if (loop2 < loop1)
continue;
ktr += 1;
- if (ktr==3) skip(1);
+ if (ktr==3)
+ skip(1);
proutn(_(" and "));
}
proutn(device[j]);
where = sector;
for_local_enemies(loop) {
- if (game.kpower[loop] < 0) continue; /* too weak to attack */
+ if (game.kpower[loop] < 0)
+ continue; /* too weak to attack */
/* compute hit strength and diminish shield power */
r = Rand();
/* Increase chance of photon torpedos if docked or enemy energy low */
(iquad==IHS && r > 0.07) ||
(iquad==IHQUEST && r > 0.05);
if (usephasers) { /* Enemy uses phasers */
- if (game.condition == docked) continue; /* Don't waste the effort! */
+ if (game.condition == docked)
+ continue; /* Don't waste the effort! */
attempt = true; /* Attempt to attack */
dustfac = 0.8+0.05*Rand();
hit = game.kpower[loop]*pow(dustfac,game.kavgd[loop]);