newcnd();
iattak = 0;
drawmaps(0);
+ setwnd(message_window);
return;
}
} while
/* Repeat if another snova */
(game.state.galaxy[quadx][quady].supernova);
- if (game.state.remkl==0)
+ if (KLINGREM==0)
finish(FWON); /* Snova killed remaining enemy. */
}