#include "sst.h"\r
\r
-static char classes[4][2]={"","M","N","O"};\r
static int height;\r
\r
+static char *classes[] = {"M","N","O"};\r
+\r
static int consumeTime(void) {\r
/* I think most of this avoidance was caused by overlay scheme.\r
Let's see what happens if all events can occur here */\r
chew();\r
prout("Spock- \"Planet report follows, Captain.\"");\r
skip(1);\r
- for (i = 1; i <= inplan; i++) {\r
+ for (i = 0; i < inplan; i++) {\r
if (game.state.plnets[i].known != unknown\r
#ifdef DEBUG\r
|| ( idebug && game.state.plnets[i].x !=0)\r
prout(" is still operational.\"");\r
}\r
else {\r
- prout(" has been rendered disfunctional.\"");\r
+ prout(" has been rendered nonfunctional.\"");\r
game.damage[DDRAY] = 39.95;\r
}\r
return;\r