Another step in coalescing all the globals.
[super-star-trek.git] / setup.c
diff --git a/setup.c b/setup.c
index 6484243bb9879f24d3faac343f9eb8c3124814b6..5e2db4f056fa43091ca42dbfe64c77ba1cc0e1cd 100644 (file)
--- a/setup.c
+++ b/setup.c
@@ -38,17 +38,7 @@ void freeze(int boss) {
        }\r
        fwrite(&state, sizeof(state), 1, fp);\r
        fwrite(&snapsht, sizeof(snapsht), 1, fp);\r
-       fwrite(quad, sizeof(quad), 1, fp);\r
-       fwrite(kx, sizeof(kx), 1, fp);\r
-       fwrite(ky, sizeof(ky), 1, fp);\r
-       fwrite(starch, sizeof(starch), 1, fp);\r
-       fwrite(kpower, sizeof(kpower), 1, fp);\r
-       fwrite(kdist, sizeof(kdist), 1, fp);\r
-       fwrite(kavgd, sizeof(kavgd), 1, fp);\r
-       fwrite(damage, sizeof(damage), 1, fp);\r
-       fwrite(future, sizeof(future), 1, fp);\r
        fwrite(&frozen, sizeof(frozen), 1, fp);\r
-       fwrite(passwd, sizeof(passwd), 1, fp);\r
 \r
        fclose(fp);\r
 \r
@@ -61,7 +51,7 @@ void thaw(void) {
        FILE *fp;\r
        int key;\r
 \r
-       passwd[0] = '\0';\r
+       frozen.passwd[0] = '\0';\r
        if ((key = scan()) == IHEOL) {\r
                proutn("File name: ");\r
                key = scan();\r
@@ -82,17 +72,7 @@ void thaw(void) {
        }\r
        fread(&state, sizeof(state), 1, fp);\r
        fread(&snapsht, sizeof(snapsht), 1, fp);\r
-       fread(quad, sizeof(quad), 1, fp);\r
-       fread(kx, sizeof(kx), 1, fp);\r
-       fread(ky, sizeof(ky), 1, fp);\r
-       fread(starch, sizeof(starch), 1, fp);\r
-       fread(kpower, sizeof(kpower), 1, fp);\r
-       fread(kdist, sizeof(kdist), 1, fp);\r
-       fread(kavgd, sizeof(kavgd), 1, fp);\r
-       fread(damage, sizeof(damage), 1, fp);\r
-       fread(future, sizeof(future), 1, fp);\r
        fread(&frozen, sizeof(frozen), 1, fp);\r
-       fread(passwd, sizeof(passwd), 1, fp);\r
 \r
        fclose(fp);\r
 \r
@@ -111,15 +91,15 @@ void abandn(void) {
        }\r
        else {\r
                /* Must take shuttle craft to exit */\r
-               if (damage[DSHUTTL]==-1) {\r
+               if (frozen.damage[DSHUTTL]==-1) {\r
                        prout("Ye Faerie Queene has no shuttle craft.");\r
                        return;\r
                }\r
-               if (damage[DSHUTTL]<0) {\r
+               if (frozen.damage[DSHUTTL]<0) {\r
                        prout("Shuttle craft now serving Big Mac's.");\r
                        return;\r
                }\r
-               if (damage[DSHUTTL]>0) {\r
+               if (frozen.damage[DSHUTTL]>0) {\r
                        prout("Shuttle craft damaged.");\r
                        return;\r
                }\r
@@ -161,13 +141,13 @@ void abandn(void) {
                }\r
                for (;;) {\r
                        /* position next to base by trial and error */\r
-                       quad[sectx][secty] = IHDOT;\r
+                       frozen.quad[sectx][secty] = IHDOT;\r
                        for (l = 1; l <= 10; l++) {\r
                                sectx = 3.0*Rand() - 1.0 + basex;\r
                                secty = 3.0*Rand() - 1.0 + basey;\r
                                if (sectx >= 1 && sectx <= 10 &&\r
                                        secty >= 1 && secty <= 10 &&\r
-                                       quad[sectx][secty] == IHDOT) break;\r
+                                       frozen.quad[sectx][secty] == IHDOT) break;\r
                        }\r
                        if (l < 11) break; /* found a spot */\r
                        sectx=5;\r
@@ -176,7 +156,7 @@ void abandn(void) {
                }\r
        }\r
        /* Get new commission */\r
-       quad[sectx][secty] = ship = IHF;\r
+       frozen.quad[sectx][secty] = ship = IHF;\r
        prout("Starfleet puts you in command of another ship,");\r
        prout("the Faerie Queene, which is antiquated but,");\r
        prout("still useable.");\r
@@ -185,8 +165,8 @@ void abandn(void) {
        iscraft=0; /* Gallileo disappears */\r
        /* Resupply ship */\r
