- state = snapsht;\r
- state.snap = 0;\r
- if (state.remcom) {\r
- future[FTBEAM] = state.date + expran(intime/state.remcom);\r
- future[FBATTAK] = state.date + expran(0.3*intime);\r
- }\r
- future[FSNOVA] = state.date + expran(0.5*intime);\r
- future[FSNAP] = state.date +expran(0.25*state.remtime); /* next snapshot will\r
+ game.state = game.snapsht;\r
+ game.state.snap = 0;\r
+ if (game.state.remcom) {\r
+ game.future[FTBEAM] = game.state.date + expran(intime/game.state.remcom);\r
+ game.future[FBATTAK] = game.state.date + expran(0.3*intime);\r
+ }\r
+ game.future[FSNOVA] = game.state.date + expran(0.5*intime);\r
+ game.future[FSNAP] = game.state.date +expran(0.25*game.state.remtime); /* next snapshot will\r