// double asave;
ididit = 1;
#if 0
- /* Don't wory about this */
+ /* Don't worry about this */
if (future[FTBEAM] <= game.state.date+Time && game.state.remcom != 0 && condit != IHDOCKED) {
/* We are about to be tractor beamed -- operation fails */
return 1;
}
#endif
// asave = future[FSNOVA];
-// future[FSNOVA] = 1e30; /* defer supernovas */
+// future[FSNOVA] = FOREVER; /* defer supernovas */
events(); /* Used to avoid if future[FSCMOVE] within time */
// future[FSNOVA] = asave;
/*fails if game over, quadrant super-novas or we've moved to new quadrant*/
}
if (plnetx == 0 || abs(sectx-plnetx) > 1 || abs(secty-plnety) > 1) {
crmshp();
- prout(" not adjacent to planet.\n");
+ prout(" not adjacent to planet.");
+ skip(1);
return;
}
Time = 0.02+0.03*Rand();
ididit=1;
}
-void sensor(int force)
+void sensor(void)
{
skip(1);
chew();
prout("Short range sensors damaged.");
return;
}
- if (!plnetx && ((game.state.plnets[iplnet].known == unknown || force))) {
+ if (!plnetx && (game.options & OPTION_TTY)) {
prout("Spock- \"No planet in this quadrant, Captain.\"");
return;
}
- if ((plnetx != 0)&&(game.state.plnets[iplnet].known == unknown)) {
+ if ((plnetx != 0)&& (game.state.plnets[iplnet].known == unknown)) {
prout("Spock- \"Sensor scan for %s-", cramlc(quadrant, quadx, quady));
skip(1);
prout(" Planet at %s is of class %s.",
void deathray(void)
{
- double r = Rand();
+ double dprob, r = Rand();
ididit = 0;
skip(1);
skip(1);
prouts("WHIRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR");
skip(1);
- if (r > .30) {
+ dprob = .30;
+ if (game.options & OPTION_PLAIN)
+ dprob = .5;
+ if (r > dprob) {
prouts("Sulu- \"Captain! It's working!\"");
skip(2);
while (nenhere > 0)
deadkl(game.kx[1],game.ky[1],game.quad[game.kx[1]][game.ky[1]],game.kx[1],game.ky[1]);
prout("Ensign Chekov- \"Congratulations, Captain!\"");
- if (game.state.remkl == 0) finish(FWON);
- prout("Spock- \"Captain, I believe the `Experimental Death Ray'");
- if (Rand() <= 0.05) {
- prout(" is still operational.\"");
- }
- else {
- prout(" has been rendered nonfunctional.\"");
- game.damage[DDRAY] = 39.95;
+ if (KLINGREM == 0) finish(FWON);
+ if ((game.options & OPTION_PLAIN) == 0) {
+ prout("Spock- \"Captain, I believe the `Experimental Death Ray'");
+ if (Rand() <= 0.05) {
+ prout(" is still operational.\"");
+ }
+ else {
+ prout(" has been rendered nonfunctional.\"");
+ game.damage[DDRAY] = 39.95;
+ }
}
return;
}