if (game.state.galaxy[i][j].supernova)
strcpy(buf, "***");
else if (!game.state.galaxy[i][j].charted && game.state.galaxy[i][j].starbase)
if (game.state.galaxy[i][j].supernova)
strcpy(buf, "***");
else if (!game.state.galaxy[i][j].charted && game.state.galaxy[i][j].starbase)