Deathray is now regressed to original 5% probability in 'plain' games.
[super-star-trek.git] / reports.c
index cf5da97de435434397d02a4f7112bff4d6393eb0..f0dc134eb88d29d975e7cb753952030d2882ef97 100644 (file)
--- a/reports.c
+++ b/reports.c
 #include <math.h>
 #include <stdlib.h>
 #include <string.h>
-#include "conio.h"
-#include "sstlinux.h"
 
-void attakreport(int l) {
-     if (!l) {
-       if (game.future[FCDBAS] < 1e30) {
-               prout("Starbase in %s is currently under Commander attack.",
-                     cramlc(quadrant, batx, baty));
-               prout("It can hold out until Stardate %d.", 
-                     (int)game.future[FCDBAS]);
+void attakreport(int curt) 
+{
+    if (!curt) {
+       if (game.future[FCDBAS] < FOREVER) {
+           prout("Starbase in %s is currently under Commander attack.",
+                 cramlc(quadrant, batx, baty));
+           prout("It can hold out until Stardate %d.", 
+                 (int)game.future[FCDBAS]);
        }
        if (isatb == 1) {
-               prout("Starbase in %s is under Super-commander attack.",
-                     cramlc(quadrant, game.state.isx, game.state.isy));
-               prout("It can hold out until Stardate %d.", 
-                     (int)game.future[FSCDBAS]);
+           prout("Starbase in %s is under Super-commander attack.",
+                 cramlc(quadrant, game.state.isx, game.state.isy));
+           prout("It can hold out until Stardate %d.", 
+                 (int)game.future[FSCDBAS]);
        }
-     } else {
-        if (game.future[FCDBAS] < 1e30)
-           proutn("Base in %i - %i attacked by C. Alive until %.1f", batx, baty, game.future[FCDBAS]);
+    } else {
+        if (game.future[FCDBAS] < FOREVER)
+           proutn("Base in %i - %i attacked by C. Alive until %.1f", batx, baty, game.future[FCDBAS]);
         if (isatb == 1)
-           proutn("Base in %i - %i attacked by S. Alive until %.1f", game.state.isx, game.state.isy, game.future[FSCDBAS]);
-     }
-     clreol();
+           proutn("Base in %i - %i attacked by S. Alive until %.1f", game.state.isx, game.state.isy, game.future[FSCDBAS]);
+    }
+    clreol();
 }
        
 
-void report(void) {
-       char *s1,*s2,*s3;
+void report(void) 
+{
+    char *s1,*s2,*s3;
 
-       chew();
-       s1 = (thawed?"thawed ":"");
-       switch (length) {
-               case 1: s2="short"; break;
-               case 2: s2="medium"; break;
-               case 4: s2="long"; break;
-               default: s2="unknown length"; break;
-       }
-       switch (skill) {
-               case 1: s3="novice"; break;
-               case 2: s3="fair"; break;
-               case 3: s3="good"; break;
-               case 4: s3="expert"; break;
-               case 5: s3="emeritus"; break;
-               default: s3="skilled"; break;
-       }
-       prout("");
-       prout("You %s playing a %s%s %s game.",
-                  alldone? "were": "are now", s1, s2, s3);
-       if (skill>3 && thawed && !alldone) prout("No plaque is allowed.");
-       if (tourn) prout("This is tournament game %d.", tourn);
-       prout("Your secret password is \"%s\"",game.passwd);
-       proutn("%d of %d Klingons have been killed",
-                  game.state.killk+game.state.killc+game.state.nsckill, inkling);
-       if (game.state.killc) prout(", including %d Commander%s.", game.state.killc, game.state.killc==1?"":"s");
-       else if (game.state.killk+game.state.nsckill > 0) prout(", but no Commanders.");
-       else prout(".");
-       if (skill > 2) prout("The Super Commander has %sbeen destroyed.",
-                                                 game.state.nscrem?"not ":"");
-       if (game.state.rembase != inbase) {
-               proutn("There ");
-               if (inbase-game.state.rembase==1) proutn("has been 1 base");
-               else {
-                   proutn("have been %d bases", inbase-game.state.rembase);
-               }
-               prout(" destroyed, %d remaining.", game.state.rembase);
-       }
-       else prout("There are %d bases.", inbase);
-       if (game.damage[DRADIO] == 0.0 || condit == IHDOCKED || iseenit) {
-               /* Don't report this if not seen and
-                       either the radio is dead or not at base! */
-               attakreport(0);
-               iseenit = 1;
-       }
-       if (casual) prout("%d casualt%s suffered so far.",
-                                          casual, casual==1? "y" : "ies");
-       if (nhelp) prout("There were %d call%s for help.",
-                                         nhelp, nhelp==1 ? "" : "s");
-       if (ship == IHE) {
-               proutn("You have ");
-               if (nprobes) proutn("%d", nprobes);
-               else proutn("no");
-               proutn(" deep space probe");
-               if (nprobes!=1) proutn("s");
