extradm = (hit*game.damfac)/(ncrit*(75.0+25.0*Rand()));
game.damage[j] += extradm;
if (loop1 > 0) {
- for (loop2=2; loop2<=loop1 && j != cdam[loop2-1]; loop2++) ;
- if (loop2<=loop1) continue;
+ for (loop2 = 0; loop2 < loop1 && j != cdam[loop2]; loop2++) ;
+ if (loop2 < loop1) continue;
ktr += 1;
if (ktr==3) skip(1);
proutn(_(" and "));
double targ[4][3], course[4];
double r, dummy;
int key, n, i;
- bool osuabor;
game.ididit = false;
}
game.ididit = true;
/* Loop for moving <n> torpedoes */
- osuabor = false;
- for (i = 1; i <= n && !osuabor; i++) {
+ for (i = 1; i <= n; i++) {
if (game.condition != docked) game.torps--;
r = (Rand()+Rand())*0.5 -0.5;
if (fabs(r) >= 0.47) {
skip(1);
if (i < n)
prout(_(" Remainder of burst aborted."));
- osuabor = true;
if (Rand() <= 0.2) {
prout(_("***Photon tubes damaged by misfire."));
game.damage[DPHOTON] = game.damfac*(1.0+2.0*Rand());
- break;
}
+ break;
}
if (game.shldup || game.condition == docked)
r *= 1.0 + 0.0001*game.shield;