merge the autotools branch
[super-star-trek.git] / events.c
diff --git a/events.c b/events.c
deleted file mode 100644 (file)
index 589a838..0000000
--- a/events.c
+++ /dev/null
@@ -1,755 +0,0 @@
-#include "sst.h"
-#include <math.h>
-
-void events(void) 
-{
-    int ictbeam=0, ipage=0, istract=0, line, i=0, j, k, l, ixhold=0, iyhold=0;
-    double fintim = game.state.date + Time, datemin, xtime, repair, yank=0;
-    int radio_was_broken;
-
-#ifdef DEBUG
-    if (idebug) prout("EVENTS");
-#endif
-
-    radio_was_broken = (game.damage[DRADIO] != 0.0);
-
-    for (;;) {
-       /* Select earliest extraneous event, line==0 if no events */
-       line = FSPY;
-       if (alldone) return;
-       datemin = fintim;
-       for (l = 1; l < NEVENTS; l++)
-           if (game.future[l] < datemin) {
-               line = l;
-               datemin = game.future[l];
-           }
-       xtime = datemin-game.state.date;
-       game.state.date = datemin;
-       /* Decrement Federation resources and recompute remaining time */
-       game.state.remres -= (game.state.remkl+4*game.state.remcom)*xtime;
-       game.state.remtime = game.state.remres/(game.state.remkl+4*game.state.remcom);
-       if (game.state.remtime <=0) {
-           finish(FDEPLETE);
-           return;
-       }
-       /* Is life support adequate? */
-       if (game.damage[DLIFSUP] && condit != IHDOCKED) {
-           if (lsupres < xtime && game.damage[DLIFSUP] > lsupres) {
-               finish(FLIFESUP);
-               return;
-           }
-           lsupres -= xtime;
-           if (game.damage[DLIFSUP] <= xtime) lsupres = inlsr;
-       }
-       /* Fix devices */
-       repair = xtime;
-       if (condit == IHDOCKED) repair /= docfac;
-       /* Don't fix Deathray here */
-       for (l=0; l<NDEVICES; l++)
-           if (game.damage[l] > 0.0 && l != DDRAY)
-               game.damage[l] -= (game.damage[l]-repair > 0.0 ? repair : game.damage[l]);
-       /* If radio repaired, update star chart and attack reports */
-       if (radio_was_broken && game.damage[DRADIO] == 0.0) {
-           prout("Lt. Uhura- \"Captain, the sub-space radio is working and");
-           prout("   surveillance reports are coming in.");
-           skip(1);
-           if (iseenit==0) {
-               attakreport(0);
-               iseenit = 1;
-           }
-           rechart();
-           prout("   The star chart is now up to date.\"");
-           skip(1);
-       }
-       /* Cause extraneous event LINE to occur */
-       Time -= xtime;
-       switch (line) {
-       case FSNOVA: /* Supernova */
-           if (ipage==0) pause_game(1);
-           ipage=1;
-           snova(0,0);
-           game.future[FSNOVA] = game.state.date + expran(0.5*intime);
-           if (game.state.galaxy[quadx][quady].supernova) return;
-           break;
-       case FSPY: /* Check with spy to see if S.C. should tractor beam */
-           if (game.state.nscrem == 0 ||
-               ictbeam+istract > 0 ||
-               condit==IHDOCKED || isatb==1 || iscate==1) return;
-           if (ientesc ||
-               (energy < 2000 && torps < 4 && shield < 1250) ||
-               (game.damage[DPHASER]>0 && (game.damage[DPHOTON]>0 || torps < 4)) ||
-               (game.damage[DSHIELD] > 0 &&
-                (energy < 2500 || game.damage[DPHASER] > 0) &&
-                (torps < 5 || game.damage[DPHOTON] > 0))) {
-               /* Tractor-beam her! */
-               istract=1;
-               yank = square(game.state.isx-quadx) + square(game.state.isy-quady);
-               /********* fall through to FTBEAM code ***********/
-           }
-           else return;
-       case FTBEAM: /* Tractor beam */
-           if (line==FTBEAM) {
-               if (game.state.remcom == 0) {
-                   game.future[FTBEAM] = FOREVER;
-                   break;
-               }
-               i = Rand()*game.state.remcom+1.0;
-               yank = square(game.state.cx[i]-quadx) + square(game.state.cy[i]-quady);
-               if (istract || condit == IHDOCKED || yank == 0) {
-                   /* Drats! Have to reschedule */
-                   game.future[FTBEAM] = game.state.date + Time +
-                       expran(1.5*intime/game.state.remcom);
