Updates for the build machinery.
[super-star-trek.git] / events.c
index d65b188bea58aad088c3b37cfbcf0f174cdd21cc..be7facd6a9d6823ac39d541e19d6482d771c65b0 100644 (file)
--- a/events.c
+++ b/events.c
@@ -18,7 +18,7 @@ void events(void)
        line = FSPY;
        if (alldone) return;
        datemin = fintim;
-       for (l = 1; l <= NEVENTS; l++)
+       for (l = 1; l < NEVENTS; l++)
            if (game.future[l] < datemin) {
                line = l;
                datemin = game.future[l];
@@ -50,7 +50,6 @@ void events(void)
                game.damage[l] -= (game.damage[l]-repair > 0.0 ? repair : game.damage[l]);
        /* If radio repaired, update star chart and attack reports */
        if (radio_was_broken && game.damage[DRADIO] == 0.0) {
-           stdamtim = 1e30;
            prout("Lt. Uhura- \"Captain, the sub-space radio is working and");
            prout("   surveillance reports are coming in.");
            skip(1);
@@ -91,7 +90,7 @@ void events(void)
        case FTBEAM: /* Tractor beam */
            if (line==FTBEAM) {
                if (game.state.remcom == 0) {
-                   game.future[FTBEAM] = 1e30;
+                   game.future[FTBEAM] = FOREVER;
                    break;
                }
                i = Rand()*game.state.remcom+1.0;
@@ -162,7 +161,7 @@ void events(void)
            /* Adjust finish time to time of tractor beaming */
            fintim = game.state.date+Time;
            attack(0);
-           if (game.state.remcom <= 0) game.future[FTBEAM] = 1e30;
+           if (game.state.remcom <= 0) game.future[FTBEAM] = FOREVER;
            else game.future[FTBEAM] = game.state.date+Time+expran(1.5*intime/game.state.remcom);
            break;
        case FSNAP: /* Snapshot of the universe (for time warp) */
@@ -173,11 +172,11 @@ void events(void)
        case FBATTAK: /* Commander attacks starbase */
            if (game.state.remcom==0 || game.state.rembase==0) {
                /* no can do */
-               game.future[FBATTAK] = game.future[FCDBAS] = 1e30;
+               game.future[FBATTAK] = game.future[FCDBAS] = FOREVER;
                break;
            }
            i = 0;
-           for_commanders (j) {
+           for_starbases(j) {
                for_commanders(k)
                    if (game.state.baseqx[j]==game.state.cx[k] && game.state.baseqy[j]==game.state.cy[k] &&
                        (game.state.baseqx[j]!=quadx || game.state.baseqy[j]!=quady) &&
@@ -190,7 +189,7 @@ void events(void)
            if (j>game.state.rembase) {
                /* no match found -- try later */
                game.future[FBATTAK] = game.state.date + expran(0.3*intime);
-               game.future[FCDBAS] = 1e30;
+               game.future[FCDBAS] = FOREVER;
                break;
            }
            /* commander + starbase combination found -- launch attack */
@@ -224,7 +223,7 @@ void events(void)
            }
            break;
        case FSCDBAS: /* Supercommander destroys base */
-           game.future[FSCDBAS] = 1e30;
+           game.future[FSCDBAS] = FOREVER;
            isatb = 2;
            if (!game.state.galaxy[game.state.isx][game.state.isy].starbase) 
                break; /* WAS RETURN! */
@@ -234,7 +233,7 @@ void events(void)
            baty = game.state.isy;
        case FCDBAS: /* Commander succeeds in destroying base */
            if (line==FCDBAS) {
-               game.future[FCDBAS] = 1e30;
+               game.future[FCDBAS] = FOREVER;
                /* find the lucky pair */
                for_commanders(i)
                    if (game.state.cx[i]==batx && game.state.cy[i]==baty) 
@@ -318,7 +317,7 @@ void events(void)
                            proutn("is no longer transmitting");
                        prout(".\"");
                    }
-                   game.future[FDSPROB] = 1e30;
+                   game.future[FDSPROB] = FOREVER;
                    break;
                }
                if (game.damage[DRADIO]==0.0   || condit == IHDOCKED) {
@@ -343,7 +342,7 @@ void events(void)
                game.state.galaxy[probecx][probecy].stars) {
                /* lets blow the sucker! */
                snova(1,0);
-               game.future[FDSPROB] = 1e30;
+               game.future[FDSPROB] = FOREVER;
                if (game.state.galaxy[quadx][quady].supernova) 
                    return;
            }
@@ -686,7 +685,7 @@ void snova(int insx, int insy)
        /* did in the Supercommander! */
        game.state.nscrem = game.state.isx = game.state.isy = isatb = iscate = 0;
        iscdead = 1;
-       game.future[FSCMOVE] = game.future[FSCDBAS] = 1e30;
+       game.future[FSCMOVE] = game.future[FSCDBAS] = FOREVER;
     }
     game.state.remkl -= kldead;
     if (game.state.remcom) {
@@ -699,7 +698,7 @@ void snova(int insx, int insy)
                game.state.remcom--;
                kldead--;
                comdead++;
-               if (game.state.remcom==0) game.future[FTBEAM] = 1e30;
+               if (game.state.remcom==0) game.future[FTBEAM] = FOREVER;
                break;
            }
        }