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More magic-number chasing.
[super-star-trek.git]
/
reports.c
diff --git
a/reports.c
b/reports.c
index f71b8c50350d664b5c60cc8048225b53964d2a5a..8b01a6d5d00f34bddd93c189ec58387889539a97 100644
(file)
--- a/
reports.c
+++ b/
reports.c
@@
-132,9
+132,9
@@
void lrscan(void) {
if (x == 0 || x > GALSIZE || y == 0 || y > GALSIZE)
proutn(" -1");
else {
if (x == 0 || x > GALSIZE || y == 0 || y > GALSIZE)
proutn(" -1");
else {
- if (game.state.galaxy[x][y]<
1000
) proutn(" %3d", game.state.galaxy[x][y]);
+ if (game.state.galaxy[x][y]<
SUPERNOVA_PLACE
) proutn(" %3d", game.state.galaxy[x][y]);
else proutn("***");
else proutn("***");
- game.starch[x][y] = game.damage[DRADIO] > 0 ? game.state.galaxy[x][y]+
1000
: 1;
+ game.starch[x][y] = game.damage[DRADIO] > 0 ? game.state.galaxy[x][y]+
SUPERNOVA_PLACE
: 1;
}
}
prout(" ");
}
}
prout(" ");
@@
-175,7
+175,7
@@
void chart(int nn) {
stdamtim = game.state.date;
for (i=1; i <= GALSIZE ; i++)
for (j=1; j <= GALSIZE; j++)
stdamtim = game.state.date;
for (i=1; i <= GALSIZE ; i++)
for (j=1; j <= GALSIZE; j++)
- if (game.starch[i][j] == 1) game.starch[i][j] = game.state.galaxy[i][j]+
1000
;
+ if (game.starch[i][j] == 1) game.starch[i][j] = game.state.galaxy[i][j]+
SUPERNOVA_PLACE
;
}
else {
proutn("(Last surveillance update %d stardates ago.",
}
else {
proutn("(Last surveillance update %d stardates ago.",
@@
-193,7
+193,7
@@
void chart(int nn) {
strcpy(buf, ".1.");
else if (game.starch[i][j] == 0)
strcpy(buf, "...");
strcpy(buf, ".1.");
else if (game.starch[i][j] == 0)
strcpy(buf, "...");
- else if (game.state.galaxy[i][j]>=
1000
)
+ else if (game.state.galaxy[i][j]>=
SUPERNOVA_PLACE
)
strcpy(buf, "***");
else
sprintf(buf, "%03d", game.state.galaxy[i][j]);
strcpy(buf, "***");
else
sprintf(buf, "%03d", game.state.galaxy[i][j]);
@@
-227,7
+227,7
@@
int srscan(int l) {
prout(" [Using Base's sensors]");
}
else proutn(" Short-range scan\n\r");
prout(" [Using Base's sensors]");
}
else proutn(" Short-range scan\n\r");
- if (goodScan) game.starch[quadx][quady] = game.damage[DRADIO]>0.0 ? game.state.galaxy[quadx][quady]+
1000
:1;
+ if (goodScan) game.starch[quadx][quady] = game.damage[DRADIO]>0.0 ? game.state.galaxy[quadx][quady]+
SUPERNOVA_PLACE
:1;
scan();
if (isit("chart")) nn = TRUE;
if (isit("no")) rightside = FALSE;
scan();
if (isit("chart")) nn = TRUE;
if (isit("no")) rightside = FALSE;