* that attacks only happen if Klingons
* are present and your skill is > 3.
*/
- if (skill > 3 && klhere > 0 && game.state.galaxy[quadx][quady] != 1000)
+ if (skill > 3 && klhere > 0 && game.state.galaxy[quadx][quady] != SUPERNOVA_PLACE)
attack(0);
if (alldone) return;
}
game.kdist[l] = finald;
}
sortkl();
- if (game.state.galaxy[quadx][quady] != 1000 && iattak == 0)
+ if (game.state.galaxy[quadx][quady] != SUPERNOVA_PLACE && iattak == 0)
attack(0);
for (l = 1 ; l <= nenhere; l++) game.kavgd[l] = game.kdist[l];
}
crmshp();
skip(1);
prout("safely out of quadrant.");
- game.starch[quadx][quady] = game.damage[DRADIO] > 0.0 ? game.state.galaxy[quadx][quady]+1000:1;
+ game.starch[quadx][quady] = game.damage[DRADIO] > 0.0 ? game.state.galaxy[quadx][quady]+SUPERNOVA_PLACE:1;
/* Try to use warp engines */
if (game.damage[DWARPEN]) {
return;
}
/* Repeat if another snova */
- } while (game.state.galaxy[quadx][quady] == 1000);
+ } while (game.state.galaxy[quadx][quady] == SUPERNOVA_PLACE);
if (game.state.remkl==0) finish(FWON); /* Snova killed remaining enemy. */
}
for (l = 1; l <= GALSIZE; l++)
for (ll = 1; ll <= GALSIZE; ll++)
if (game.starch[l][ll] > 1)
- game.starch[l][ll]=game.damage[DRADIO]>0.0 ? game.state.galaxy[l][ll]+1000 :1;
+ game.starch[l][ll]=game.damage[DRADIO]>0.0 ? game.state.galaxy[l][ll]+SUPERNOVA_PLACE :1;
prout("Spock has reconstructed a correct star chart from memory");
if (game.damage[DRADIO] > 0.0) stdamtim = game.state.date;
}