-               prout(".");
-       }
-       if ((game.damage[DRADIO] == 0.0 || condit == IHDOCKED)&&
-               game.future[FDSPROB] != 1e30) {
-               if (isarmed) 
-                       proutn("An armed deep space probe is in");
-               else
-                       proutn("A deep space probe is in");
-               proutn(cramlc(quadrant, probecx, probecy));
-               prout(".");
+    chew();
+    s1 = (thawed?"thawed ":"");
+    switch (length) {
+    case 1: s2="short"; break;
+    case 2: s2="medium"; break;
+    case 4: s2="long"; break;
+    default: s2="unknown length"; break;
+    }
+    switch (skill) {
+    case SKILL_NOVICE: s3="novice"; break;
+    case SKILL_FAIR: s3="fair"; break;
+    case SKILL_GOOD: s3="good"; break;
+    case SKILL_EXPERT: s3="expert"; break;
+    case SKILL_EMERITUS: s3="emeritus"; break;
+    default: s3="skilled"; break;
+    }
+    prout("");
+    prout("You %s playing a %s%s %s game.",
+         alldone? "were": "are now", s1, s2, s3);
+    if (skill>SKILL_GOOD && thawed && !alldone) prout("No plaque is allowed.");
+    if (tourn) prout("This is tournament game %d.", tourn);
+    prout("Your secret password is \"%s\"",game.passwd);
+    proutn("%d of %d Klingons have been killed", KLINGKILLED, INKLINGTOT);
+    if (NKILLC) prout(", including %d Commander%s.", NKILLC, NKILLC==1?"":"s");
+    else if (NKILLK + NKILLSC > 0) prout(", but no Commanders.");
+    else prout(".");
+    if (skill > SKILL_FAIR) prout("The Super Commander has %sbeen destroyed.",
+                                 game.state.nscrem?"not ":"");
+    if (game.state.rembase != inbase) {
+       proutn("There ");
+       if (inbase-game.state.rembase==1) proutn("has been 1 base");
+       else {
+           proutn("have been %d bases", inbase-game.state.rembase);
        }
-       if (icrystl) {
-               if (cryprob <= .05)
-                       prout("Dilithium crystals aboard ship... not yet used.");
-               else {
-                       int i=0;
-                       double ai = 0.05;
-                       while (cryprob > ai) {
-                               ai *= 2.0;
-                               i++;
-                       }
-                       prout("Dilithium crystals have been used %d time%s.",
-                                  i, i==1? "" : "s");
-               }
+       prout(" destroyed, %d remaining.", game.state.rembase);
+    }
+    else prout("There are %d bases.", inbase);
+    if (game.damage[DRADIO] == 0.0 || condit == IHDOCKED || iseenit) {
+       /* Don't report this if not seen and
+          either the radio is dead or not at base! */
+       attakreport(0);
+       iseenit = 1;
+    }
+    if (casual) prout("%d casualt%s suffered so far.",
+                     casual, casual==1? "y" : "ies");
+    if (nhelp) prout("There were %d call%s for help.",
+                    nhelp, nhelp==1 ? "" : "s");
+    if (ship == IHE) {
+       proutn("You have ");
+       if (nprobes) proutn("%d", nprobes);
+       else proutn("no");
+       proutn(" deep space probe");
+       if (nprobes!=1) proutn("s");
+       prout(".");
+    }
+    if ((game.damage[DRADIO] == 0.0 || condit == IHDOCKED)&&
+       game.future[FDSPROB] != FOREVER) {
+       if (isarmed) 
+           proutn("An armed deep space probe is in");
+       else
+           proutn("A deep space probe is in");
+       proutn(cramlc(quadrant, probecx, probecy));
+       prout(".");
+    }
+    if (icrystl) {
+       if (cryprob <= .05)
+           prout("Dilithium crystals aboard ship... not yet used.");
+       else {
+           int i=0;
+           double ai = 0.05;
+           while (cryprob > ai) {
+               ai *= 2.0;
+               i++;
+           }
+           prout("Dilithium crystals have been used %d time%s.",
+                 i, i==1? "" : "s");
        }
-       skip(1);
+    }
+    skip(1);
 }
        
-void lrscan(void) {
-       int x, y;
-       chew();
-       if (game.damage[DLRSENS] != 0.0) {
-               /* Now allow base's sensors if docked */
-               if (condit != IHDOCKED) {
-                       prout("LONG-RANGE SENSORS DAMAGED.");
-                       return;
-               }
-               proutn("Starbase's long-range scan");
-       }
-       else {
-               prout("Long-range scan");
+void lrscan(void) 
+{
+    int x, y;
+    chew();
+    if (game.damage[DLRSENS] != 0.0) {
+       /* Now allow base's sensors if docked */
+       if (condit != IHDOCKED) {
+           prout("LONG-RANGE SENSORS DAMAGED.");
+           return;
        }
-       for (x = quadx-1; x <= quadx+1; x++) {
-               proutn(" ");
-               for (y = quady-1; y <= quady+1; y++) {
-                       if (x == 0 || x > 8 || y == 0 || y > 8)
-                                proutn("  -1");
-                       else {
