setwnd(message_window);
}
if (shoved) {
- coord w;
- w.x = jx; w.y = jy;
- game.quad[jx][jy]=iquad;
game.quad[w.x][w.y]=IHDOT;
+ game.quad[jx][jy]=iquad;
prout(_(" displaced by blast to %s "), cramlc(sector, w));
for_local_enemies(ll)
game.kdist[ll] = game.kavgd[ll] = sqrt(square(game.sector.x-game.ks[ll].x)+square(game.sector.y-game.ks[ll].y));