game.kpower[i] = Rand()*150.0 +300.0 +25.0*skill;
}
// If we need a commander, promote a Klingon
- for (i = 1; i <= game.state.remcom ; i++)
+ for_commanders(i)
if (game.state.cx[i]==quadx && game.state.cy[i]==quady) break;
if (i <= game.state.remcom) {