-                                if (game.state.galaxy[x][y]<1000) proutn(" %3d", game.state.galaxy[x][y]);
-                                else proutn("***");
-                               game.starch[x][y] = game.damage[DRADIO] > 0 ? game.state.galaxy[x][y]+1000 : 1;
-                       }
-               }
-                prout(" ");
+       prout("Starbase's long-range scan");
+    }
+    else {
+       prout("Long-range scan");
+    }
+    for (x = quadx-1; x <= quadx+1; x++) {
+       proutn(" ");
+       for (y = quady-1; y <= quady+1; y++) {
+           if (!VALID_QUADRANT(x, y))
+               proutn("  -1");
+           else {
+               if (!game.damage[DRADIO])
+                   game.state.galaxy[x][y].charted = TRUE;
+               game.state.chart[x][y].klingons = game.state.galaxy[x][y].klingons;
+               game.state.chart[x][y].starbase = game.state.galaxy[x][y].starbase;
+               game.state.chart[x][y].stars = game.state.galaxy[x][y].stars;
+               if (game.state.galaxy[x][y].supernova) 
+                   proutn(" ***");
+               else
+                   proutn(" %3d", game.state.chart[x][y].klingons*100 + game.state.chart[x][y].starbase * 10 + game.state.chart[x][y].stars);
+           }
        }
+       prout(" ");
+    }
 }
 
-void dreprt(void) {
-       int jdam = FALSE, i;
-       chew();
+void dreprt(void) 
+{
+    int jdam = FALSE, i;
+    chew();
 
-       for (i = 1; i <= NDEVICES; i++) {
-               if (game.damage[i] > 0.0) {
-                       if (!jdam) {
-                               prout("DEVICE            -REPAIR TIMES-");
-                               prout("                IN FLIGHT   DOCKED");
-                               jdam = TRUE;
-                       }
-                       prout("  %16s %8.2f  %8.2f", 
-                               device[i],
-                               game.damage[i]+0.05,
-                               docfac*game.damage[i]+0.005);
-               }
+    for (i = 0; i < NDEVICES; i++) {
+       if (game.damage[i] > 0.0) {
+           if (!jdam) {
+               prout("DEVICE            -REPAIR TIMES-");
+               prout("                IN FLIGHT   DOCKED");
+               jdam = TRUE;
+           }
+           prout("  %16s %8.2f  %8.2f", 
+                 device[i],
+                 game.damage[i]+0.05,
+                 docfac*game.damage[i]+0.005);
        }
-       if (!jdam) prout("All devices functional.");
+    }
+    if (!jdam) prout("All devices functional.");
 }
 
-void chart(int nn) {
-       int i,j;
-       char *cp;
-       chew();
-       if (stdamtim != 1e30 && stdamtim != game.state.date && condit == IHDOCKED) {
-                c_printf("Spock-  \"I revised the Star Chart from the starbase's records.\"\n\r");
+void rechart(void)
+/* update the chart in the Enterprise's computer from galaxy data */
+{
+    int i, j;
+    lastchart = game.state.date;
+    for_quadrants(i)
+       for_quadrants(j) 
+           if (game.state.galaxy[i][j].charted) {
+               game.state.chart[i][j].klingons = game.state.galaxy[i][j].klingons;
+               game.state.chart[i][j].starbase = game.state.galaxy[i][j].starbase;
+               game.state.chart[i][j].stars = game.state.galaxy[i][j].stars;
+           }
+}
+
+void chart(int nn) 
+{
+    int i,j;
+    chew();
+
+    if (game.damage[DRADIO] == 0.0)
+       rechart();
+
+    if (lastchart < game.state.date && condit == IHDOCKED) {
+       prout("Spock-  \"I revised the Star Chart from the starbase's records.\"");
+       rechart();
+    }
+
+    if (nn == 0) prout("       STAR CHART FOR THE KNOWN GALAXY");
+    if (game.state.date > lastchart)
+       prout("(Last surveillance update %d stardates ago).",
+             (int)(game.state.date-lastchart));
+    prout("      1    2    3    4    5    6    7    8");
+    for_quadrants(i) {
+       proutn("%d |", i);
+       for_quadrants(j) {
+           char buf[4];
+           if ((game.options & OPTION_SHOWME) && i == quadx && j == quady)
+               proutn("<");
+           else
+               proutn(" ");
+           if (game.state.galaxy[i][j].supernova)
+               strcpy(buf, "***");
+           else if (!game.state.galaxy[i][j].charted && game.state.galaxy[i][j].starbase)
+               strcpy(buf, ".1.");
+           else if (game.state.galaxy[i][j].charted)
+               sprintf(buf, "%3d", game.state.chart[i][j].klingons*100 + game.state.chart[i][j].starbase * 10 + game.state.chart[i][j].stars);
+           else
+               strcpy(buf, "...");
+           proutn(buf);
+           if ((game.options & OPTION_SHOWME) && i == quadx && j == quady)
+               proutn(">");
+           else
+               proutn(" ");
        }
-        if (nn == 0) c_printf("       STAR CHART FOR THE KNOWN GALAXY\n\r");
-       if (stdamtim != 1e30) {
