}
void pause_game(int i) {
+ char *prompt;
#ifndef SERGEEV
- char buf[BUFSIZ], *prompt;
+ char buf[BUFSIZ];
#else /* SERGEEV */
- char *prompt;
drawmaps(0);
setwnd(5);
#endif /* SERGEEV */
}
void warble(void)
+/* sound and visual effects for teleportation */
{
#ifdef SERGEEV
int posx, posy;