = 0;
 
-    if (game.damage[DPHOTON]) {
+    if (damaged(DPHOTON)) {
        prout(_("Photon tubes damaged."));
        chew();
        return;
@@ -911,19 +911,19 @@ void phasers(void)
 
     skip(1);
     /* SR sensors and Computer */
-    if (game.damage[DSRSENS]+game.damage[DCOMPTR] > 0) ipoop = 0;
+    if (damaged(DSRSENS) || damaged(DCOMPTR)) ipoop = 0;
     if (game.condit == IHDOCKED) {
        prout(_("Phasers can't be fired through base shields."));
        chew();
        return;
     }
-    if (game.damage[DPHASER] != 0) {
+    if (damaged(DPHASER)) {
        prout(_("Phaser control damaged."));
        chew();
        return;
     }
     if (game.shldup) {
-       if (game.damage[DSHCTRL]) {
+       if (damaged(DSHCTRL)) {
            prout(_("High speed shield control damaged."));
            chew();
            return;
@@ -1073,7 +1073,7 @@ void phasers(void)
     case FORCEMAN:
        chew();
        key = IHEOL;
-       if (game.damage[DCOMPTR]!=0)
+       if (damaged(DCOMPTR))
            prout(_("Battle comuter damaged, manual file only."));
        else {
            skip(1);
@@ -1096,7 +1096,7 @@ void phasers(void)
                msgflag = 0;
                rpow = 0.0;
            }
-           if (game.damage[DSRSENS] && !(abs(game.sector.x-aim.x) < 2 && abs(game.sector.y-aim.y) < 2) &&
+           if (damaged(DSRSENS) && !(abs(game.sector.x-aim.x) < 2 && abs(game.sector.y-aim.y) < 2) &&
                (ienm == IHC || ienm == IHS)) {
                cramen(ienm);
                prout(_(" can't be located without short range scan."));
@@ -1113,7 +1113,7 @@ void phasers(void)
                        (1.01+0.05*Rand()) + 1.0;
                kz = k;
                proutn("(");
-               if (game.damage[DCOMPTR]==0) proutn("%d", irec);
+               if (!damaged(DCOMPTR)) proutn("%d", irec);
                else proutn("??");
                proutn(")  ");
                proutn(_("units to fire at "));
@@ -1211,7 +1211,7 @@ void hittem(double *hits)
        kpow = game.kpower[kk];
        w = game.ks[kk];
        if (hit > 0.005) {
-           if (game.damage[DSRSENS]==0)
+           if (!damaged(DSRSENS))
                boom(w.x, w.y);
            proutn(_("%d unit hit on "), (int)hit);
        }