-               if (condit == IHDOCKED) {
-                       /* We are docked, so restore chart from base information */
-                       stdamtim = game.state.date;
-                       for (i=1; i <= 8 ; i++)
-                               for (j=1; j <= 8; j++)
-                                       if (game.starch[i][j] == 1) game.starch[i][j] = game.state.galaxy[i][j]+1000;
-               }
-               else {
-                   proutn("(Last surveillance update %d stardates ago.",
-                          (int)(game.state.date-stdamtim));
-               }
+       proutn("  |");
+       if (i<GALSIZE) skip(1);
+    }
+}
+
+static void sectscan(int goodScan, int i, int j) 
+{
+    if (goodScan || (abs(i-sectx)<= 1 && abs(j-secty) <= 1)){
+       if ((game.quad[i][j]==IHMATER0)||(game.quad[i][j]==IHMATER1)||(game.quad[i][j]==IHMATER2)||(game.quad[i][j]==IHE)||(game.quad[i][j]==IHF)){
+           switch (condit) {
+           case IHRED: textcolor(RED); break;
+           case IHGREEN: textcolor(GREEN); break;
+           case IHYELLOW: textcolor(YELLOW); break;
+           case IHDOCKED: textcolor(CYAN); break;
+           case IHDEAD: textcolor(BROWN);
+           }
+           if (game.quad[i][j] != ship) 
+               highvideo();
        }
+       proutn("%c ",game.quad[i][j]);
+       textcolor(DEFAULT);
+    }
+    else
+       proutn("- ");
+}
 
-       prout("      1    2    3    4    5    6    7    8");
-       for (i = 1; i <= 8; i++) {
-                c_printf("%d |", i);
-               for (j = 1; j <= 8; j++) {
-                   char buf[4];
-                        c_printf("  ");
-                       if (game.starch[i][j] < 0)
-                                strcpy(buf, ".1.");
-                       else if (game.starch[i][j] == 0)
-                                strcpy(buf, "...");
-                       else if (game.starch[i][j] > 999)
-                                if ((i==quadx)&&(j==quady)){
-                                   gotoxy(wherex()-1,wherey());
-                                   if (game.starch[i][i]<2000)
-                                      sprintf(buf, "%03d", game.starch[i][j]-1000);
-                                   else 
-                                      strcpy(buf, "***");
-                                }
-                                else
-                                    if (game.starch[i][j]<2000) 
-                                       sprintf(buf, "%03d", game.starch[i][j]-1000);
-                                    else 
-                                       strcpy(buf, "***");
-                        else if ((i==quadx)&&(j==quady)){
-                                gotoxy(wherex()-1,wherey());
-                                sprintf(buf, "%03d", game.state.galaxy[i][j]);
-                        }
-                        else if (game.state.galaxy[i][j]>=1000)
-                                strcpy(buf, "***");
-                       else
-                               sprintf(buf, "%03d", game.state.galaxy[i][j]);
-                       for (cp = buf; cp < buf + sizeof(buf); cp++)
-                           if (*cp == '0')
-                               *cp = '.';
-                       c_printf(buf);
-               }
-                c_printf("  |");
-                if (i<8) c_printf("\n\r");
+static void status(int req) 
+{
+    char *cp = NULL;
+    int t, dam = 0;
+    switch (req) {
+    case 1:
+       proutn("Stardate      %.1f, Time Left %.2f", game.state.date, game.state.remtime);
+       break;
+    case 2:
+       if (condit != IHDOCKED) newcnd();
+       switch (condit) {
+       case IHRED: cp = "RED"; break;
+       case IHGREEN: cp = "GREEN"; break;
+       case IHYELLOW: cp = "YELLOW"; break;
+       case IHDOCKED: cp = "DOCKED"; break;
+       case IHDEAD: cp="DEAD"; break;
+       }
+       for (t=0;t<NDEVICES;t++)
+           if (game.damage[t]>0) 
+               dam++;
+       proutn("Condition     %s, %i DAMAGES", cp, dam);
+       break;
+    case 3:
+       proutn("Position      %d - %d , %d - %d",
+              quadx, quady, sectx, secty);
+       break;
+    case 4:
+       proutn("Life Support  ");
+       if (game.damage[DLIFSUP] != 0.0) {
+           if (condit == IHDOCKED)
+               proutn("DAMAGED, Base provides");
+           else
+               proutn("DAMAGED, reserves=%4.2f", lsupres);
        }
-       prout("");      /* flush output */
+       else
+           proutn("ACTIVE");
+       break;
+    case 5:
+       proutn("Warp Factor   %.1f", warpfac);
+       break;
+    case 6:
+       proutn("Energy        %.2f", energy);
+       if (icrystl && (game.options & OPTION_SHOWME))  /* ESR */
+           proutn(" (have crystals)");
+       break;
+    case 7:
+       proutn("Torpedoes     %d", torps);
+       break;
+    case 8:
