Remove CRs.
[super-star-trek.git] / moving.c
index c8947fe7590c95d5dc59e4cf262a4537326cfb61..17f3a2282767a738921a6a98fb3b1cc1ee5dca68 100644 (file)
--- a/moving.c
+++ b/moving.c
@@ -1,8 +1,6 @@
-#ifdef SERGEEV
-#include <conio.h>
-#include "sstlinux.h"
-#endif /* SERGEEV */
 #include <unistd.h>
+#include "sstlinux.h"
+#include "conio.h"
 #include "sst.h"
 
 static void getcd(int, int);
@@ -55,12 +53,13 @@ void imove(void) {
                                                                          (iy-game.ky[l])*(double)(iy-game.ky[l]));
                                                game.kavgd[l] = 0.5 * (finald+game.kdist[l]);
                                        }
-#ifdef SERGEEV
+                                       /*
+                                        * Stas Sergeev added the condition
+                                        * that attacks only happen if Klingons
+                                        * are present and your skill is > 3.
+                                        */
                                         if (skill > 3 && klhere > 0 && game.state.galaxy[quadx][quady] != 1000)
                                            attack(0);
-#else
-                                       if (game.state.galaxy[quadx][quady] != 1000) attack(0);
-#endif /* SERGEEV */
                                        if (alldone) return;
                                }
                                /* compute final position -- new quadrant and sector */
@@ -108,7 +107,7 @@ void imove(void) {
                                quady = (iy+9)/10;
                                sectx = ix - 10*(quadx-1);
                                secty = iy - 10*(quady-1);
-                               proutn("\n\rEntering %s.",
+                               prout("\n\rEntering %s.",
                                      cramlc(quadrant, quadx, quady));
                                game.quad[sectx][secty] = ship;
                                newqad(0);
@@ -210,9 +209,7 @@ label100:
        }
        newcnd();
        iattak = 0;
-#ifdef SERGEEV
        drawmaps(0);
-#endif /* SERGEEV */
        return;
 }
 
@@ -386,7 +383,7 @@ static void getcd(int isprobe, int akey) {
                if (!isprobe) {
                        if (itemp) {
                                if (iprompt) {
-                                       proutn("Helmsman Sulu- \"Course locked in for %s.\"",
+                                       prout("Helmsman Sulu- \"Course locked in for %s.\"",
                                                cramlc(sector, irows, icols));
                                }
                        }
@@ -824,9 +821,7 @@ void timwrp() {
                game.damage[DRADIO] += Time;
        }
        newqad(0);
-#ifdef SERGEEV
-        events();
-#endif /* SERGEEV */
+        events();      /* Stas Sergeev added this -- do pending events */
 }
 
 void probe(void) {
@@ -905,9 +900,6 @@ void help(void) {
        /* There's more than one way to move in this game! */
        double ddist, xdist, probf;
        int line = 0, l, ix, iy;
-#ifdef SERGEEV
-       int posx, posy;
-#endif /* SERGEEV */
 
        chew();
        /* Test for conditions which prevent calling for help */
@@ -982,30 +974,30 @@ void help(void) {
                }
                proutn(" attempt to re-materialize ");
                crmshp();
-               prouts(" . . . . . ");
+               warble();
                if (Rand() > probf) break;
+                switch (l){
+                       case 1: game.quad[ix][iy]=IHMATER1;
+                               break;
+                       case 2: game.quad[ix][iy]=IHMATER2;
+                               break;
+                       case 3: game.quad[ix][iy]=IHQUEST;
+                               break;
+                }
+                textcolor(RED);
                prout("fails.");
+                delay(500);
+                textcolor(LIGHTGRAY);
        }
        if (l > 3) {
                finish(FMATERIALIZE);
                return;
        }
-       /* Rematerialization attempt should succeed if can get adj to base */
-       for (l = 1; l <= 5; l++) {
-               ix = basex+3.0*Rand()-1;
-               iy = basey+3.0*Rand()-1;
-               if (ix>=1 && ix<=10 && iy>=1 && iy<=10 && game.quad[ix][iy]==IHDOT) {
-                       /* found one -- finish up */
-                       prout("succeeds.");
-                       sectx=ix;
-                       secty=iy;
-                       game.quad[ix][iy]=ship;
-                       dock(0);
-                       skip(1);
-                       prout("Lt. Uhura-  \"Captain, we made it!\"");
-                       return;
-               }
-       }
-       finish(FMATERIALIZE);
-       return;
+       game.quad[ix][iy]=ship;
+       textcolor(WHITE);
+       prout("succeeds.");
+       textcolor(LIGHTGRAY);
+       dock(0);
+       skip(1);
+       prout("Lt. Uhura-  \"Captain, we made it!\"");
 }