if (game.quad[i][j] != ship)
highvideo();
}
- if (game.quad[i][j] & DAMAGED)
- highvideo();
- proutn("%c ",game.quad[i][j] & ~DAMAGED);
+ proutn("%c ",game.quad[i][j]);
textcolor(DEFAULT);
}
else
else
prout(" [Using Base's sensors]");
}
- else proutn(" Short-range scan\n");
+ else proutn(" Short-range scan");
if (goodScan && !game.damage[DRADIO]) {
game.state.chart[quadx][quady].klingons = game.state.galaxy[quadx][quady].klingons;
game.state.chart[quadx][quady].starbase = game.state.galaxy[quadx][quady].starbase;