ididit=1;
}
-void sensor(int force)
+void sensor(void)
{
skip(1);
chew();
prout("Short range sensors damaged.");
return;
}
- if (!plnetx && ((game.state.plnets[iplnet].known == unknown || force))) {
+ if (!plnetx && (game.options & OPTION_TTY)) {
prout("Spock- \"No planet in this quadrant, Captain.\"");
return;
}
- if ((plnetx != 0)&&(game.state.plnets[iplnet].known == unknown)) {
+ if ((plnetx != 0)&& (game.state.plnets[iplnet].known == unknown)) {
prout("Spock- \"Sensor scan for %s-", cramlc(quadrant, quadx, quady));
skip(1);
prout(" Planet at %s is of class %s.",
proutn("Spock- \"I believe the word is");
prouts(" *ASTONISHING*");
prout(" Mr. Sulu.");
- for (i=1; i<=QUADSIZE; i++)
- for (j=1; j<=QUADSIZE; j++)
+ for_sectors(i)
+ for_sectors(j)
if (game.quad[i][j] == IHDOT) game.quad[i][j] = IHQUEST;
prout(" Captain, our quadrant is now infested with");
prouts(" - - - - - - *THINGS*.");