More magic-number chasing.
[super-star-trek.git] / moving.c
index ac368e159226fd310b7183612c5a3cfa8c8b48f6..d12c4abcd227e7a0b280982b443fc72cf60bc25a 100644 (file)
--- a/moving.c
+++ b/moving.c
@@ -57,7 +57,7 @@ void imove(void) {
                                         * that attacks only happen if Klingons
                                         * are present and your skill is > 3.
                                         */
-                                        if (skill > 3 && klhere > 0 && game.state.galaxy[quadx][quady] != 1000)
+                                        if (skill > 3 && klhere > 0 && game.state.galaxy[quadx][quady] != SUPERNOVA_PLACE)
                                            attack(0);
                                        if (alldone) return;
                                }
@@ -202,7 +202,7 @@ label100:
                        game.kdist[l] = finald;
                }
                sortkl();
-               if (game.state.galaxy[quadx][quady] != 1000 && iattak == 0)
+               if (game.state.galaxy[quadx][quady] != SUPERNOVA_PLACE && iattak == 0)
                        attack(0);
                for (l = 1 ; l <= nenhere; l++) game.kavgd[l] = game.kdist[l];
        }
@@ -727,7 +727,7 @@ void atover(int igrab) {
                crmshp();
                skip(1);
                prout("safely out of quadrant.");
-               game.starch[quadx][quady] = game.damage[DRADIO] > 0.0 ? game.state.galaxy[quadx][quady]+1000:1;
+               game.starch[quadx][quady] = game.damage[DRADIO] > 0.0 ? game.state.galaxy[quadx][quady]+SUPERNOVA_PLACE:1;
 
                /* Try to use warp engines */
                if (game.damage[DWARPEN]) {
@@ -757,7 +757,7 @@ void atover(int igrab) {
                        return;
                }
                /* Repeat if another snova */
-       } while (game.state.galaxy[quadx][quady] == 1000);
+       } while (game.state.galaxy[quadx][quady] == SUPERNOVA_PLACE);
        if (game.state.remkl==0) finish(FWON); /* Snova killed remaining enemy. */
 }
 
@@ -806,7 +806,7 @@ void timwrp() {
                        for (l = 1; l <= GALSIZE; l++)
                                for (ll = 1; ll <= GALSIZE; ll++)
                                        if (game.starch[l][ll] > 1)
-                                               game.starch[l][ll]=game.damage[DRADIO]>0.0 ? game.state.galaxy[l][ll]+1000 :1;
+                                               game.starch[l][ll]=game.damage[DRADIO]>0.0 ? game.state.galaxy[l][ll]+SUPERNOVA_PLACE :1;
                        prout("Spock has reconstructed a correct star chart from memory");
                        if (game.damage[DRADIO] > 0.0) stdamtim = game.state.date;
                }