va_end(ap);
skip(1);
for (s = buf; *s; s++) {
- delay(200);
+ delay(30);
if (game.options & OPTION_CURSES) {
waddch(curwnd, *s);
wrefresh(curwnd);
{
if (game.options & OPTION_CURSES) {
if (l == 1)
- sensor(FALSE);
+ sensor();
if (l != 2) {
setwnd(srscan_window);
wmove(curwnd, 0, 0);