* possibility that you'll get timewarped instead.
*/
n=0;
- for (l=1;l<=NDEVICES+1;l++)
- if (game.damage[l]>0) n++;
- probf=pow(1.4,(energy+shield)/5000.0-1.0)*
- pow(1.3,1.0/(n+1)-1.0);
+ for (l=0;l<NDEVICES;l++)
+ if (game.damage[l]>0)
+ n++;
+ probf=pow(1.4,(energy+shield)/5000.0-1.0)*pow(1.3,1.0/(n+1)-1.0);
if (Rand()>probf)
timwrp();
else