- if (game.quad[game.kx[i]][game.ky[i]] == IHS) break;
- game.quad[game.kx[i]][game.ky[i]] = IHDOT;
- game.kx[i] = game.kx[nenhere];
- game.ky[i] = game.ky[nenhere];
- game.kdist[i] = game.kdist[nenhere];
- game.kavgd[i] = game.kavgd[nenhere];
- game.kpower[i] = game.kpower[nenhere];
- klhere--;
- nenhere--;
- if (condit!=IHDOCKED) newcnd();
+ if (game.quad[game.ks[i].x][game.ks[i].y] == IHS) break;
+ game.quad[game.ks[i].x][game.ks[i].y] = IHDOT;
+ game.ks[i] = game.ks[game.nenhere];
+ game.kdist[i] = game.kdist[game.nenhere];
+ game.kavgd[i] = game.kavgd[game.nenhere];
+ game.kpower[i] = game.kpower[game.nenhere];
+ game.klhere--;
+ game.nenhere--;
+ if (game.condit!=IHDOCKED) newcnd();