// Use parameters to generate initial values of things
damfac = 0.5 * skill;
- game.state.rembase = 3.0*Rand()+2.0;
+ game.state.rembase = 2.0 + Rand()*(MAXBASES-2.0);
inbase = game.state.rembase;
if (game.options & OPTION_PLANETS)
inplan = (PLNETMAX/2) + (PLNETMAX/2+1)*Rand();