// double asave;
ididit = 1;
#if 0
- /* Don't wory about this */
+ /* Don't worry about this */
if (future[FTBEAM] <= game.state.date+Time && game.state.remcom != 0 && condit != IHDOCKED) {
/* We are about to be tractor beamed -- operation fails */
return 1;
}
#endif
// asave = future[FSNOVA];
-// future[FSNOVA] = 1e30; /* defer supernovas */
+// future[FSNOVA] = FOREVER; /* defer supernovas */
events(); /* Used to avoid if future[FSCMOVE] within time */
// future[FSNOVA] = asave;
/*fails if game over, quadrant super-novas or we've moved to new quadrant*/
}
if (plnetx == 0 || abs(sectx-plnetx) > 1 || abs(secty-plnety) > 1) {
crmshp();
- prout(" not adjacent to planet.\n");
+ prout(" not adjacent to planet.");
+ skip(1);
return;
}
Time = 0.02+0.03*Rand();
while (nenhere > 0)
deadkl(game.kx[1],game.ky[1],game.quad[game.kx[1]][game.ky[1]],game.kx[1],game.ky[1]);
prout("Ensign Chekov- \"Congratulations, Captain!\"");
- if (game.state.remkl == 0) finish(FWON);
+ if (KLINGREM == 0) finish(FWON);
prout("Spock- \"Captain, I believe the `Experimental Death Ray'");
if (Rand() <= 0.05) {
prout(" is still operational.\"");