+       proutn("Shields       ");
+       if (game.damage[DSHIELD] != 0)
+           proutn("DAMAGED,");
+       else if (shldup)
+           proutn("UP,");
+       else
+           proutn("DOWN,");
+       proutn(" %d%% %.1f units",
+              (int)((100.0*shield)/inshld + 0.5), shield);
+       break;
+    case 9:
+       proutn("Klingons Left %d", KLINGREM);
+       break;
+    case 10:
+       attakreport(1);
+       break;
+    }
 }
                
-               
-int srscan(int l) {
-        char *cp = NULL;
-        int leftside=TRUE, rightside=TRUE, i, j, jj, k=0, nn=FALSE, t, dam=0;
-       int goodScan=TRUE;
-       switch (l) {
-               case 1: // SRSCAN
-                       if (game.damage[DSRSENS] != 0) {
-                               /* Allow base's sensors if docked */
-                               if (condit != IHDOCKED) {
-                                        prout("   S.R. SENSORS DAMAGED!");
-                                       goodScan=FALSE;
-                               }
-                               else
-                                        prout("  [Using Base's sensors]");
-                       }
-                        else c_printf("     Short-range scan\n\r");
-                        if (goodScan) game.starch[quadx][quady] = game.damage[DRADIO]>0.0 ? game.state.galaxy[quadx][quady]+1000:1;
-                       scan();
-                       if (isit("chart")) nn = TRUE;
-                       rightside = FALSE;
-                       chew();
-                        c_printf("    1 2 3 4 5 6 7 8 9 10\n\r");
-                       break;
-               case 2: // REQUEST
-                        leftside=FALSE;
-                        break;
-               case 3: // STATUS
-                       chew();
-                       leftside = FALSE;
-                       skip(1);
+int srscan(int l) 
+{
+    static char requests[][3] =
+       {"","da","co","po","ls","wa","en","to","sh","kl","ti"};
+    int leftside=TRUE, rightside=TRUE, i, j, jj, req=0, nn=FALSE;
+    int goodScan=TRUE;
+    switch (l) {
+    case SCAN_FULL: // SRSCAN
+       if (game.damage[DSRSENS] != 0) {
+           /* Allow base's sensors if docked */
+           if (condit != IHDOCKED) {
+               prout("   S.R. SENSORS DAMAGED!");
+               goodScan=FALSE;
+           }
+           else
+               prout("  [Using Base's sensors]");
        }
-       if (condit != IHDOCKED) newcnd();
-       for (i = 1; i <= 10; i++) {
-               jj = (k!=0 ? k : i);
-               if (leftside) {
-                       proutn("%2d  ", i);
-                       for (j = 1; j <= 10; j++) {
-                                if (goodScan || (abs(i-sectx)<= 1 && abs(j-secty) <= 1)){
-                                   if ((game.quad[i][j]==IHMATER0)||(game.quad[i][j]==IHMATER1)||(game.quad[i][j]==IHMATER2)||(game.quad[i][j]==IHE)||(game.quad[i][j]==IHF)){
-                                        switch (condit) {
-                                                case IHRED: textcolor(RED); break;
-                                                case IHGREEN: textcolor(GREEN); break;
-                                                case IHYELLOW: textcolor(YELLOW); break;
-                                                case IHDOCKED: textcolor(LIGHTGRAY); break;
-                                                case IHDEAD: textcolor(WHITE);
-                                        }
-                                        if (game.quad[i][j]!=ship) highvideo();
-                                   }
-                                   if (game.quad[i][j] & 128) highvideo();
-                                   c_printf("%c ",game.quad[i][j] & 127);
-                                   textcolor(LIGHTGRAY);
-                                }
-                               else
-                                       proutn("- ");
-                       }
-               }
-               if (rightside) {
-                       switch (jj) {
-                               case 1:
-                                        proutn("Stardate      %.1f, Time Left %.2f", game.state.date, game.state.remtime);
-                                       break;
-                               case 2:
-                                       if (condit != IHDOCKED) newcnd();
-                                       switch (condit) {
-                                               case IHRED: cp = "RED"; break;
-                                               case IHGREEN: cp = "GREEN"; break;
-                                               case IHYELLOW: cp = "YELLOW"; break;
-                                               case IHDOCKED: cp = "DOCKED"; break;
-                                                case IHDEAD: cp="DEAD"; break;
-                                       }
