More elimination of FORTAN-style if statements.
[super-star-trek.git] / src / battle.c
index 3f3accdc830832195953156a69630264feb385a0..836f1e7702dd0cd12c2de9140df591960f3a7dda 100644 (file)
@@ -538,7 +538,8 @@ static void fry(double hit)
            if (loop2 < loop1)
                continue;
            ktr += 1;
-           if (ktr==3) skip(1);
+           if (ktr==3)
+               skip(1);
            proutn(_(" and "));
        }
        proutn(device[j]);
@@ -597,7 +598,8 @@ void attack(bool torps_ok)
        where = sector;
 
     for_local_enemies(loop) {
-       if (game.kpower[loop] < 0) continue;    /* too weak to attack */
+       if (game.kpower[loop] < 0)
+           continue;   /* too weak to attack */
        /* compute hit strength and diminish shield power */
        r = Rand();
        /* Increase chance of photon torpedos if docked or enemy energy low */
@@ -617,7 +619,8 @@ void attack(bool torps_ok)
            (iquad==IHS && r > 0.07) ||
            (iquad==IHQUEST && r > 0.05);
        if (usephasers) {           /* Enemy uses phasers */
-           if (game.condition == docked) continue; /* Don't waste the effort! */
+           if (game.condition == docked)
+               continue; /* Don't waste the effort! */
            attempt = true; /* Attempt to attack */
            dustfac = 0.8+0.05*Rand();
            hit = game.kpower[loop]*pow(dustfac,game.kavgd[loop]);