events(); /* Used to avoid if future[FSCMOVE] within time */
// future[FSNOVA] = asave;
/*fails if game over, quadrant super-novas or we've moved to new quadrant*/
events(); /* Used to avoid if future[FSCMOVE] within time */
// future[FSNOVA] = asave;
/*fails if game over, quadrant super-novas or we've moved to new quadrant*/