-                                        for (t=0;t<=NDEVICES;t++)
-                                            if (game.damage[t]>0) dam++;
-                                        proutn("Condition     %s, %i DAMAGES", cp, dam);
-                                       break;
-                               case 3:
-                                        proutn("Position      %d - %d , %d - %d",
-                                           quadx, quady, sectx, secty);
-                                       break;
-                               case 4:
-                                        proutn("Life Support  ");
-                                       if (game.damage[DLIFSUP] != 0.0) {
-                                               if (condit == IHDOCKED)
-                                                        proutn("DAMAGED, Base provides");
-                                               else
-                                                        proutn("DAMAGED, reserves=%4.2f", lsupres);
-                                       }
-                                       else
-                                               proutn("ACTIVE");
-                                       break;
-                               case 5:
-                                       proutn("Warp Factor   %.1f", warpfac);
-                                       break;
-                               case 6:
-                                       proutn("Energy        %.2f", energy);
-                                       break;
-                               case 7:
-                                       proutn("Torpedoes     %d", torps);
-                                       break;
-                               case 8:
-                                       proutn("Shields       ");
-                                       if (game.damage[DSHIELD] != 0)
-                                               proutn("DAMAGED,");
-                                       else if (shldup)
-                                               proutn("UP,");
-                                       else
-                                               proutn("DOWN,");
-                                       proutn(" %d%% %.1f units",
-                                                  (int)((100.0*shield)/inshld + 0.5), shield);
-                                       break;
-                               case 9:
-                                       proutn("Klingons Left %d", game.state.remkl);
-                                       break;
-                               case 10:
-                                        attakreport(1);
-                                       break;
-                       }
-               }
-               if (i<10) c_printf("\n\r");
-               if (k!=0) return(goodScan);
+       else prout("     Short-range scan");
+       if (goodScan && !game.damage[DRADIO]) { 
+           game.state.chart[quadx][quady].klingons = game.state.galaxy[quadx][quady].klingons;
+           game.state.chart[quadx][quady].starbase = game.state.galaxy[quadx][quady].starbase;
+           game.state.chart[quadx][quady].stars = game.state.galaxy[quadx][quady].stars;
+           game.state.galaxy[quadx][quady].charted = TRUE;
        }
-       if (nn) chart(1);
-       prout("");
-        return(goodScan);
+       scan();
+       if (isit("chart")) nn = TRUE;
+       if (isit("no")) rightside = FALSE;
+       chew();
+       prout("    1 2 3 4 5 6 7 8 9 10");
+       break;
+    case SCAN_REQUEST:
+       while (scan() == IHEOL)
+           proutn("Information desired? ");
+       chew();
+       for (req = 1; req <= sizeof(requests)/sizeof(requests[0]); req++)
+           if (strncmp(citem,requests[req],min(2,strlen(citem)))==0)
+               break;
+       if (req > sizeof(requests)/sizeof(requests[0])) {
+           prout("UNRECOGNIZED REQUEST. Legal requests are:");
+           prout("  date, condition, position, lsupport, warpfactor,");
+           prout("  energy, torpedoes, shields, klingons, time, bases.");
+           return FALSE;
+       }
+       // no break
+    case SCAN_STATUS: // STATUS
+       chew();
+       leftside = FALSE;
+       skip(1);
+       // no break
+    case SCAN_NO_LEFTSIDE: // REQUEST
+       leftside=FALSE;
+       break;
+    }
+    if (condit != IHDOCKED) newcnd();
+    for (i = 1; i <= max(QUADSIZE, sizeof(requests)/sizeof(requests[0])); i++) {
+       jj = (req!=0 ? req : i);
+       if (leftside && i <= QUADSIZE) {
+           proutn("%2d  ", i);
+           for_sectors(j) {
+               sectscan(goodScan, i, j);
+           }
+       }
+       if (rightside)
+           status(jj);
+       if (i<sizeof(requests)/sizeof(requests[0])) skip(1);
+       if (req!=0) return(goodScan);
+    }
+    prout("");
+    if (nn) chart(1);
+    return(goodScan);
