Get rid of some unneeded conditionalizations.
[super-star-trek.git] / battle.c
index 455801b9e2b43bc4b6366fcb4aa9fdbeec9f68c3..f6c485f5e1566a142c192a4044747a223c8278d8 100644 (file)
--- a/battle.c
+++ b/battle.c
@@ -260,9 +260,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int wait) {
                                           1000.0*sqrt(square(ix-inx)+square(iy-iny))*
                                           fabs(sin(bullseye-angle));
                                *hit = fabs(*hit);
-#ifndef SERGEEV
-                               newcnd(); /* undock */
-#endif /* SERGEEV */
+                               newcnd(); /* we're blown out of dock */
                                /* We may be displaced. */
                                if (landed==1 || condit==IHDOCKED) return; /* Cheat if on a planet */
                                ang = angle + 2.5*(Rand()-0.5);
@@ -654,9 +652,7 @@ void deadkl(int ix, int iy, int type, int ixx, int iyy) {
 
        int i,j;
 
-#ifdef SERGEEV 
         skip(1);
-#endif /* SERGEEV */
        crmena(1, type, 2, ixx, iyy);
        /* Decide what kind of enemy it is and update approriately */
        if (type == IHR) {