Another documentation update.
[super-star-trek.git] / moving.c
index fbbe76f004d1a05503fdf3e894ea032d5e0a49a6..7d3f6dfcbbb52eaca28e37ba13a596cc1fcdb447 100644 (file)
--- a/moving.c
+++ b/moving.c
@@ -48,7 +48,7 @@ void imove(void)
                /* Don't do it if being pushed by Nova */
                if (nenhere != 0 && iattak != 2) {
                    newcnd();
                /* Don't do it if being pushed by Nova */
                if (nenhere != 0 && iattak != 2) {
                    newcnd();
-                   for (l = 1; l <= nenhere; l++) {
+                   for_local_enemies(l) {
                        finald = sqrt((ix-game.kx[l])*(double)(ix-game.kx[l]) +
                                      (iy-game.ky[l])*(double)(iy-game.ky[l]));
                        game.kavgd[l] = 0.5 * (finald+game.kdist[l]);
                        finald = sqrt((ix-game.kx[l])*(double)(ix-game.kx[l]) +
                                      (iy-game.ky[l])*(double)(iy-game.ky[l]));
                        game.kavgd[l] = 0.5 * (finald+game.kdist[l]);
@@ -97,9 +97,10 @@ void imove(void)
                        finish(FNEG3);
                        return;
                    }
                        finish(FNEG3);
                        return;
                    }
-                   prout("\n\rYOU HAVE ATTEMPTED TO CROSS THE NEGATIVE ENERGY BARRIER\n\r"
-                         "AT THE EDGE OF THE GALAXY.  THE THIRD TIME YOU TRY THIS,\n\r"
-                         "YOU WILL BE DESTROYED.\n\r");
+                   skip(1);
+                   prout("YOU HAVE ATTEMPTED TO CROSS THE NEGATIVE ENERGY BARRIER");
+                   prout("AT THE EDGE OF THE GALAXY.  THE THIRD TIME YOU TRY THIS,");
+                   prout("YOU WILL BE DESTROYED.");
                }
                /* Compute final position in new quadrant */
                if (trbeam) return; /* Don't bother if we are to be beamed */
                }
                /* Compute final position in new quadrant */
                if (trbeam) return; /* Don't bother if we are to be beamed */
@@ -107,7 +108,8 @@ void imove(void)
                quady = (iy+(QUADSIZE-1))/QUADSIZE;
                sectx = ix - QUADSIZE*(quadx-1);
                secty = iy - QUADSIZE*(quady-1);
                quady = (iy+(QUADSIZE-1))/QUADSIZE;
                sectx = ix - QUADSIZE*(quadx-1);
                secty = iy - QUADSIZE*(quady-1);
-               prout("\n\rEntering %s.",
+               skip(1);
+               prout("Entering %s.",
                      cramlc(quadrant, quadx, quady));
                game.quad[sectx][secty] = ship;
                newqad(0);
                      cramlc(quadrant, quadx, quady));
                game.quad[sectx][secty] = ship;
                newqad(0);
@@ -193,7 +195,7 @@ no_quad_change:
     /* No quadrant change -- compute new avg enemy distances */
     game.quad[sectx][secty] = ship;
     if (nenhere) {
     /* No quadrant change -- compute new avg enemy distances */
     game.quad[sectx][secty] = ship;
     if (nenhere) {
-       for (l = 1; l <= nenhere; l++) {
+       for_local_enemies(l) {
            finald = sqrt((ix-game.kx[l])*(double)(ix-game.kx[l]) +
                          (iy-game.ky[l])*(double)(iy-game.ky[l]));
            game.kavgd[l] = 0.5 * (finald+game.kdist[l]);
            finald = sqrt((ix-game.kx[l])*(double)(ix-game.kx[l]) +
                          (iy-game.ky[l])*(double)(iy-game.ky[l]));
            game.kavgd[l] = 0.5 * (finald+game.kdist[l]);
@@ -202,11 +204,12 @@ no_quad_change:
        sortkl();
        if (!game.state.galaxy[quadx][quady].supernova && iattak == 0)
            attack(0);
        sortkl();
        if (!game.state.galaxy[quadx][quady].supernova && iattak == 0)
            attack(0);
-       for (l = 1 ; l <= nenhere; l++) game.kavgd[l] = game.kdist[l];
+       for_local_enemies(l) game.kavgd[l] = game.kdist[l];
     }
     newcnd();
     iattak = 0;
     drawmaps(0);
     }
     newcnd();
     iattak = 0;
     drawmaps(0);
+    setwnd(message_window);
     return;
 }
 
