prout(_(" destroyed."));
game.state.nplankl++;
q->planet = NOPLANET;
- DESTROY(&game.state.plnets[game.iplnet]);
+ DESTROY(&game.state.planets[game.iplnet]);
game.iplnet = 0;
invalidate(game.plnet);
game.quad[w.x][w.y] = IHDOT;
prout(_(" destroyed."));
game.state.nworldkl++;
q->planet = NOPLANET;
- DESTROY(&game.state.plnets[game.iplnet]);
+ DESTROY(&game.state.planets[game.iplnet]);
game.iplnet = 0;
invalidate(game.plnet);
game.quad[w.x][w.y] = IHDOT;
/* commanders get a chance to tac-move towards you */
if ((((game.comhere || game.ishere) && !game.justin) || game.skill == SKILL_EMERITUS) && torps_ok)
- movcom();
+ moveklings();
/* if no enemies remain after movement, we're done */
if (game.nenhere==0 || (game.nenhere==1 && iqhere && !iqengry))