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More magic-number chasing, and the "Bases left" report.
[super-star-trek.git]
/
setup.c
diff --git
a/setup.c
b/setup.c
index fb12ed86bc1e445f30e6971767a593aeb3a66360..1fd47b232f6d3b55102bf19ecb1e1be3a768dc22 100644
(file)
--- a/
setup.c
+++ b/
setup.c
@@
-241,7
+241,7
@@
void setup(int needprompt) {
for (j=1; j<=GALSIZE; j++) {
int k = Rand()*9.0 + 1.0;
instar += k;
for (j=1; j<=GALSIZE; j++) {
int k = Rand()*9.0 + 1.0;
instar += k;
- game.state.galaxy[i][j] = k;
+ game.state.galaxy[i][j] = k
* STAR_PLACE
;
}
// Locate star bases in galaxy
for (i = 1; i <= inbase; i++) {
}
// Locate star bases in galaxy
for (i = 1; i <= inbase; i++) {
@@
-270,7
+270,7
@@
void setup(int needprompt) {
game.state.baseqx[i] = ix;
game.state.baseqy[i] = iy;
game.state.baseqx[i] = ix;
game.state.baseqy[i] = iy;
- game.starch[ix][iy] =
-1
;
+ game.starch[ix][iy] =
CHART_UNKNOWN
;
game.state.galaxy[ix][iy] += BASE_PLACE;
}
// Position ordinary Klingon Battle Cruisers
game.state.galaxy[ix][iy] += BASE_PLACE;
}
// Position ordinary Klingon Battle Cruisers