More magic-number hunting -- BASEMAX this time.
[super-star-trek.git] / setup.c
diff --git a/setup.c b/setup.c
index 0ecac03b081801da608d2d75cb8cdc2d44b225bb..572d92284d088680fb9527e5fdad451a5aa53d12 100644 (file)
--- a/setup.c
+++ b/setup.c
@@ -253,7 +253,7 @@ void setup(int needprompt) {
                        for (j = i-1; j > 0; j--) {
                                /* Improved placement algorithm to spread out bases */
                                double distq = square(ix-game.state.baseqx[j]) + square(iy-game.state.baseqy[j]);
-                               if (distq < 6.0*(6-inbase) && Rand() < 0.75) {
+                               if (distq < 6.0*(BASEMAX-inbase) && Rand() < 0.75) {
                                        contflag = TRUE;
 #ifdef DEBUG
                                        proutn("DEBUG: Abandoning base #%d at %d-%d\n", i, ix, iy);
@@ -261,7 +261,7 @@ void setup(int needprompt) {
                                        break;
                                }
 #ifdef DEBUG
-                               else if (distq < 6.0 * (6-inbase)) {
+                               else if (distq < 6.0 * (BASEMAX-inbase)) {
                                        proutn("DEBUG: saving base #%d, close to #%d\n", i, j);
                                }
 #endif