-                   break;
-               }
-           }
-           /* tractor beaming cases merge here */
-           yank = sqrt(yank);
-           if (ipage==0) pause_game(1);
-           ipage=1;
-           Time = (10.0/(7.5*7.5))*yank; /* 7.5 is yank rate (warp 7.5) */
-           ictbeam = 1;
-           skip(1);
-           proutn("***");
-           crmshp();
-           prout(" caught in long range tractor beam--");
-           /* If Kirk & Co. screwing around on planet, handle */
-           atover(1); /* atover(1) is Grab */
-           if (alldone) return;
-           if (icraft == 1) { /* Caught in Galileo? */
-               finish(FSTRACTOR);
-               return;
-           }
-           /* Check to see if shuttle is aboard */
-           if (iscraft==0) {
-               skip(1);
-               if (Rand() > 0.5) {
-                   prout("Galileo, left on the planet surface, is captured");
-                   prout("by aliens and made into a flying McDonald's.");
-                   game.damage[DSHUTTL] = -10;
-                   iscraft = -1;
-               }
-               else {
-                   prout("Galileo, left on the planet surface, is well hidden.");
-               }
-           }
-           if (line==0) {
-               quadx = game.state.isx;
-               quady = game.state.isy;
-           }
-           else {
-               quadx = game.state.cx[i];
-               quady = game.state.cy[i];
-           }
-           iran(QUADSIZE, &sectx, &secty);
-           crmshp();
-           proutn(" is pulled to ");
-           proutn(cramlc(quadrant, quadx, quady));
-           proutn(", ");
-           prout(cramlc(sector, sectx, secty));
-           if (resting) {
-               prout("(Remainder of rest/repair period cancelled.)");
-               resting = 0;
-           }
-           if (shldup==0) {
-               if (game.damage[DSHIELD]==0 && shield > 0) {
-                   doshield(2); /* Shldsup */
-                   shldchg=0;
-               }
-               else prout("(Shields not currently useable.)");
-           }
-           newqad(0);
-           /* Adjust finish time to time of tractor beaming */
-           fintim = game.state.date+Time;
-           attack(0);
-           if (game.state.remcom <= 0) game.future[FTBEAM] = FOREVER;
-           else game.future[FTBEAM] = game.state.date+Time+expran(1.5*intime/game.state.remcom);
-           break;
-       case FSNAP: /* Snapshot of the universe (for time warp) */
-           game.snapsht = game.state;
-           game.state.snap = 1;
-           game.future[FSNAP] = game.state.date + expran(0.5 * intime);
-           break;
-       case FBATTAK: /* Commander attacks starbase */
-           if (game.state.remcom==0 || game.state.rembase==0) {
-               /* no can do */
-               game.future[FBATTAK] = game.future[FCDBAS] = FOREVER;
-               break;
-           }
-           i = 0;
-           for_starbases(j) {
-               for_commanders(k)
-                   if (game.state.baseqx[j]==game.state.cx[k] && game.state.baseqy[j]==game.state.cy[k] &&
-                       (game.state.baseqx[j]!=quadx || game.state.baseqy[j]!=quady) &&
-                       (game.state.baseqx[j]!=game.state.isx || game.state.baseqy[j]!=game.state.isy)) {
-                       i = 1;
-                       break;
-                   }
-               if (i == 1) break;
-           }
-           if (j>game.state.rembase) {
-               /* no match found -- try later */
-               game.future[FBATTAK] = game.state.date + expran(0.3*intime);
-               game.future[FCDBAS] = FOREVER;
-               break;
-           }
-           /* commander + starbase combination found -- launch attack */
-           batx = game.state.baseqx[j];
-           baty = game.state.baseqy[j];
-           game.future[FCDBAS] = game.state.date+1.0+3.0*Rand();
-           if (isatb) /* extra time if SC already attacking */
-               game.future[FCDBAS] += game.future[FSCDBAS]-game.state.date;
-           game.future[FBATTAK] = game.future[FCDBAS] +expran(0.3*intime);
-           iseenit = 0;
-           if (game.damage[DRADIO] != 0.0 &&
