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First cut at game-option support.
[super-star-trek.git]
/
battle.c
diff --git
a/battle.c
b/battle.c
index f539c3fd375eee8ed583aa4b0395a7ee2f8b5d93..f8c81eba6d4b7b4b367514f32cb8c564b063e51b 100644
(file)
--- a/
battle.c
+++ b/
battle.c
@@
-336,7
+336,7
@@
void torpedo(double course, double r, int inx, int iny, double *hit, int wait, i
prout(" unaffected by photon blast.");
return;
case IHQUEST: /* Hit a thingy */
prout(" unaffected by photon blast.");
return;
case IHQUEST: /* Hit a thingy */
- if (
Rand()>0.7) { // Used to be certain death
+ if (
!(game.options & OPTION_THINGY) || Rand()>0.7) {
skip(1);
prouts("AAAAIIIIEEEEEEEEAAAAAAAAUUUUUGGGGGHHHHHHHHHHHH!!!");
skip(1);
skip(1);
prouts("AAAAIIIIEEEEEEEEAAAAAAAAUUUUUGGGGGHHHHHHHHHHHH!!!");
skip(1);
@@
-349,7
+349,8
@@
void torpedo(double course, double r, int inx, int iny, double *hit, int wait, i
} else {
/*
* Stas Sergeev added the possibility that
} else {
/*
* Stas Sergeev added the possibility that
- * you can shove the Thingy.
+ * you can shove the Thingy abd piss it off.
+ * It then becomes an enemy and may fire at you.
*/
iqengry=1;
shoved=1;
*/
iqengry=1;
shoved=1;