        condit=IHDOCKED;\r
-       for (l = 1; l <= ndevice; l++) damage[l] = 0.0;\r
-       damage[DSHUTTL] = -1;\r
+       for (l = 1; l <= ndevice; l++) frozen.damage[l] = 0.0;\r
+       frozen.damage[DSHUTTL] = -1;\r
        energy = inenrg = 3000.0;\r
        shield = inshld = 1250.0;\r
        torps = intorps = 6;\r
@@ -219,7 +199,7 @@ void setup(void) {
        nprobes = (int)(3.0*Rand() + 2.0);      /* Give them 2-4 of these wonders */\r
        warpfac = 5.0;\r
        wfacsq = warpfac * warpfac;\r
-       for (i=0; i <= ndevice; i++) damage[i] = 0.0;\r
+       for (i=0; i <= ndevice; i++) frozen.damage[i] = 0.0;\r
        // Set up assorted game parameters\r
        batx = baty = 0;\r
        state.date = indate = 100.0*(int)(31.0*Rand()+20.0);\r
@@ -230,16 +210,16 @@ void setup(void) {
        alive = 1;\r
        docfac = 0.25;\r
        for (i = 1; i <= 8; i++)\r
-               for (j = 1; j <= 8; j++) state.newstuf[i][j] = starch[i][j] = 0;\r
+               for (j = 1; j <= 8; j++) state.newstuf[i][j] = frozen.starch[i][j] = 0;\r
        // Initialize times for extraneous events\r
-       future[FSNOVA] = state.date + expran(0.5 * intime);\r
-       future[FTBEAM] = state.date + expran(1.5 * (intime / state.remcom));\r
-       future[FSNAP] = state.date + 1.0 + Rand(); // Force an early snapshot\r
-       future[FBATTAK] = state.date + expran(0.3*intime);\r
-       future[FCDBAS] = 1e30;\r
-       future[FSCMOVE] = state.nscrem ? state.date+0.2777 : 1e30;\r
-       future[FSCDBAS] = 1e30;\r
-       future[FDSPROB] = 1e30;\r
+       frozen.future[FSNOVA] = state.date + expran(0.5 * intime);\r
+       frozen.future[FTBEAM] = state.date + expran(1.5 * (intime / state.remcom));\r
+       frozen.future[FSNAP] = state.date + 1.0 + Rand(); // Force an early snapshot\r
+       frozen.future[FBATTAK] = state.date + expran(0.3*intime);\r
+       frozen.future[FCDBAS] = 1e30;\r
+       frozen.future[FSCMOVE] = state.nscrem ? state.date+0.2777 : 1e30;\r
+       frozen.future[FSCDBAS] = 1e30;\r
+       frozen.future[FDSPROB] = 1e30;\r
        // Starchart is functional\r
        stdamtim = 1e30;\r
        // Put stars in the galaxy\r
@@ -277,7 +257,7 @@ void setup(void) {
                        \r
                state.baseqx[i] = ix;\r
                state.baseqy[i] = iy;\r
-               starch[ix][iy] = -1;\r
+               frozen.starch[ix][iy] = -1;\r
                state.galaxy[ix][iy] += 10;\r
        }\r
        // Position ordinary Klingon Battle Cruisers\r
@@ -423,7 +403,7 @@ int choose(void) {
                if (isit("frozen")) {\r
                        thaw();\r
                        chew();\r
-                       if (*passwd==0) continue;\r
+                       if (*frozen.passwd==0) continue;\r
                        randomize();\r
                        Rand(); Rand(); Rand(); Rand();\r
                        if (!alldone) thawed = 1; // No plaque if not finished\r
@@ -465,13 +445,13 @@ int choose(void) {
        }\r
        while (TRUE) {\r
                scan();\r
-               strcpy(passwd, citem);\r
+               strcpy(frozen.passwd, citem);\r
                chew();\r
-               if (*passwd != 0) break;\r
+               if (*frozen.passwd != 0) break;\r
                proutn("Please type in a secret password-");\r
        }\r
 #ifdef DEBUG\r
-       if (strcmp(passwd, "debug")==0) idebug = 1;\r
+       if (strcmp(frozen.passwd, "debug")==0) idebug = 1;\r
 #endif\r
 \r
        // Use parameters to generate initial values of things\r
@@ -498,8 +478,8 @@ int choose(void) {
 \r
 void dropin(int iquad, int *ix, int *iy) {\r
        do iran10(ix, iy);\r
-       while (quad[*ix][*iy] != IHDOT);\r
-       quad[*ix][*iy] = iquad;\r
+       while (frozen.quad[*ix][*iy] != IHDOT);\r
+       frozen.quad[*ix][*iy] = iquad;\r
 }\r
 \r
 void newcnd(void) {\r
@@ -538,7 +518,7 @@ void newqad(int shutup) {
        }\r
        // Clear quadrant\r
        for (i=1; i <= 10; i++)\r