-               condit != IHDOCKED) break; /* No warning :-( */
-           iseenit = 1;
-           if (ipage==0) pause_game(1);
-           ipage = 1;
-           skip(1);
-           proutn("Lt. Uhura-  \"Captain, the starbase in ");
-           prout(cramlc(quadrant, batx, baty));
-           prout("   reports that it is under attack and that it can");
-           proutn("   hold out only until stardate %d",
-                  (int)game.future[FCDBAS]);
-           prout(".\"");
-           if (resting) {
-               skip(1);
-               proutn("Mr. Spock-  \"Captain, shall we cancel the rest period?\" ");
-               if (ja()) {
-                   resting = 0;
-                   Time = 0.0;
-                   return;
-               }
-           }
-           break;
-       case FSCDBAS: /* Supercommander destroys base */
-           game.future[FSCDBAS] = FOREVER;
-           isatb = 2;
-           if (!game.state.galaxy[game.state.isx][game.state.isy].starbase) 
-               break; /* WAS RETURN! */
-           ixhold = batx;
-           iyhold = baty;
-           batx = game.state.isx;
-           baty = game.state.isy;
-       case FCDBAS: /* Commander succeeds in destroying base */
-           if (line==FCDBAS) {
-               game.future[FCDBAS] = FOREVER;
-               /* find the lucky pair */
-               for_commanders(i)
-                   if (game.state.cx[i]==batx && game.state.cy[i]==baty) 
-                       break;
-               if (i > game.state.remcom || game.state.rembase == 0 ||
-                   !game.state.galaxy[batx][baty].starbase) {
-                   /* No action to take after all */
-                   batx = baty = 0;
-                   break;
-               }
-           }
-           /* Code merges here for any commander destroying base */
-           /* Not perfect, but will have to do */
-           /* Handle case where base is in same quadrant as starship */
-           if (batx==quadx && baty==quady) {
-               game.state.chart[batx][baty].starbase = FALSE;
-               game.quad[basex][basey]= IHDOT;
-               basex=basey=0;
-               newcnd();
-               skip(1);
-               prout("Spock-  \"Captain, I believe the starbase has been destroyegame.state.\"");
-           }
-           else if (game.state.rembase != 1 &&
-                    (game.damage[DRADIO] <= 0.0 || condit == IHDOCKED)) {
-               /* Get word via subspace radio */
-               if (ipage==0) pause_game(1);
-               ipage = 1;
-               skip(1);
-               prout("Lt. Uhura-  \"Captain, Starfleet Command reports that");
-               proutn("   the starbase in ");
-               proutn(cramlc(quadrant, batx, baty));
-               prout(" has been destroyed by");
-               if (isatb==2) prout("the Klingon Super-Commander");
-               else prout("a Klingon Commander");
-               game.state.chart[batx][baty].starbase = FALSE;
-           }
-           /* Remove Starbase from galaxy */
-           game.state.galaxy[batx][baty].starbase = FALSE;
-           for_starbases(i)
-               if (game.state.baseqx[i]==batx && game.state.baseqy[i]==baty) {
-                   game.state.baseqx[i]=game.state.baseqx[game.state.rembase];
-                   game.state.baseqy[i]=game.state.baseqy[game.state.rembase];
-               }
-           game.state.rembase--;
-           if (isatb == 2) {
-               /* reinstate a commander's base attack */
-               batx = ixhold;
-               baty = iyhold;
-               isatb = 0;
-           }
-           else {
-               batx = baty = 0;
-           }
-           break;
-       case FSCMOVE: /* Supercommander moves */
-           game.future[FSCMOVE] = game.state.date+0.2777;
-           if (ientesc+istract==0 &&
-               isatb!=1 &&
-               (iscate!=1 || justin==1)) scom(&ipage);
-           break;
-       case FDSPROB: /* Move deep space probe */
-           game.future[FDSPROB] = game.state.date + 0.01;
-           probex += probeinx;
-           probey += probeiny;
-           i = (int)(probex/QUADSIZE +0.05);
-           j = (int)(probey/QUADSIZE + 0.05);