 }
                        
                        
-void eta(void) {
-        int ix1, ix2, iy1, iy2, prompt=FALSE;
-       int wfl;
-       double ttime, twarp, tpower;
-       if (game.damage[DCOMPTR] != 0.0) {
-               prout("COMPUTER DAMAGED, USE A POCKET CALCULATOR.");
-               skip(1);
-               return;
+void eta(void)
+{
+    int ix1, ix2, iy1, iy2, prompt=FALSE;
+    int wfl;
+    double ttime, twarp, tpower;
+    if (game.damage[DCOMPTR] != 0.0) {
+       prout("COMPUTER DAMAGED, USE A POCKET CALCULATOR.");
+       skip(1);
+       return;
+    }
+    if (scan() != IHREAL) {
+       prompt = TRUE;
+       chew();
+       proutn("Destination quadrant and/or sector? ");
+       if (scan()!=IHREAL) {
+           huh();
+           return;
        }
+    }
+    iy1 = aaitem +0.5;
+    if (scan() != IHREAL) {
+       huh();
+       return;
+    }
+    ix1 = aaitem + 0.5;
+    if (scan() == IHREAL) {
+       iy2 = aaitem + 0.5;
        if (scan() != IHREAL) {
-               prompt = TRUE;
+           huh();
+           return;
+       }
+       ix2 = aaitem + 0.5;
+    }
+    else {
+       if (quady>ix1) ix2 = 1;
+       else ix2=QUADSIZE;
+       if (quadx>iy1) iy2 = 1;
+       else iy2=QUADSIZE;
+    }
+
+    if (!VALID_QUADRANT(ix1, iy1) || !VALID_SECTOR(ix2, iy2)) {
+       huh();
+       return;
+    }
+    dist = sqrt(square(iy1-quadx+0.1*(iy2-sectx))+
+               square(ix1-quady+0.1*(ix2-secty)));
+    wfl = FALSE;
+
+    if (prompt) prout("Answer \"no\" if you don't know the value:");
+    while (TRUE) {
+       chew();
+       proutn("Time or arrival date? ");
+       if (scan()==IHREAL) {
+           ttime = aaitem;
+           if (ttime > game.state.date) ttime -= game.state.date; // Actually a star date
+           if (ttime <= 1e-10 ||
+               (twarp=(floor(sqrt((10.0*dist)/ttime)*10.0)+1.0)/10.0) > 10) {
+               prout("We'll never make it, sir.");
                chew();
-               proutn("Destination quadrant and/or sector? ");
-               if (scan()!=IHREAL) {
-                       huh();
-                       return;
-               }
+               return;
+           }
+           if (twarp < 1.0) twarp = 1.0;
+           break;
        }
-       iy1 = aaitem +0.5;
-       if (scan() != IHREAL) {
+       chew();
+       proutn("Warp factor? ");
+       if (scan()== IHREAL) {
+           wfl = TRUE;
+           twarp = aaitem;
+           if (twarp<1.0 || twarp > 10.0) {
                huh();
                return;
+           }
+           break;
        }
-       ix1 = aaitem + 0.5;
-       if (scan() == IHREAL) {
-               iy2 = aaitem + 0.5;
-               if (scan() != IHREAL) {
+       prout("Captain, certainly you can give me one of these.");
+    }
+    while (TRUE) {
+       chew();
+       ttime = (10.0*dist)/square(twarp);
+       tpower = dist*twarp*twarp*twarp*(shldup+1);
+       if (tpower >= energy) {
+           prout("Insufficient energy, sir.");
+           if (shldup==0 || tpower > energy*2.0) {
+               if (!wfl) return;
+               proutn("New warp factor to try? ");
+               if (scan() == IHREAL) {
+                   wfl = TRUE;
+                   twarp = aaitem;
+                   if (twarp<1.0 || twarp > 10.0) {
                        huh();
                        return;
+                   }
+                   continue;
+               }
+               else {
+                   chew();
+                   skip(1);
+                   return;
                }
-               ix2 = aaitem + 0.5;
+           }
+           prout("But if you lower your shields,");
+           proutn("remaining");
+           tpower /= 2;
        }
-        else {
-                if (quady>ix1) ix2 = 1;
-                else ix2=10;
-                if (quadx>iy1) iy2 = 1;
-                else iy2=10;
+       else
+           proutn("Remaining");
+       prout(" energy will be %.2f.", energy-tpower);
+       if (wfl) {
+           prout("And we will arrive at stardate %.2f.",
+                 game.state.date+ttime);
        }
-
-       if (ix1 > 8 || ix1 < 1 || iy1 > 8 || iy1 < 1 ||
-               ix2 > 10 || ix2 < 1 || iy2 > 10 || iy2 < 1) {
+       else if (twarp==1.0)
+           prout("Any warp speed is adequate.");
+       else {
+           prout("Minimum warp needed is %.2f,", twarp);
+           prout("and we will arrive at stardate %.2f.",
+                 game.state.date+ttime);
+       }
+       if (game.state.remtime < ttime)
+           prout("Unfortunately, the Federation will be destroyed by then.");
+       if (twarp > 6.0)
+           prout("You'll be taking risks at that speed, Captain");
+       if ((isatb==1 && game.state.isy == ix1 && game.state.isx == iy1 &&
+            game.future[FSCDBAS]< ttime+game.state.date)||
+           (game.future[FCDBAS]<ttime+game.state.date && baty==ix1 && batx == iy1))
