Added the ability to suppress newer features with a game type option.
[super-star-trek.git] / moving.c
index 7d3f6dfcbbb52eaca28e37ba13a596cc1fcdb447..a5d11b3e25b7fba12bacd3d2726b8456365a220c 100644 (file)
--- a/moving.c
+++ b/moving.c
@@ -153,7 +153,7 @@ void imove(void)
                        if (game.damage[l]>0) 
                            n++;
                    probf=pow(1.4,(energy+shield)/5000.0-1.0)*pow(1.3,1.0/(n+1)-1.0);
-                   if (Rand()>probf) 
+                   if ((game.options & OPTION_BLKHOLE) && Rand()>probf) 
                        timwrp();
                    else 
                        finish(FHOLE);