-           if (probecx != i || probecy != j) {
-               probecx = i;
-               probecy = j;
-               if (!VALID_QUADRANT(i, j) ||
-                   game.state.galaxy[probecx][probecy].supernova) {
-                   // Left galaxy or ran into supernova
-                   if (game.damage[DRADIO]==0.0 || condit == IHDOCKED) {
-                       if (ipage==0) pause_game(1);
-                       ipage = 1;
-                       skip(1);
-                       proutn("Lt. Uhura-  \"The deep space probe ");
-                       if (!VALID_QUADRANT(j, i))
-                           proutn("has left the galaxy");
-                       else
-                           proutn("is no longer transmitting");
-                       prout(".\"");
-                   }
-                   game.future[FDSPROB] = FOREVER;
-                   break;
-               }
-               if (game.damage[DRADIO]==0.0   || condit == IHDOCKED) {
-                   if (ipage==0) pause_game(1);
-                   ipage = 1;
-                   skip(1);
-                   proutn("Lt. Uhura-  \"The deep space probe is now in ");
-                   proutn(cramlc(quadrant, probecx, probecy));
-                   prout(".\"");
-               }
-           }
-           /* Update star chart if Radio is working or have access to
-              radio. */
-           if (game.damage[DRADIO] == 0.0 || condit == IHDOCKED) {
-               game.state.chart[probecx][probecy].klingons = game.state.galaxy[probecx][probecy].klingons;
-               game.state.chart[probecx][probecy].starbase = game.state.galaxy[probecx][probecy].starbase;
-               game.state.chart[probecx][probecy].stars = game.state.galaxy[probecx][probecy].stars;
-               game.state.galaxy[probecx][probecy].charted = TRUE;
-           }
-           proben--; // One less to travel
-           if (proben == 0 && isarmed &&
-               game.state.galaxy[probecx][probecy].stars) {
-               /* lets blow the sucker! */
-               snova(1,0);
-               game.future[FDSPROB] = FOREVER;
-               if (game.state.galaxy[quadx][quady].supernova) 
-                   return;
-           }
-           break;
-       }
-    }
-}
-
-                               
-void wait(void) 
-{
-    int key;
-    double temp, delay, origTime;
-
-    ididit = 0;
-    for (;;) {
-       key = scan();
-       if (key  != IHEOL) break;
-       proutn("How long? ");
-    }
-    chew();
-    if (key != IHREAL) {
-       huh();
-       return;
-    }
-    origTime = delay = aaitem;
-    if (delay <= 0.0) return;
-    if (delay >= game.state.remtime || nenhere != 0) {
-       proutn("Are you sure? ");
-       if (ja() == 0) return;
-    }
-
-    /* Alternate resting periods (events) with attacks */
-
-    resting = 1;
-    do {
-       if (delay <= 0) resting = 0;
-       if (resting == 0) {
-           prout("%d stardates left.", (int)game.state.remtime);
-           return;
-       }
-       temp = Time = delay;
-
-       if (nenhere) {
-           double rtime = 1.0 + Rand();
-           if (rtime < temp) temp = rtime;
-           Time = temp;
-       }
-       if (Time < delay) attack(0);
-       if (alldone) return;
-       events();
-       ididit = 1;
-       if (alldone) return;
-       delay -= temp;
-       /* Repair Deathray if long rest at starbase */
-       if (origTime-delay >= 9.99 && condit == IHDOCKED)
-           game.damage[DDRAY] = 0.0;
-    } while 
-       // leave if quadrant supernovas
-       (!game.state.galaxy[quadx][quady].supernova);
-
-    resting = 0;
-    Time = 0;
-}
-
-void nova(int ix, int iy) 
-{
-    static double course[] =
-       {0.0, 10.5, 12.0, 1.5, 9.0, 0.0, 3.0, 7.5, 6.0, 4.5};
-    int bot, top, top2, hits[QUADSIZE+1][3], kount, icx, icy, mm, nn, j;
-    int iquad, iquad1, i, ll, newcx, newcy, ii, jj;
-    if (Rand() < 0.05) {
-       /* Wow! We've supernova'ed */
-       snova(ix, iy);
-       return;
-    }
-
-    /* handle initial nova */
-    game.quad[ix][iy] = IHDOT;
-    crmena(1, IHSTAR, 2, ix, iy);
-    prout(" novas.");
-    game.state.galaxy[quadx][quady].stars--;
-    game.state.starkl++;
-       