+           prout("The starbase there will be destroyed by then.");
+       proutn("New warp factor to try? ");
+       if (scan() == IHREAL) {
+           wfl = TRUE;
+           twarp = aaitem;
+           if (twarp<1.0 || twarp > 10.0) {
                huh();
                return;
+           }
        }
-       dist = sqrt(square(iy1-quadx+0.1*(iy2-sectx))+
-                               square(ix1-quady+0.1*(ix2-secty)));
-       wfl = FALSE;
-
-       if (prompt) prout("Answer \"no\" if you don't know the value:");
-       while (TRUE) {
-               chew();
-               proutn("Time or arrival date? ");
-               if (scan()==IHREAL) {
-                       ttime = aaitem;
-                       if (ttime > game.state.date) ttime -= game.state.date; // Actually a star date
-                       if (ttime <= 1e-10 ||
-                               (twarp=(floor(sqrt((10.0*dist)/ttime)*10.0)+1.0)/10.0) > 10) {
-                               prout("We'll never make it, sir.");
-                               chew();
-                               return;
-                       }
-                       if (twarp < 1.0) twarp = 1.0;
-                       break;
-               }
-               chew();
-               proutn("Warp factor? ");
-               if (scan()== IHREAL) {
-                       wfl = TRUE;
-                       twarp = aaitem;
-                       if (twarp<1.0 || twarp > 10.0) {
-                               huh();
-                               return;
-                       }
-                       break;
-               }
-               prout("Captain, certainly you can give me one of these.");
-       }
-       while (TRUE) {
-               chew();
-               ttime = (10.0*dist)/square(twarp);
-               tpower = dist*twarp*twarp*twarp*(shldup+1);
-               if (tpower >= energy) {
-                       prout("Insufficient energy, sir.");
-                       if (shldup==0 || tpower > energy*2.0) {
-                               if (!wfl) return;
-                               proutn("New warp factor to try? ");
-                               if (scan() == IHREAL) {
-                                       wfl = TRUE;
-                                       twarp = aaitem;
-                                       if (twarp<1.0 || twarp > 10.0) {
-                                               huh();
-                                               return;
-                                       }
-                                       continue;
-                               }
-                               else {
-                                       chew();
-                                       skip(1);
-                                       return;
-                               }
-                       }
-                       prout("But if you lower your shields,");
-                       proutn("remaining");
-                       tpower /= 2;
-               }
-               else
-                       proutn("Remaining");
-               prout(" energy will be %.2f.", energy-tpower);
-               if (wfl) {
-                       prout("And we will arrive at stardate %.2f.",
-                               game.state.date+ttime);
-               }
-               else if (twarp==1.0)
-                       prout("Any warp speed is adequate.");
-               else {
-                       prout("Minimum warp needed is %.2f,", twarp);
-                       prout("and we will arrive at stardate %.2f.",
-                               game.state.date+ttime);
-               }
-               if (game.state.remtime < ttime)
-                       prout("Unfortunately, the Federation will be destroyed by then.");
-               if (twarp > 6.0)
-                       prout("You'll be taking risks at that speed, Captain");
-               if ((isatb==1 && game.state.isy == ix1 && game.state.isx == iy1 &&
-                        game.future[FSCDBAS]< ttime+game.state.date)||
-                       (game.future[FCDBAS]<ttime+game.state.date && baty==ix1 && batx == iy1))
-                       prout("The starbase there will be destroyed by then.");
-               proutn("New warp factor to try? ");
-               if (scan() == IHREAL) {
-                       wfl = TRUE;
-                       twarp = aaitem;
-                       if (twarp<1.0 || twarp > 10.0) {
-                               huh();
-                               return;
-                       }
-               }
-               else {
-                       chew();
-                       skip(1);
-                       return;
-               }
+       else {
+           chew();
+           skip(1);
+           return;
        }
+    }
                        
 }