-               for (j=1; j <= 10; j++) quad[i][j] = IHDOT;\r
+               for (j=1; j <= 10; j++) frozen.quad[i][j] = IHDOT;\r
        // cope with supernova\r
        if (quadnum > 999) {\r
                return;\r
@@ -549,27 +529,27 @@ void newqad(int shutup) {
        nenhere = klhere + irhere;\r
 \r
        // Position Starship\r
-       quad[sectx][secty] = ship;\r
+       frozen.quad[sectx][secty] = ship;\r
 \r
        // Decide if quadrant needs a Tholian\r
        if ((skill < 3 && Rand() <= 0.02) ||   /* Lighten up if skill is low */\r
                (skill == 3 && Rand() <= 0.05) ||\r
                (skill > 3 && Rand() <= 0.08)\r
 #ifdef DEBUG\r
-               || strcmp(passwd, "tholianx")==0\r
+               || strcmp(frozen.passwd, "tholianx")==0\r
 #endif\r
                ) {\r
                do {\r
                        ithx = Rand() > 0.5 ? 10 : 1;\r
                        ithy = Rand() > 0.5 ? 10 : 1;\r
-               } while (quad[ithx][ithy] != IHDOT);\r
-               quad[ithx][ithy] = IHT;\r
+               } while (frozen.quad[ithx][ithy] != IHDOT);\r
+               frozen.quad[ithx][ithy] = IHT;\r
                ithere = 1;\r
                /* Reserve unocupied corners */\r
-               if (quad[1][1]==IHDOT) quad[1][1] = 'X';\r
-               if (quad[1][10]==IHDOT) quad[1][10] = 'X';\r
-               if (quad[10][1]==IHDOT) quad[10][1] = 'X';\r
-               if (quad[10][10]==IHDOT) quad[10][10] = 'X';\r
+               if (frozen.quad[1][1]==IHDOT) frozen.quad[1][1] = 'X';\r
+               if (frozen.quad[1][10]==IHDOT) frozen.quad[1][10] = 'X';\r
+               if (frozen.quad[10][1]==IHDOT) frozen.quad[10][1] = 'X';\r
+               if (frozen.quad[10][10]==IHDOT) frozen.quad[10][10] = 'X';\r
        }\r
 \r
        if (quadnum >= 100) {\r
@@ -577,25 +557,25 @@ void newqad(int shutup) {
                quadnum -= 100*klhere;\r
                for (i = 1; i <= klhere; i++) {\r
                        dropin(IHK, &ix, &iy);\r
-                       kx[i] = ix;\r
-                       ky[i] = iy;\r
-                       kdist[i] = kavgd[i] = sqrt(square(sectx-ix) + square(secty-iy));\r
-                       kpower[i] = Rand()*150.0 +300.0 +25.0*skill;\r
+                       frozen.kx[i] = ix;\r
+                       frozen.ky[i] = iy;\r
+                       frozen.kdist[i] = frozen.kavgd[i] = sqrt(square(sectx-ix) + square(secty-iy));\r
+                       frozen.kpower[i] = Rand()*150.0 +300.0 +25.0*skill;\r
                }\r
                // If we need a commander, promote a Klingon\r
                for (i = 1; i <= state.remcom ; i++) \r
                        if (state.cx[i]==quadx && state.cy[i]==quady) break;\r
                        \r
                if (i <= state.remcom) {\r
-                       quad[ix][iy] = IHC;\r
-                       kpower[klhere] = 950.0+400.0*Rand()+50.0*skill;\r
+                       frozen.quad[ix][iy] = IHC;\r
+                       frozen.kpower[klhere] = 950.0+400.0*Rand()+50.0*skill;\r
                        comhere = 1;\r
                }\r
 \r
                // If we need a super-commander, promote a Klingon\r
                if (quadx == state.isx && quady == state.isy) {\r
-                       quad[kx[1]][ky[1]] = IHS;\r
-                       kpower[1] = 1175.0 + 400.0*Rand() + 125.0*skill;\r
+                       frozen.quad[frozen.kx[1]][frozen.ky[1]] = IHS;\r
+                       frozen.kpower[1] = 1175.0 + 400.0*Rand() + 125.0*skill;\r
                        iscate = 1;\r
                        ishere = 1;\r
                }\r
@@ -603,10 +583,10 @@ void newqad(int shutup) {
        // Put in Romulans if needed\r
        for (i = klhere+1; i <= nenhere; i++) {\r
                dropin(IHR, &ix, &iy);\r
-               kx[i] = ix;\r
-               ky[i] = iy;\r
-               kdist[i] = kavgd[i] = sqrt(square(sectx-ix) + square(secty-iy));\r
-               kpower[i] = Rand()*400.0 + 450.0 + 50.0*skill;\r
+               frozen.kx[i] = ix;\r