-    /* Set up stack to recursively trigger adjacent stars */
-    bot = top = top2 = 1;
-    kount = 0;
-    icx = icy = 0;
-    hits[1][1] = ix;
-    hits[1][2] = iy;
-    while (1) {
-       for (mm = bot; mm <= top; mm++) 
-           for (nn = 1; nn <= 3; nn++)  /* nn,j represents coordinates around current */
-               for (j = 1; j <= 3; j++) {
-                   if (j==2 && nn== 2) continue;
-                   ii = hits[mm][1]+nn-2;
-                   jj = hits[mm][2]+j-2;
-                   if (!VALID_SECTOR(jj, ii)) continue;
-                   iquad = game.quad[ii][jj];
-                   switch (iquad) {
-                   // case IHDOT:      /* Empty space ends reaction
-                   // case IHQUEST:
-                   // case IHBLANK:
-                   // case IHT:
-                   // case IHWEB:
-                   default:
-                       break;
-                   case IHSTAR: /* Affect another star */
-                       if (Rand() < 0.05) {
-                           /* This star supernovas */
-                           snova(ii,jj);
-                           return;
-                       }
-                       top2++;
-                       hits[top2][1]=ii;
-                       hits[top2][2]=jj;
-                       game.state.galaxy[quadx][quady].stars -= 1;
-                       game.state.starkl++;
-                       crmena(1, IHSTAR, 2, ii, jj);
-                       prout(" novas.");
-                       game.quad[ii][jj] = IHDOT;
-                       break;
-                   case IHP: /* Destroy planet */
-                       game.state.galaxy[quadx][quady].planets -= 1;
-                       game.state.nplankl++;
-                       crmena(1, IHP, 2, ii, jj);
-                       prout(" destroyed.");
-                       DESTROY(&game.state.plnets[iplnet]);
-                       iplnet = plnetx = plnety = 0;
-                       if (landed == 1) {
-                           finish(FPNOVA);
-                           return;
-                       }
-                       game.quad[ii][jj] = IHDOT;
-                       break;
-                   case IHB: /* Destroy base */
-                       game.state.galaxy[quadx][quady].starbase = FALSE;
-                       for_starbases(i)
-                           if (game.state.baseqx[i]==quadx && game.state.baseqy[i]==quady) 
-                               break;
-                       game.state.baseqx[i] = game.state.baseqx[game.state.rembase];
-                       game.state.baseqy[i] = game.state.baseqy[game.state.rembase];
-                       game.state.rembase--;
-                       basex = basey = 0;
-                       game.state.basekl++;
-                       newcnd();
-                       crmena(1, IHB, 2, ii, jj);
-                       prout(" destroyed.");
-                       game.quad[ii][jj] = IHDOT;
-                       break;
-                   case IHE: /* Buffet ship */
-                   case IHF:
-                       prout("***Starship buffeted by nova.");
-                       if (shldup) {
-                           if (shield >= 2000.0) shield -= 2000.0;
-                           else {
-                               double diff = 2000.0 - shield;
-                               energy -= diff;
-                               shield = 0.0;
-                               shldup = 0;
-                               prout("***Shields knocked out.");
-                               game.damage[DSHIELD] += 0.005*damfac*Rand()*diff;
-                           }
-                       }
-                       else energy -= 2000.0;
-                       if (energy <= 0) {
-                           finish(FNOVA);
-                           return;
-                       }
-                       /* add in course nova contributes to kicking starship*/
-                       icx += sectx-hits[mm][1];
-                       icy += secty-hits[mm][2];
-                       kount++;
-                       break;
-                   case IHK: /* kill klingon */
-                       deadkl(ii,jj,iquad, ii, jj);
-                       break;
