Stas's fixes for torpedo and phaser animation.
[super-star-trek.git] / reports.c
index 724b6fd987b1aa78f9d5212f8228f996959829b9..b074cd8801e9e621ad6860fdb2a7b84a0c0b38bf 100644 (file)
--- a/reports.c
+++ b/reports.c
@@ -249,9 +249,7 @@ static void sectscan(int goodScan, int i, int j)
            if (game.quad[i][j] != ship) 
                highvideo();
        }
-       if (game.quad[i][j] & DAMAGED) 
-           highvideo();
-       proutn("%c ",game.quad[i][j] & ~DAMAGED);
+       proutn("%c ",game.quad[i][j]);
        textcolor(DEFAULT);
     }
     else
@@ -343,7 +341,7 @@ int srscan(int l)
            else
                prout("  [Using Base's sensors]");
        }
-       else proutn("     Short-range scan\n");
+       else proutn("     Short-range scan");
        if (goodScan && !game.damage[DRADIO]) { 
            game.state.chart[quadx][quady].klingons = game.state.galaxy[quadx][quady].klingons;
            game.state.chart[quadx][quady].starbase = game.state.galaxy[quadx][quady].starbase;