+               frozen.ky[i] = iy;\r
+               frozen.kdist[i] = frozen.kavgd[i] = sqrt(square(sectx-ix) + square(secty-iy));\r
+               frozen.kpower[i] = Rand()*400.0 + 450.0 + 50.0*skill;\r
        }\r
        sortkl();\r
        // If quadrant needs a starbase, put it in\r
@@ -632,7 +612,7 @@ void newqad(int shutup) {
        // Check for RNZ\r
        if (irhere > 0 && klhere == 0 && basex == 0) {\r
                neutz = 1;\r
-               if (damage[DRADIO] <= 0.0) {\r
+               if (frozen.damage[DRADIO] <= 0.0) {\r
                        skip(1);\r
                        prout("LT. Uhura- \"Captain, an urgent message.");\r
                        prout("  I'll put it on audio.\"  CLICK");\r
@@ -647,7 +627,7 @@ void newqad(int shutup) {
                if (thingx == quadx && thingy == quady) {\r
                        dropin(IHQUEST, &ix, &iy);\r
                        thingx = thingy = 0; // Transient\r
-                       if (damage[DSRSENS] == 0.0) {\r
+                       if (frozen.damage[DSRSENS] == 0.0) {\r
                                skip(1);\r
                                prout("MR. SPOCK- \"Captain, this is most unusual.");\r
                                prout("    Please examine your short-range scan.\"");\r
@@ -661,10 +641,10 @@ void newqad(int shutup) {
 \r
        // Take out X's in corners if Tholian present\r
        if (ithere) {\r
-               if (quad[1][1]=='X') quad[1][1] = IHDOT;\r
-               if (quad[1][10]=='X') quad[1][10] = IHDOT;\r
-               if (quad[10][1]=='X') quad[10][1] = IHDOT;\r
-               if (quad[10][10]=='X') quad[10][10] = IHDOT;\r
+               if (frozen.quad[1][1]=='X') frozen.quad[1][1] = IHDOT;\r
+               if (frozen.quad[1][10]=='X') frozen.quad[1][10] = IHDOT;\r
+               if (frozen.quad[10][1]=='X') frozen.quad[10][1] = IHDOT;\r
+               if (frozen.quad[10][10]=='X') frozen.quad[10][10] = IHDOT;\r
        }               \r
 }\r
 \r
@@ -679,23 +659,23 @@ void sortkl(void) {
        do {\r
                sw = FALSE;\r
                for (j = 1; j < nenhere; j++)\r
-                       if (kdist[j] > kdist[j+1]) {\r
+                       if (frozen.kdist[j] > frozen.kdist[j+1]) {\r
                                sw = TRUE;\r
-                               t = kdist[j];\r
-                               kdist[j] = kdist[j+1];\r
-                               kdist[j+1] = t;\r
-                               t = kavgd[j];\r
-                               kavgd[j] = kavgd[j+1];\r
-                               kavgd[j+1] = t;\r
-                               k = kx[j];\r
-                               kx[j] = kx[j+1];\r
-                               kx[j+1] = k;\r
-                               k = ky[j];\r
-                               ky[j] = ky[j+1];\r
-                               ky[j+1] = k;\r
-                               t = kpower[j];\r
-                               kpower[j] = kpower[j+1];\r
-                               kpower[j+1] = t;\r
+                               t = frozen.kdist[j];\r
+                               frozen.kdist[j] = frozen.kdist[j+1];\r
+                               frozen.kdist[j+1] = t;\r
+                               t = frozen.kavgd[j];\r
+                               frozen.kavgd[j] = frozen.kavgd[j+1];\r
+                               frozen.kavgd[j+1] = t;\r
+                               k = frozen.kx[j];\r
+                               frozen.kx[j] = frozen.kx[j+1];\r
+                               frozen.kx[j+1] = k;\r
+                               k = frozen.ky[j];\r
+                               frozen.ky[j] = frozen.ky[j+1];\r
+                               frozen.ky[j+1] = k;\r
+                               t = frozen.kpower[j];\r
+                               frozen.kpower[j] = frozen.kpower[j+1];\r
+                               frozen.kpower[j+1] = t;\r
                        }\r
        } while (sw);\r
 }\r