-                   case IHC: /* Damage/destroy big enemies */
-                   case IHS:
-                   case IHR:
-                       for_local_enemies(ll)
-                           if (game.kx[ll]==ii && game.ky[ll]==jj) break;
-                       game.kpower[ll] -= 800.0; /* If firepower is lost, die */
-                       if (game.kpower[ll] <= 0.0) {
-                           deadkl(ii, jj, iquad, ii, jj);
-                           break;
-                       }
-                       newcx = ii + ii - hits[mm][1];
-                       newcy = jj + jj - hits[mm][2];
-                       crmena(1, iquad, 2, ii, jj);
-                       proutn(" damaged");
-                       if (!VALID_SECTOR(newcx, newcy)) {
-                           /* can't leave quadrant */
-                           skip(1);
-                           break;
-                       }
-                       iquad1 = game.quad[newcx][newcy];
-                       if (iquad1 == IHBLANK) {
-                           proutn(", blasted into ");
-                           crmena(0, IHBLANK, 2, newcx, newcy);
-                           skip(1);
-                           deadkl(ii, jj, iquad, newcx, newcy);
-                           break;
-                       }
-                       if (iquad1 != IHDOT) {
-                           /* can't move into something else */
-                           skip(1);
-                           break;
-                       }
-                       proutn(", buffeted to ");
-                       proutn(cramlc(sector, newcx, newcy));
-                       game.quad[ii][jj] = IHDOT;
-                       game.quad[newcx][newcy] = iquad;
-                       game.kx[ll] = newcx;
-                       game.ky[ll] = newcy;
-                       game.kavgd[ll] = sqrt(square(sectx-newcx)+square(secty-newcy));
-                       game.kdist[ll] = game.kavgd[ll];
-                       skip(1);
-                       break;
-                   }
-               }
-       if (top == top2) 
-           break;
-       bot = top + 1;
-       top = top2;
-    }
-    if (kount==0) 
-       return;
-
-    /* Starship affected by nova -- kick it away. */
-    dist = kount*0.1;
-    if (icx) icx = (icx < 0 ? -1 : 1);
-    if (icy) icy = (icy < 0 ? -1 : 1);
-    direc = course[3*(icx+1)+icy+2];
-    if (direc == 0.0) dist = 0.0;
-    if (dist == 0.0) return;
-    Time = 10.0*dist/16.0;
-    skip(1);
-    prout("Force of nova displaces starship.");
-    iattak=2;  /* Eliminates recursion problem */
-    imove();
-    Time = 10.0*dist/16.0;
-    return;
-}
-       
-       
-void snova(int insx, int insy) 
-{
-    int comdead, nqx=0, nqy=0, nsx, nsy, num=0, kldead, iscdead;
-    int nrmdead, npdead;
-    int incipient=0;
-
-    nsx = insy;
-    nsy = insy;
-
-    if (insy== 0) {
-       if (insx == 1) {
-           /* NOVAMAX being used */
-           nqx = probecx;
-           nqy = probecy;
-       }
-       else {
-           int stars = 0;
-           /* Scheduled supernova -- select star */
-           /* logic changed here so that we won't favor quadrants in top
-              left of universe */
-           for_quadrants(nqx) {
-               for_quadrants(nqy) {
-                   stars += game.state.galaxy[nqx][nqy].stars;
-               }
-           }
-           if (stars == 0) return; /* nothing to supernova exists */
-           num = Rand()*stars + 1;
-           for_quadrants(nqx) {
-               for_quadrants(nqy) {
-                   num -= game.state.galaxy[nqx][nqy].stars;
-                   if (num <= 0) break;
-               }
-               if (num <=0) break;
-           }
-#ifdef DEBUG
-           if (idebug) {
-               proutn("Super nova here?");
-               if (ja()==1) {
-                   nqx = quadx;
-                   nqy = quady;
-               }
-           }
-#endif
-       }
-
-       if (nqx != quady || nqy != quady || justin != 0) {
-           /* it isn't here, or we just entered (treat as inroute) */
-           if (game.damage[DRADIO] == 0.0 || condit == IHDOCKED) {
-               skip(1);