     return;
 }
 
@@ -233,8 +236,8 @@ void dock(int l)
     shield = inshld;
     torps = intorps;
     lsupres = inlsr;
     shield = inshld;
     torps = intorps;
     lsupres = inlsr;
-    if (stdamtim != 1e30 &&
-       (game.future[FCDBAS] < 1e30 || isatb == 1) && iseenit == 0) {
+    if (game.damage[DRADIO] == 0.0 &&
+       (game.future[FCDBAS] < FOREVER || isatb == 1) && iseenit == 0) {
        /* get attack report from base */
        prout("Lt. Uhura- \"Captain, an important message from the starbase:\"");
        attakreport(0);
        /* get attack report from base */
        prout("Lt. Uhura- \"Captain, an important message from the starbase:\"");
        attakreport(0);
@@ -639,8 +642,8 @@ void setwrp(void)
        return;
     }
     if (game.damage[DWARPEN] > 0.0 && aaitem > 4.0) {
        return;
     }
     if (game.damage[DWARPEN] > 0.0 && aaitem > 4.0) {
-       prout("Engineer Scott- \"I'm doing my best, Captain,\n"
-             "  but right now we can only go warp 4.\"");
+       prout("Engineer Scott- \"I'm doing my best, Captain,");
+       prout("  but right now we can only go warp 4.\"");
        return;
     }
     if (aaitem > 10.0) {
        return;
     }
     if (aaitem > 10.0) {
@@ -760,7 +763,7 @@ void atover(int igrab)
     } while 
        /* Repeat if another snova */
        (game.state.galaxy[quadx][quady].supernova);
     } while 
        /* Repeat if another snova */
        (game.state.galaxy[quadx][quady].supernova);
-    if (game.state.remkl==0) 
+    if (KLINGREM==0) 
        finish(FWON); /* Snova killed remaining enemy. */
 }
 
        finish(FWON); /* Snova killed remaining enemy. */
 }
 
@@ -783,7 +786,7 @@ void timwrp()
                                                                                  be sooner */
        if (game.state.nscrem) game.future[FSCMOVE] = 0.2777;
        isatb = 0;
                                                                                  be sooner */
        if (game.state.nscrem) game.future[FSCMOVE] = 0.2777;
        isatb = 0;
-       game.future[FCDBAS] = game.future[FSCDBAS] = 1e30;
+       game.future[FCDBAS] = game.future[FSCDBAS] = FOREVER;
        batx = baty = 0;
 
        /* Make sure Galileo is consistant -- Snapshot may have been taken
        batx = baty = 0;
 
        /* Make sure Galileo is consistant -- Snapshot may have been taken
@@ -842,7 +845,7 @@ void probe(void)
        prout("Engineer Scott- \"The probe launcher is damaged, Sir.\"");
        return;
     }
        prout("Engineer Scott- \"The probe launcher is damaged, Sir.\"");
        return;
     }
-    if (game.future[FDSPROB] != 1e30) {
+    if (game.future[FDSPROB] != FOREVER) {
        chew();
        skip(1);
        if (game.damage[DRADIO] != 0 && condit != IHDOCKED) {
        chew();
        skip(1);
        if (game.damage[DRADIO] != 0 && condit != IHDOCKED) {
@@ -928,8 +931,8 @@ void help(void)
        ddist = sqrt(square(basex-sectx)+square(basey-secty));
     }
     else {
        ddist = sqrt(square(basex-sectx)+square(basey-secty));
     }
     else {
-       ddist = 1e30;
-       for (l = 1; l <= game.state.rembase; l++) {
+       ddist = FOREVER;
+       for_starbases(l) {
            xdist=10.0*sqrt(square(game.state.baseqx[l]-quadx)+square(game.state.baseqy[l]-quady));
            if (xdist < ddist) {
                ddist = xdist;
            xdist=10.0*sqrt(square(game.state.baseqx[l]-quadx)+square(game.state.baseqy[l]-quady));
            if (xdist < ddist) {
                ddist = xdist;
@@ -955,7 +958,6 @@ void help(void)
            /* found one -- finish up */
            sectx=ix;
            secty=iy;
            /* found one -- finish up */
            sectx=ix;
            secty=iy;
-           game.quad[ix][iy]=IHMATER0;
            break;
        }
     }
            break;
        }
     }
@@ -974,22 +976,26 @@ void help(void)
        }
        proutn(" attempt to re-materialize ");
        crmshp();
        }
        proutn(" attempt to re-materialize ");
        crmshp();
-       warble();
-       if (Rand() > probf) break;
        switch (l){
        switch (l){
-       case 1: game.quad[ix][iy]=IHMATER1;
+       case 1: game.quad[ix][iy]=IHMATER0;
            break;
            break;
-       case 2: game.quad[ix][iy]=IHMATER2;
+       case 2: game.quad[ix][iy]=IHMATER1;
            break;
            break;
-       case 3: game.quad[ix][iy]=IHQUEST;
+       case 3: game.quad[ix][iy]=IHMATER2;
            break;
        }
        textcolor(RED);
            break;
        }
        textcolor(RED);
+       warble();
+       if (Rand() > probf) break;
        prout("fails.");
        delay(500);
        textcolor(DEFAULT);
     }
     if (l > 3) {
        prout("fails.");
        delay(500);
        textcolor(DEFAULT);
     }
     if (l > 3) {
+       game.quad[ix][iy]=IHQUEST;
+       alive = 0;
+       drawmaps(1);
+       setwnd(message_window);
        finish(FMATERIALIZE);
        return;
     }
        finish(FMATERIALIZE);
        return;
     }