-               prout("Message from Starfleet Command       Stardate %.2f", game.state.date);
-               prout("     Supernova in %s; caution advised.",
-                     cramlc(quadrant, nqx, nqy));
-           }
-       }
-       else {
-           /* we are in the quadrant! */
-           incipient = 1;
-           num = Rand()* game.state.galaxy[nqx][nqy].stars + 1;
-           for_sectors(nsx) {
-               for_sectors(nsy) {
-                   if (game.quad[nsx][nsy]==IHSTAR) {
-                       num--;
-                       if (num==0) break;
-                   }
-               }
-               if (num==0) break;
-           }
-       }
-    }
-    else {
-       incipient = 1;
-    }
-
-    if (incipient) {
-       skip(1);
-       prouts("***RED ALERT!  RED ALERT!");
-       skip(1);
-       prout("***Incipient supernova detected at ", cramlc(sector, nsx, nsy));
-       nqx = quadx;
-       nqy = quady;
-       if (square(nsx-sectx) + square(nsy-secty) <= 2.1) {
-           proutn("Emergency override attempts t");
-           prouts("***************");
-           skip(1);
-           stars();
-           alldone=1;
-       }
-    }
-    /* destroy any Klingons in supernovaed quadrant */
-    kldead = game.state.galaxy[nqx][nqy].klingons;
-    game.state.galaxy[nqx][nqy].klingons = 0;
-    comdead = iscdead = 0;
-    if (nqx==game.state.isx && nqy == game.state.isy) {
-       /* did in the Supercommander! */
-       game.state.nscrem = game.state.isx = game.state.isy = isatb = iscate = 0;
-       iscdead = 1;
-       game.future[FSCMOVE] = game.future[FSCDBAS] = FOREVER;
-    }
-    if (game.state.remcom) {
-       int maxloop = game.state.remcom, l;
-       for (l = 1; l <= maxloop; l++) {
-           if (game.state.cx[l] == nqx && game.state.cy[l] == nqy) {
-               game.state.cx[l] = game.state.cx[game.state.remcom];
-               game.state.cy[l] = game.state.cy[game.state.remcom];
-               game.state.cx[game.state.remcom] = game.state.cy[game.state.remcom] = 0;
-               game.state.remcom--;
-               kldead--;
-               comdead++;
-               if (game.state.remcom==0) game.future[FTBEAM] = FOREVER;
-               break;
-           }
-       }
-    }
-    game.state.remkl -= kldead;
-    /* destroy Romulans and planets in supernovaed quadrant */
-    nrmdead = game.state.galaxy[nqx][nqy].romulans;
-    game.state.galaxy[nqx][nqy].romulans = 0;
-    game.state.nromrem -= nrmdead;
-    npdead = num - nrmdead*10;
-    if (npdead) {
-       int l;
-       for (l = 0; l < inplan; l++)
-           if (game.state.plnets[l].x == nqx && game.state.plnets[l].y == nqy) {
-               DESTROY(&game.state.plnets[l]);
-           }
-    }
-    /* Destroy any base in supernovaed quadrant */
-    if (game.state.rembase) {
-       int maxloop = game.state.rembase, l;
-       for (l = 1; l <= maxloop; l++)
-           if (game.state.baseqx[l]==nqx && game.state.baseqy[l]==nqy) {
-               game.state.baseqx[l] = game.state.baseqx[game.state.rembase];
-               game.state.baseqy[l] = game.state.baseqy[game.state.rembase];
-               game.state.baseqx[game.state.rembase] = game.state.baseqy[game.state.rembase] = 0;
-               game.state.rembase--;
-               break;
-           }
-    }
-    /* If starship caused supernova, tally up destruction */
-    if (insx) {
-       game.state.starkl += game.state.galaxy[nqx][nqy].stars;
-       game.state.basekl += game.state.galaxy[nqx][nqy].starbase;
-       game.state.nplankl += npdead;
-    }
-    /* mark supernova in galaxy and in star chart */
-    if ((quadx == nqx && quady == nqy) ||
-       game.damage[DRADIO] == 0 ||
-       condit == IHDOCKED)
-       game.state.galaxy[nqx][nqy].supernova = TRUE;
-    /* If supernova destroys last klingons give special message */
-    if (KLINGREM==0 && (nqx != quadx || nqy != quady)) {
-       skip(2);
-       if (insx == 0) prout("Lucky you!");
-       proutn("A supernova in %s has just destroyed the last Klingons.",
-              cramlc(quadrant, nqx, nqy));
-       finish(FWON);
-       return;
-    }
-    /* if some Klingons remain, continue or die in supernova */
-    if (alldone) finish(FSNOVAED);
-    return;
-}
-               
-